HowTo/Configure An Interlocking Tower: Difference between revisions

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An Interlocking Tower (aka Signal Tower) is an in game object which automatically configures junctions, signals and level crossings to allow trains to drive a path from one location to another. Interlocking Towers are a type of scripted scenery object, meaning they are placable/movable/etc in the game world, and can be edited using the "Edit Properties" tool. Below is an overview of how to configure the properties for a tower, and how to define a basic tower path.
An Interlocking Tower (aka Signal Tower) is an in game object which automatically configures junctions, signals and level crossings to allow trains to drive a path from one location to another. Interlocking Towers are a type of scripted scenery object, meaning they are placable/movable/etc in the game world, and can be edited using the "Edit Properties" tool. Below is a a basic tutorial or how to guide, which should give you a nice introduction on how to configure the properties for a tower, and how to define a basic tower path.
 
==Route Creation==
 
 
==Tower Configuration==
 
 
==Path Creation and Editing==
 
 
==Session Rule Configuration==
 
 


-- Under Construction --
-- Under Construction --

Revision as of 01:53, 14 October 2015

An Interlocking Tower (aka Signal Tower) is an in game object which automatically configures junctions, signals and level crossings to allow trains to drive a path from one location to another. Interlocking Towers are a type of scripted scenery object, meaning they are placable/movable/etc in the game world, and can be edited using the "Edit Properties" tool. Below is a a basic tutorial or how to guide, which should give you a nice introduction on how to configure the properties for a tower, and how to define a basic tower path.

Route Creation

Tower Configuration

Path Creation and Editing

Session Rule Configuration

-- Under Construction --