Corona Effect: Difference between revisions
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att: Name of attachment point. | att: Name of attachment point. | ||
:Compulsory (3.4) | |||
object-size: size of the corona in meters | object-size: size of the corona in meters. | ||
:Optional. Default 0.15. | |||
max-size-mul: | max-size-mul: | ||
:Optional. Default 2.0. | |||
mul-distance: | mul-distance: | ||
:Optional. Default 60. | |||
min-distance: closest distance at which the corona disappears. | min-distance: closest distance at which the corona disappears. | ||
:Optional. Default 1.0. | |||
max-distance: farthest distance at which corona will be visible | max-distance: farthest distance at which corona will be visible | ||
:Optional. Default 315. | |||
max-intensity | max-intensity | ||
:Optional. Default 1. | |||
texture-KUID: | texture-KUID: specifies a user-defined texture for the corona by identifying the KUID of a "[[KIND_Texture | KIND_Texture]]" asset. | ||
:Optional. Default <kuid:-1:6349> (yellow/orange texture) | |||
distance-fade: boolean value; 0 = does not fade with distance, 1 = fades with distance | distance-fade: boolean value; 0 = does not fade with distance, 1 = fades with distance. | ||
:OBSOLETE - Do not use. | |||
directional: boolean value indicating whether the corona effect has direction. A value of 0 means the corona is omnidirectional; a value of 1 indicated that the corona is visible along the z axis. Default | directional: boolean value indicating whether the corona effect has direction. A value of 0 means the corona is omnidirectional; a value of 1 indicated that the corona is visible along the z axis. | ||
:Optional. Default 1. | |||
frequency: frequency of flashing in flashes per second. .2 is one flash every 5 seconds; .5 is one flash every 2 seconds; 2 is one flash every half second. | frequency: frequency of flashing in flashes per second. 0.2 is one flash every 5 seconds; 0.5 is one flash every 2 seconds; 2 is one flash every half second. | ||
wave-shift: | :Optional. Default 2. | ||
wave-shift: a floating-point value ranging from 0 to 1 | |||
:Optional. Default 0 (no shift). | |||
[[Category:Config Container]] | [[Category:Config Container]] | ||
Revision as of 00:40, 18 June 2016
The Corona effect kind is a "mesh-table" Container effect container. The following tags are supported:
kind "corona" att "" object-size 0.15 max-size-mul 2.0 mul-distance 60.0 min-distance 1.0 max-distance 315.0 max-intensity 1.0 texture-KUID <KUID:-1:6349> distance-fade 1 directional 1 frequency 0 wave-shift 0
Explanations and default values
att: Name of attachment point.
- Compulsory (3.4)
object-size: size of the corona in meters.
- Optional. Default 0.15.
max-size-mul:
- Optional. Default 2.0.
mul-distance:
- Optional. Default 60.
min-distance: closest distance at which the corona disappears.
- Optional. Default 1.0.
max-distance: farthest distance at which corona will be visible
- Optional. Default 315.
max-intensity
- Optional. Default 1.
texture-KUID: specifies a user-defined texture for the corona by identifying the KUID of a " KIND_Texture" asset.
- Optional. Default <kuid:-1:6349> (yellow/orange texture)
distance-fade: boolean value; 0 = does not fade with distance, 1 = fades with distance.
- OBSOLETE - Do not use.
directional: boolean value indicating whether the corona effect has direction. A value of 0 means the corona is omnidirectional; a value of 1 indicated that the corona is visible along the z axis.
- Optional. Default 1.
frequency: frequency of flashing in flashes per second. 0.2 is one flash every 5 seconds; 0.5 is one flash every 2 seconds; 2 is one flash every half second.
- Optional. Default 2.
wave-shift: a floating-point value ranging from 0 to 1
- Optional. Default 0 (no shift).