Help:Objects Tab: Difference between revisions

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Check that you are in Add Object mode, or Click
Check that you are in Add Object mode, or Click
LMB on Add Object (A) to select this mode. Click
on Add Object (A) to select this mode. Click
LMB on the terrain and the selected object is placed
on the terrain and the selected object is placed
wherever you click. You can repeat this several times quickly
wherever you click. You can repeat this several times quickly
adding a number of trees or buildings.
adding a number of trees or buildings.
=== [[File:Object move.jpg]] Move Object ===
=== [[File:Object move.jpg]] Move Object ===
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Click on the Move Object (M) and Click LMB+H on
Click on the Move Object (M) and Click and hold on
any object and then drag the object around the
any object and then drag the object around the
terrain to new positions.
terrain to new positions.
=== [[File:Reload page.jpg]] Rotate Object ===
=== [[File:Reload page.jpg]] Rotate Object ===
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Click on the Rotate Object (R) and Click LMB+H
Click on the Rotate Object (R) and Click and hold
and move the mouse left and right to rotate the
and move the mouse left and right to rotate the
objects. A display shows you the number
objects. A display shows you the number
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Click on the Get Object (G) tool and then Click
Click on the Get Object (G) tool and then Click
LMB on an object already placed on the terrain.
on an object already placed on the terrain.
The object selected now appears in the
The object selected now appears in the
selection window.
selection window.
Change the mode to Add Object (A) and Click LMB again
Change the mode to Add Object (A) and Click again
on the terrain where you wish to place another copy of the
on the terrain where you wish to place another copy of the
newly selected object.
newly selected object.
=== [[File:Area cancel.jpg]] Delete Object ===
=== [[File:Area cancel.jpg]] Delete Object ===
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Select Delete Object (D) then Click LMB to delete an
Select Delete Object (D) then Click to delete an
object. Continue Clicking LMB to delete a number
object. Continue Clicking to delete a number
of objects. If you click on the wrong object, click
of objects. If you click on the wrong object, click
on Undo (Ctrl-Z) to undo the last action and replace the last
on Undo (Ctrl-Z) to undo the last action and replace the last
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=== [[File:Height adjust house.jpg]] Height Adjust ===
=== [[File:Height adjust house.jpg]] Height Adjust ===
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Click LMB on Height Adjust (H) to enable the adjustment of
Click on Height Adjust (H) to enable the adjustment of
the height of any Object. Only objects which have
the height of any Object. Only objects which have
been designed to be height adjustable will allow you to adjust
been designed to be height adjustable will allow you to adjust
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Shift key will change the height by units of 0.05.
Shift key will change the height by units of 0.05.
=== [[File:Edit properties.jpg]] Edit Properties ===
=== [[File:Edit properties.jpg]] Edit Properties ===
Click LMB on Edit Properties (N). Then Click LMB on
Click on Edit Properties (N). Then Click on
any object in your route. A menu will then open up
any object in your route. A menu will then open up
allowing you to edit the properties of the object.
allowing you to edit the properties of the object.
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them on the route.
them on the route.
To enter Object Spline
To enter Object Spline
mode, Click LMB on
mode, Click on
the large Spline Mode
the large Spline Mode
(S) button at the top
(S) button at the top
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=== [[File:Object add.jpg]] Add Spline ===
=== [[File:Object add.jpg]] Add Spline ===
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Click LMB on the terrain to anchor the first spline point, and
Click on the terrain to anchor the first spline point, and
Click LMB again some distance away to place the second
Click again some distance away to place the second
spline point. You will see white circles at each end of the
spline point. You will see white circles at each end of the
spline. These spline points determine the points of a spline
spline. These spline points determine the points of a spline
that may be selected or moved.
that may be selected or moved.
To extend the spline further, Click LMB again on the last spline
To extend the spline further, Click again on the last spline
point, then Click LMB once more nearby to extend the spline.
point, then Click once more nearby to extend the spline.
Holding down the Ctrl key
Holding down the Ctrl key
then placing several spline points is another way. Release the Ctrl Key and
then placing several spline points is another way. Release the Ctrl Key and
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Select the Move
Select the Move
Spline (M) tool and then Click LMB+H and dragging
Spline (M) tool and then Click and hold while dragging
the spline point to a new position. To set the spline poit at a specific location, hold the Shift key when placing it. This shortcut can be used to place spline on top of one another.
the spline point to a new position. To set the spline poit at a specific location, hold the Shift key when placing it. This shortcut can be used to place spline on top of one another.
=== [[File:Split spline.jpg]] Split Spline ===
=== [[File:Split spline.jpg]] Split Spline ===
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If a spline is already curved, you can split it into two
If a spline is already curved, you can split it into two
sections by using the Split Spline (Q) tool. Click LMB on the middle spline (or any non-end
sections by using the Split Spline (Q) tool. Click on the middle spline (or any non-end
spline point) to separate them.
spline point) to separate them.
=== [[File:object get.jpg]] Get Spline ===
=== [[File:object get.jpg]] Get Spline ===
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Click LMB on the Get Spline (G) tool and then Click
Click on the Get Spline (G) tool and then Click
LMB on a spline object already placed on the terrain.
on a spline object already placed on the terrain.
The spline object selected now will appear
The spline object selected now will appear
in the selection window.
in the selection window.
Change the mode to Add Spline (A) and Click LMB again on
Change the mode to Add Spline (A) and Click again on
the terrain where you wish to place the newly selected spline
the terrain where you wish to place the newly selected spline
object.
object.
=== [[File:Area cancel.jpg]] Delete Spline ===
=== [[File:Area cancel.jpg]] Delete Spline ===
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Click LMB on Delete Spline (O) then click on a section
Click on Delete Spline (O) then click on a section
of spline between two adjacent white circles to
of spline between two adjacent white circles to
remove unwanted spline sections. If you delete a
remove unwanted spline sections. If you delete a
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=== [[File:Straighten spline.jpg]] Toggle Traffic ===
=== [[File:Straighten spline.jpg]] Toggle Traffic ===
Many roads will have vehicles travelling on them automatically, this can be seen while in Surveyor after placing the roads.
Many roads will have vehicles travelling on them automatically, this can be seen while in Surveyor after placing the roads.
Clicking LMB on Toggle Traffic turns all
Clicking on Toggle Traffic turns all
traffic off on the roads.Clicking LMB on the button again will have traffic resume.When toggling traffic
traffic off on the roads.Clicking on the button again will have traffic resume.When toggling traffic
on and off, it affect all spline roads on your route.  
on and off, it affect all spline roads on your route.  
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=== [[File:Edit properties.jpg]] Edit Properties ===
=== [[File:Edit properties.jpg]] Edit Properties ===
Click LMB on Edit Properties (N). Then Click LMB on
Click on Edit Properties (N). Then Click on
any object in your route. A menu will then open up
any object in your route. A menu will then open up
allowing you to edit the properties of the object.
allowing you to edit the properties of the object.
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== Advanced ==
== Advanced ==
Click LMB on the Advanced Menu (Shift F3) to access even
Click on the Advanced Menu (Shift F3) to access even
more tools. A drop down menu is then revealed.
more tools. A drop down menu is then revealed.
=== [[File:Spline height.jpg]] Spline Height ===
=== [[File:Spline height.jpg]] Spline Height ===
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The Spline Height (H) tool can be used to raise or
The Spline Height (H) tool can be used to raise or
lower the height of certain types of splines (for
lower the height of certain types of splines (for
example catenaries or road bridges). Click LMB on
example catenaries or road bridges). Click on
Spline Height then Click LMB+H on a spline point (the white
Spline Height then Click and hold on a spline point (the white
circle) and drag the mouse forward or backwards.
circle) and drag the mouse forward or backwards.
=== [[File:Spline point delete.jpg]] Delete Spline Point ===
=== [[File:Spline point delete.jpg]] Delete Spline Point ===
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Click LMB on Delete Spline Point (X) and then Click
Click on Delete Spline Point (X) and then Click
LMB on a white spline circle to remove unwanted
on a white spline circle to remove unwanted
spline points. You cannot delete an end spline point,
spline points. You cannot delete an end spline point,
but you can delete the whole section using the Delete Spline
but you can delete the whole section using the Delete Spline
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=== [[File:Spline point insert.jpg]] Insert Spline Point ===
=== [[File:Spline point insert.jpg]] Insert Spline Point ===
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Click LMB on Insert Spline Point (I) then Click LMB
Click on Insert Spline Point (I) then Click between two existing spline points. Notice that a
between two existing spline points. Notice that a
new spline point is created.
new spline point is created.
=== [[File:Spline smooth.jpg]] Smooth Spline ===
=== [[File:Spline smooth.jpg]] Smooth Spline ===
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=== [[File:Vertex height get.jpg]] Get Vertex Height ===
=== [[File:Vertex height get.jpg]] Get Vertex Height ===
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Click LMB on the Get Vertex Height and Click LMB on
Click on the Get Vertex Height and Click on
the highest spline point on your spline. The height is
the highest spline point on your spline. The height is
displayed in the Height Value box.
displayed in the Height Value box.
=== [[File:Vertex height apply.jpg]] Apply Vertex Height ===
=== [[File:Vertex height apply.jpg]] Apply Vertex Height ===
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Click LMB on Apply Vertex Height then Click LMB on
Click on Apply Vertex Height then Click on
another spline point. The spline point is raised to
another spline point. The spline point is raised to
the same height as you first vertex.
the same height as you first vertex.
=== [[File:Gradient remove.jpg]] Remove Gradient ===
=== [[File:Gradient remove.jpg]] Remove Gradient ===
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Click LMB on Remove Gradient and then Click LMB
Click on Remove Gradient and then Click on a spline section to remove the gradient between
on a spline section to remove the gradient between
two spline points.
two spline points.
=== [[File:Edit properties.jpg]] Edit Propertires ===
=== [[File:Edit properties.jpg]] Edit Propertires ===

Revision as of 06:40, 10 November 2017

There are two different types of objects - objects and splines. Open the Objects Menu by clicking on the Objects Tab. (F3)

Objects

The default mode is Add Objects. Begin by scrolling through the list of objects by clicking on the left and right arrows of the object list. The selected object shows as a rotating 3D object in the viewer window.

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Add Object

Check that you are in Add Object mode, or Click on Add Object (A) to select this mode. Click on the terrain and the selected object is placed wherever you click. You can repeat this several times quickly adding a number of trees or buildings.

Move Object

Click on the Move Object (M) and Click and hold on any object and then drag the object around the terrain to new positions.

Rotate Object

Click on the Rotate Object (R) and Click and hold and move the mouse left and right to rotate the objects. A display shows you the number of degrees of rotation. You can set objects to “randomly rotate” or not by choosing the Randomly Rotate option in the Surveyor Options menu from the Main Menu.

Get Object

Click on the Get Object (G) tool and then Click on an object already placed on the terrain. The object selected now appears in the selection window. Change the mode to Add Object (A) and Click again on the terrain where you wish to place another copy of the newly selected object.

Delete Object

Select Delete Object (D) then Click to delete an object. Continue Clicking to delete a number of objects. If you click on the wrong object, click on Undo (Ctrl-Z) to undo the last action and replace the last deleted object.

Height Adjust

Click on Height Adjust (H) to enable the adjustment of the height of any Object. Only objects which have been designed to be height adjustable will allow you to adjust their height. S Holding the Ctrl key in conjunction with this move will adjust the object’s height in increments of 0.1 units and holding the Shift key will change the height by units of 0.05.

Edit Properties

Click on Edit Properties (N). Then Click on any object in your route. A menu will then open up allowing you to edit the properties of the object.


Spline

Splines are generally long thin objects such as roads, power lines, fences and rows of trees. They consist of two or more “spline points” denoted by white circles. These spline points can be placed any distance apart and the spline object is then “stretched” between the spline points as you place them on the route. To enter Object Spline mode, Click on the large Spline Mode (S) button at the top left of the tab menu.

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Add Spline

Click on the terrain to anchor the first spline point, and Click again some distance away to place the second spline point. You will see white circles at each end of the spline. These spline points determine the points of a spline that may be selected or moved. To extend the spline further, Click again on the last spline point, then Click once more nearby to extend the spline. Holding down the Ctrl key then placing several spline points is another way. Release the Ctrl Key and place your final spline point to anchor the spline in place

Move Spline

Select the Move Spline (M) tool and then Click and hold while dragging the spline point to a new position. To set the spline poit at a specific location, hold the Shift key when placing it. This shortcut can be used to place spline on top of one another.

Split Spline

If a spline is already curved, you can split it into two sections by using the Split Spline (Q) tool. Click on the middle spline (or any non-end spline point) to separate them.

Get Spline

Click on the Get Spline (G) tool and then Click on a spline object already placed on the terrain. The spline object selected now will appear in the selection window. Change the mode to Add Spline (A) and Click again on the terrain where you wish to place the newly selected spline object.

Delete Spline

Click on Delete Spline (O) then click on a section of spline between two adjacent white circles to remove unwanted spline sections. If you delete a section that is not an end section of a spline, the spline will be split into two splines.

Toggle Traffic

Many roads will have vehicles travelling on them automatically, this can be seen while in Surveyor after placing the roads. Clicking on Toggle Traffic turns all traffic off on the roads.Clicking on the button again will have traffic resume.When toggling traffic on and off, it affect all spline roads on your route.

Edit Properties

Click on Edit Properties (N). Then Click on any object in your route. A menu will then open up allowing you to edit the properties of the object.

Advanced

Click on the Advanced Menu (Shift F3) to access even more tools. A drop down menu is then revealed.

Spline Height

The Spline Height (H) tool can be used to raise or lower the height of certain types of splines (for example catenaries or road bridges). Click on Spline Height then Click and hold on a spline point (the white circle) and drag the mouse forward or backwards.

Delete Spline Point

Click on Delete Spline Point (X) and then Click on a white spline circle to remove unwanted spline points. You cannot delete an end spline point, but you can delete the whole section using the Delete Spline (D) tool.

Insert Spline Point

Click on Insert Spline Point (I) then Click between two existing spline points. Notice that a new spline point is created.

Smooth Spline

Smooth Spline (S) levels the track between two spline points, bringing the land up or down to match the levelled spline.

Get Vertex Height

Click on the Get Vertex Height and Click on the highest spline point on your spline. The height is displayed in the Height Value box.

Apply Vertex Height

Click on Apply Vertex Height then Click on another spline point. The spline point is raised to the same height as you first vertex.

Remove Gradient

Click on Remove Gradient and then Click on a spline section to remove the gradient between two spline points.

Edit Propertires

This can be used to name the spline and also set its layer.