How to Use Bulk Asset Update/Replace Tool: Difference between revisions

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*The large data box on the left is used to store the names/kuids of the assets that are going to be replaced
*The large data box on the left is used to store the names/kuids of the assets that are going to be replaced
*The smaller entry box on its right is to store a '''single''' asset that will replace the asset or assets listed in the larger data box</td>
*The smaller entry box on its right is to store a '''single''' asset that will replace the asset or assets listed in the larger data box
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[[file:BulkAssetAddGetTool.JPG]]
 
 
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='''Trainz Wiki'''=
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*'''<span class="plainlinks">[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]</span>'''
*'''<span class="plainlinks">[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]</span>'''

Revision as of 05:52, 26 June 2018

What is the Bulk Asset Update/Replace Tool?

The Bulk Asset Update/Replace Tool allows the replacement, deletion and modification of multiple instances of one or more different assets, including textures, throughout an entire layout, a single baseboard or a selected area.

You will find the tool in the Surveyor Main Menu.

The tool automates the tedious process of deleting and replacing objects one at a time, as well as other tasks. It allow the mass simultaneous:-

  • deletion of objects
  • replacement of one or more objects by another object
  • random rotation of objects
  • movement of objects from one layer to another

These processes can be performed over the entire layout, a single baseboard or in a selected area only.

Most of them can also be performed on a randomly selected percentage, from 5% to 95%, of the designated objects.

The replacement operation can be performed on textures.


When objects are being replaced they must be of the same general type - e.g. both must be spline objects, or both must be non-spline objects, or both must be textures, etc

Things it Will Not Do

The Bulk Asset Update/Replace Tool cannot be used on:-

  • bridge spline objects
  • tunnel spline objects

It cannot be used to replace a non-spline scenery object with a spline scenery object, and visa-versa. Likewise, signal objects cannot be replaced with switch or lever objects.

Using the Asset Replacement Options

  • The large data box on the left is used to store the names/kuids of the assets that are going to be replaced
  • The smaller entry box on its right is to store a single asset that will replace the asset or assets listed in the larger data box







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