How to Make Good Scenery: Difference between revisions

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Introductory to the concept of developing scenery for a route.
 
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Expanding Introduction
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Trainz aficionados are a diverse group with varied interest in one or more aspects of this game of tremendous complexity.  Developing the scenery that surrounds the tracks is one such aspect, but one that only a few have really mastered.  This How-To page will introduce those interested in improving the look of their route on techniques they can learn and apply.
Trainz aficionados are a diverse group with varied interests in one or more aspects of this game of tremendous complexity.  Developing the scenery that surrounds the tracks is one such aspect, but one that only a seemingly limited few have mastered.  This How-To page will introduce those interested in improving the look of their route to techniques they can learn and apply. Although scenery objects (assets) are important and will be discussed, the focus here is on the landscape itself: the use of the '''Topology''' and '''Paint''' tools in Surveyor Mode. Although applicable to any version of Trainz, the text is based on the tools and renderings available in '''TRS2019'''.
 
=== Layout ===
 
 
=== Water Features ===

Revision as of 15:49, 10 August 2021

Trainz aficionados are a diverse group with varied interests in one or more aspects of this game of tremendous complexity. Developing the scenery that surrounds the tracks is one such aspect, but one that only a seemingly limited few have mastered. This How-To page will introduce those interested in improving the look of their route to techniques they can learn and apply. Although scenery objects (assets) are important and will be discussed, the focus here is on the landscape itself: the use of the Topology and Paint tools in Surveyor Mode. Although applicable to any version of Trainz, the text is based on the tools and renderings available in TRS2019.

Layout

Water Features