Content Configuration: Difference between revisions

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Revision as of 13:58, 3 February 2010

This page acts as reference manual for all Trainz content. It is intended to provide accurate and concise description of the capabilities and configuration of current-version content. For a new-user walk-through explaining how to create various types of content, see the HowToGuides page instead.


Structure of a Trainz Asset

Each item of Trainz content ("an asset") is distributed as a single folder, containing a config.txt file and some number of supporting files and/or folders. Files located in the content folder must obey the Filename character restrictions and should be directly relevant to the asset in question.

* config.txt files
* ACS Text Format
* "mesh-table" Container
* Discussion of KUIDs.
* ...


Content Types

Each asset built for the Trainz environment follows a preset template, which defines what tags can be included in the config.txt file, what capabilities the asset will have, and how the user can manipulate the asset in-game. The following types of custom content are supported by Trainz:

Category Tags

Feedback

Content Configuration Feature Requests - ask here for new config.txt files features


Categories

Category:Config Container

Category:Config Tag

Category:Asset KIND