How to Use Track Markers: Difference between revisions
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The '''Trainz AI''' relies heavily on '''Track Markers''' to direct trains around a layout. They are only visible in '''Surveyor Mode'''.<br> | The '''Trainz AI''' relies heavily on '''Track Markers''' to direct trains around a layout. They are only visible in '''Surveyor Mode'''.<br> | ||
Track markers are the targets for:- | <table> | ||
<tr valign="top"> | |||
<td colspan=2>Track markers are the targets for:-</td> | |||
</tr> | |||
They can also be used as:- | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|link=]]</td> | |||
<td>'''Drive To Trackmark''' and '''Navigate To Trackmark''' driver commands</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|link=]]</td> | |||
<td>'''Drive Via Trackmark''' and '''Navigate Via Trackmark''' driver commands</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2>They can also be used as:-</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|link=]]</td> | |||
<td>attachments for '''Navigation Points'''</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|link=]]</td> | |||
<td>locations for '''Coupling''' operations</td> | |||
</tr> | |||
</table> | |||
<br> | <br> | ||
='''Route or Session?'''= | ='''Route or Session?'''= | ||
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This will instantly select the '''Track Mark''' in the filter list.<br> | This will instantly select the '''Track Mark''' in the filter list.<br> | ||
Jump | Jump down to '''Step [[image:DotPoint5.JPG|link=]] below'''.</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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# While holding down the '''Left''' mouse button, move the mouse '''Forward''' or '''Backward''' to move the '''Track Mark''' '''Up''' or '''Down''' | # While holding down the '''Left''' mouse button, move the mouse '''Forward''' or '''Backward''' to move the '''Track Mark''' '''Up''' or '''Down''' | ||
<br> | <br> | ||
This feature allows a '''Track Mark''' to be placed above the track so that it will not be hidden if a consist is parked on the '''Track Mark''' | This feature allows a '''Track Mark''' to be physically placed above the track so that it will not be hidden if a consist is parked on the '''Track Mark''' | ||
</td> | </td> | ||
</tr> | </tr> | ||
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# '''Left''' click on its '''Context Tool''' (or press the <span style="font-weight: 700; font-size: 17px; color: white; background-color: black;"> T </span> key if the asset has already been selected) | # '''Left''' click on its '''Context Tool''' (or press the <span style="font-weight: 700; font-size: 17px; color: white; background-color: black;"> T </span> key if the asset has already been selected) | ||
# from the popup menu select '''Reattach to Track'''</td> | # from the popup menu select '''Reattach to Track'''</td> | ||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<span style="font-weight: 700; font-size: 17px;">Move a Track Mark to a New Layer</span><br> | |||
<table cellpadding=4 bgcolor=#ffffff width=1000> | |||
<tr valign="top"> | |||
<td colspan=2>The '''Info Palette''' will show the layer assigned to the currently selected object. To the left of the layer name is a small arrow object.</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td> | |||
[[image:TrackmarkInfo_S20.png|link=|alt=Info palette]]<br><br> | |||
[[image:TrackmarkLayerInfo_S20.png|link=|alt=Layer control]] | |||
</td> | |||
<td> | |||
<table> | |||
<tr valign="top"> | |||
<td colspan="2"> | |||
----</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:Steps.PNG|link=]]</td> | |||
<td><span style="font-size: 17px; font-weight: 700;">Steps:</span><br> | |||
# click the small arrow next to the layer name. This will open the layer properties for the selected object | |||
# click the '''Layer''' drop down box to select a new layer for the object | |||
# if required, click the '''Binding''' drop down box to select a new binding layer for the object | |||
# if required, click the <span style="font-weight: 700; font-size: 17px; color: white; background-color: black;"> Lock Layer </span> button to lock the selected layer. If the layer is already locked then this will be shown as an <span style="font-weight: 700; font-size: 17px; color: white; background-color: black;"> Unlock Layer </span> button | |||
<br> | |||
<table bgcolor=#ff0000 width=550> | |||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#fcbcbc width=546> | |||
<tr valign="top"> | |||
<td>[[file:Stop.PNG|link=]]</td> | |||
<td><span style="font-size: 15px; font-weight: 700;">WARNING:</span><br> | |||
You will not be allowed to place a track object in a layer that is higher up the list than the layer containing the track. | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2"> | |||
----</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
Revision as of 21:32, 22 December 2022
The information in this Wiki Page applies to TANE, TRS19, Trainz Plus and TRS22.
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What are Track Markers?
The Trainz AI relies heavily on Track Markers to direct trains around a layout. They are only visible in Surveyor Mode.
| Track markers are the targets for:- | |
| Drive To Trackmark and Navigate To Trackmark driver commands | |
| Drive Via Trackmark and Navigate Via Trackmark driver commands | |
| They can also be used as:- | |
| attachments for Navigation Points | |
| locations for Coupling operations | |
Route or Session?
| Track Markers can be placed in a Route layer or in a Session layer |
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| Information on Route and Session layers can be found at:- |
Adding a Track Marker
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In Surveyor Classic (S10)
Setting the Track Marker
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When placed, the properties window for the Track Marker will appear. |
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Set the Trigger Radius
At the bottom of the Track Tools flyout menu is an Advanced button. Left click this button to open the Track Marker advanced tool set.
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In Surveyor 2.0 (S20)
Adding a Track Marker
In the Asset Palette either:-
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To narrow down the filter list, type "mark" (UPPER/lower case does not matter) in the Search Text Box
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Place the Track Mark on the track.
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Set the Track Mark Properties
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Set the Track Mark Trigger Radius
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Steps:
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Move the Track Mark Along the Track
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Steps:
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Reposition the Track Mark Left/Right
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Steps:
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Move a Track Mark to a New Layer
| The Info Palette will show the layer assigned to the currently selected object. To the left of the layer name is a small arrow object. | ||||||||||
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Track Marker Operation
The most common use for Track Markers is as destinations for driver commands or as "way points" to direct a train to a destination via one or more intermediate places. They can also be used as the targets for Navigation Points and coupling operations.
Driver Navigation Commands
| Information on adding driver commands can be found at:- |
| Drive To Trackmark and Drive Via Trackmark commands will NOT force the AI to find a clear path to the Track Marker if the shortest path is blocked | |
| Navigate To Trackmark and Navigate Via Trackmark commands will force the AI to find a clear path to the Track Marker if the shortest path is blocked. The path chosen may not be prototypical |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | Drive To Trackmark Instructs the AI driver to Drive, via the shortest available path, to the designated Track Marker. The AI will noticeably slow the train as it approaches the Track Marker. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will NOT attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed. |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | Drive Via Trackmark Instructs the AI driver to Drive, via the shortest available path, to and through the designated Track Marker. If there are no further navigation commands (e.g. Drive To, etc) then the AI will halt the train after passing the Track Marker. If there are further navigation commands then the AI will proceed through the Track Marker to the next Track Marker or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will NOT attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed. |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | Navigate To Trackmark Instructs the AI driver to Drive, via the shortest available path, to the designated Track Marker. The AI will noticeably slow the train as it approaches the Track Marker. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed. |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | Navigate Via Trackmark Instructs the AI driver to Drive, via the shortest available path, to and through the designated Track Marker. If there are no further navigation commands (e.g. Navigate To, etc) then the AI will halt the train after passing the Track Marker. If there are further navigation commands then the AI will proceed through the Track Marker to the next Track Marker or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed. |
Navigation Points
Navigation Points can be attached to Track Markers to provide users with session instructions.
| Information on navigation points can be found at:- |
Coupling Operations
An AI controlled train can be issued with a driver command to couple with the consist located at a specified Track Marker.
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | The AI driver moves the train (or just the locomotive if it is by itself) to couple with the wagon that is closest to a specified trackmark. More information on this command can be found at This command must be downloaded from the DLS and installed in Trainz |
| Information on adding driver commands can be found at:- |
Related Links
Trainz Wiki
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More Tutorials and Guides to Using Trainz |
This page was created by Trainz user pware in September 2019 and was last updated as shown below.















