How to Use S20 Tools: Difference between revisions
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=='''Fine Adjustment: Object Height Adjustments'''== | =='''Fine Adjustment: Object Height Adjustments'''== | ||
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=='''Fine Adjustment: Selecting and Moving Multiple Objects'''== | =='''Fine Adjustment: Selecting and Moving Multiple Objects'''== | ||
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='''The Info Palette'''= | ='''The Info Palette'''= | ||
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<span style="font-weight: 700; font-size: 17px; color: white; background-color: | <span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Focus Info and Controls </span><br> | ||
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The '''Focus''' shows the current position and height of the '''Cursor''' object. Open up the '''Focus''' by '''Left''' clicking on its arrowhead icon.<br> | The '''Focus''' shows the current position and height of the '''Cursor''' object. Open up the '''Focus''' by '''Left''' clicking on its arrowhead icon.<br> | ||
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<span style="font-weight: 700; font-size: 17px; color: white; background-color: | <span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Asset Name Menu </span><br> | ||
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You must have an object selected for its name to be shown and the menu options to be available.<br> | You must have an object selected for its name to be shown and the menu options to be available.<br> | ||
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<span style="font-weight: 700; font-size: 17px; color: white; background-color: | <span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Position Info and Controls </span><br> | ||
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You must have an object selected for its position data to be shown and edited. Open up the object position data by '''Left''' clicking on its '''Pos:''' arrowhead icon.<br> | You must have an object selected for its position data to be shown and edited. Open up the object position data by '''Left''' clicking on its '''Pos:''' arrowhead icon.<br> | ||
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<span style="font-weight: 700; font-size: 17px; color: white; background-color: | <span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Rotation Info and Controls </span><br> | ||
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You must have an object selected for its rotation data to be shown and edited. Open up the object rotation data by '''Left''' clicking on its '''Rot:''' arrowhead icon.<br> | You must have an object selected for its rotation data to be shown and edited. Open up the object rotation data by '''Left''' clicking on its '''Rot:''' arrowhead icon.<br> | ||
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<span style="font-weight: 700; font-size: 17px; color: white; background-color: | <span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Assigning Objects to a Different Layer </span><br> | ||
A selected object or group of selected objects can be assigned to a different layer. If multiple objects have been selected then they '''do not''' have to all be in the same layer.<br> | A selected object or group of selected objects can be assigned to a different layer. If multiple objects have been selected then they '''do not''' have to all be in the same layer.<br> | ||
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<span style="font-weight: 700; font-size: 17px; color: white; background-color: | <span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Assigning Objects to a Binding Layer </span><br> | ||
The '''Binding Layer''', or '''Bound Layer''' as it is also called, is a tool used in the development of a route or session.<br> | The '''Binding Layer''', or '''Bound Layer''' as it is also called, is a tool used in the development of a route or session.<br> | ||
Revision as of 00:28, 26 January 2023
The information in this Wiki Page applies to Surveyor 2.0 (S20) as found in Trainz Plus.
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Surveyor 2.0 vs Surveyor Classic
The following screen images help illustrate the change in philosophy that has occurred with the release of the Surveyor 2.0 user interface.
| Surveyor Classic 2002 - 2022
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Surveyor 2.0 2022 -
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The Tools Palette
The Tools Palette is at the core of the new interface and takes the place of all the Tool Flyouts that have been the standard for Trainz Surveyor for many years now. Some of the tools are new while others have been given new abilities.
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The Brush Tool
| Keyboard Shortcut: W | The Brush Tool "paints" the ground height, ground textures, effect layers and scrapbook scenes in a route |
The Brush Tool has two drop down menu lists.
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Ground Height
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When the Ground Height Target is selected, the second drop down box will give a choice of several Ground Height actions.
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| The brush tool options for each action are shown in the Tool Options Palette with a Gold coloured icon next to their names. Those options that have their icon greyed out will be ignored by the selected action, but they can still be edited. | ||||||||||||||||||||||||||||||||||||
Height Up/Height Down ![]() |
Set Height ![]() |
Grade ![]() |
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Ground Texture
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When the Ground Texture Target is selected, the second drop down box will be disabled - there are no brush texture actions.
The brush tool options for each action are shown in the Tool Options Palette with a Gold coloured icon next to their names. Those options that have their icon greyed out will be ignored, but they can still be edited.
When a new route is created or a new baseboard is added it will be covered with the Default ground texture for the selected Region. This can be temporarily disabled or permanently changed to a different texture (including to the standard TRS19 grid pattern).
Scrapbook Data
When the Scrapbook Data Target is selected, the second drop down box will give a choice of two actions.
Effect LayersIf the route has Effect Layers installed then they will be listed individually as additional Targets.
Edit Effect Layers...When this Target is selected, the Edit Effect Layers options will appear. This is the same as selecting Edit Effect Layers ... from the Trainz Edit Menu.
The Placement Tool
Placing a Scenery Mesh ObjectIndividual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects .
Placing a Scenery or Track SplineStart the process of laying a track or spline by identifying and selecting the track or scenery spline as described in steps
When you start adding a spline to a route it will always be placed at the height of the terrain regardless of the Tool Options Height setting. However, you can set the height of the last segment that was added and this will set the height of all the segments added from that point.
Placing Track Objects
Placement Tool OptionsThe Tool Options Palette Height setting for Scenery Mesh Objects, Scenery Splines, Track Splines and Track Objects when using the Placement Tool does not show a gold coloured icon which indicates an "active" control setting but the setting is active.
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Spline (Scenery and Track) Tool Options
Splines have two Placement Tool settings in the Tool Options Palette.
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Deleting Placed Objects
Steps: To delete objects either:-
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The Eyedropper Tool
| Keyboard Shortcut: R | The Eyedropper Tool identifies objects in a route |
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The Eyedropper Tool has no drop down menu lists.
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When selected, the Eyedropper Tool will change the mouse pointer to an "eyedropper" icon.
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Quick Steps
With the Eyedropper Tool selected, move the mouse pointer (which will now be an eyedropper symbol) onto any object in view.
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| Left click on the object name in the Assets Palette filter list to select it (highlighted in blue) and switch control to the Placement Tool |
Narrowing the Search
Sometimes (or often) a scene will be too crowded with different scenery objects to be able to use the Eyedropper Tool to easily select a single object. In these cases additional options are available to help "remove the clutter".
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At the top of the Assets Palette is a drop down box which controls how the Tool works with the filters that you set.
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The drop down box will provide three options:-
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These options work with the Asset Filters to help narrow the search for a specific object or type of object that is in the route.
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As an example the following images show the progressive application of a Visibility Filter.
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The Free Move Tool
| Keyboard Shortcut: S | The Free Move Tool moves objects around a route |
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The Free Move Tool has no drop down menu lists.
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Free Move: Scenery Mesh Objects
Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects .
Moving a Scenery Mesh Object
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Set the Height for a Scenery Mesh Object
When placed in a route by the Placement Tool a scenery object will take the height of the terrain as its set height. It will be fixed to the terrain so when you move it around it will always be at the same height as the terrain it is over.
This can be changed to fix the object to a set height above or below the terrain.
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Mesh Object Context Menu
A selected scenery object, or a group of selected scenery objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types.
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Mesh Object Context Menu ![]() |
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Free Move: Track Objects
Track Objects (signals, switches, speed signs, etc) are always attached to an existing track. They can be moved to new positions along the track and in Surveyor Classic that was the limit of their movement.
Surveyor 2.0 brings a new freedom of movement to track objects. They can be moved away from the track to the left or right as well as above and below the track. The operation of a track object is not affected by these changes.
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![]() After being moved left with the Free Move Tool and up with the Height setting in the Tool Options Palette |
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The track object can still be moved along the track with the Free Move Tool.
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Track Object Context Menu
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Track objects can also be rotated to the opposite side of the track.
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Free Move: Spline Objects (Including Track)
Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of joined segments linked at the endpoints.
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Moving Spline Endpoints
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Moving Spline Segments
Splines are frequently made of multiple segments joined together. You can easily move a spline by moving its segments, individually or as a group.
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Left Click and Drag the selected segment(s) in any horizontal direction.
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Spline Object Context Menu
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Left click on an icon to open its Context Menu.
Free Move: Selecting and Moving Multiple ObjectsMultiple objects can be selected and moved with the Free Move Tool. The objects do not have to be the same type. They can be a mixture of splines and mesh objects.
The Fine Adjustment Tool
Fine Adjustment: Scenery Mesh ObjectsIndividual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects .
Fine Adjustment: Track ObjectsTrack Objects (signals, switches, speed signs, etc) are always attached to an existing track. They can be moved to new positions along the track and in Surveyor Classic that was the limit of their movement. Surveyor 2.0 brings a new freedom of movement to track objects. They can be moved away from the track to the left or right as well as above and below the track. The operation of a track object is not affected by these changes.
Fine Adjustment: Spline Objects (Including Track)Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of joined segments linked at the endpoints.
Fine Adjustment: Object Height Adjustments
Fine Adjustment: Selecting and Moving Multiple ObjectsMultiple objects can be selected and moved with the Fine Adjustment Tool. The objects do not have to be the same type. They can be a mixture of splines and mesh objects.
The Marquee Tool
Using the Assets Palette Filter The Assets Palette filter tools can be used to restrict the objects selected by the Marquee Tool.
Marquee Anchor Controls
Horizontal Anchor Shift
Marquee Context MenuLeft click on the Marquee Context Icon or press the T key to open the Context Menu for the Marquee.
Scrapbook OperationsOnce an area has been marked out by the Marquee Tool a number of options become available.
The Cut and Copy Scrapbook operations are also found in the Marquee Context Menu (see the Marquee Context Menu section above). When a new Scrapbook is created by a Cut or Copy , it will appear in the Scrapbook palette with some basic details.
The scrapbook can be uploaded to the DLS and saved as a CDP file. Managing BaseboardsThe Marquee is a powerful tool for adding, deleting and changing the properties of multiple baseboards.
The Info Palette
This palette can be easily overlooked but it has some very useful features.
Asset Name Menu
Position Info and Controls
Rotation Info and Controls
Layer Info and Controls
Assigning Objects to a Different Layer A selected object or group of selected objects can be assigned to a different layer. If multiple objects have been selected then they do not have to all be in the same layer.
The Active Layer is the layer used by the Placement Tool when objects are added to a route (or session). This button gives you the opportunity to set the Active Layer to the same layer that you just used to assign to an object. Its use is optional. You can also set the Active Layer by selecting its name from the layer list in the Assets Palette.
Assigning Objects to a Binding Layer The Binding Layer, or Bound Layer as it is also called, is a tool used in the development of a route or session. It allows you to temporarily assign an object to a second layer while it is still in its original layer. The object will then take on the properties (Locked/Unlocked, Hidden/Visible) of both layers.
Some examples of using the Binding Layer:-
Trainz Wiki
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