KIND Texture: Difference between revisions

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You can reference a simple texture as an asset. These can be referenced by kuid for use as a custom corona, for example.
[[KIND Texture]] exposes a simple texture as an asset. These can be referenced by [[KUID]] for use as a custom corona, for example.


Sample config.txt:
=KIND Hierarchy=
==Parent Classes==
* [[KIND TrainzBaseSpec]]
==Child Classes==
* ''none.''
 
==Supported Tags==
TBD.
 
==Example Config.txt==


  kuid <kuid:56113:1267>
  kuid <kuid:56113:1267>
Line 26: Line 35:
==Categories==
==Categories==
[[Category:Asset KIND]]
[[Category:Asset KIND]]
[[Category:TBD]]

Revision as of 11:51, 10 February 2013

KIND Texture exposes a simple texture as an asset. These can be referenced by KUID for use as a custom corona, for example.

KIND Hierarchy

Parent Classes

Child Classes

  • none.

Supported Tags

TBD.

Example Config.txt

kuid <kuid:56113:1267>
trainz-build 2.5
category-class "JO"
category-region "AU"
category-era "2000s;2010s"
username "testTexture"
kind "texture"
texture "eg.texture"
thumbnails
{
  0
  {
    image "thumb.jpg"
    width 240
    height 180
  }
}

The "texture" tag specifies a Texture file located within the asset folder.


Categories