File:Spencer The Private Engine 2012.cdp: Difference between revisions
m a long-running series of 3D train simulation video games |
mNo edit summary |
||
| Line 1: | Line 1: | ||
[Process] | [Process] | ||
Type= | Type=spencer_the_private_engine_2012.cdp | ||
Engine= | Engine=Spencer | ||
Script= | Script= Meaning of Scripting in Trainz Thomas Models | ||
Facial Animations: Scripts control how Thomas’s eyes move, blink, and how his mouth changes shape to simulate talking. | |||
Interactive Features: Scripts handle special functions like blowing steam from the funnel, whistles, or operating special loads (e.g., Annie and Clarabel). | |||
Behavioral Logic: Scripts tell the engine how to react to driver commands, such as switching from "forward" to "backward" shunting, which is Thomas’s primary role. | |||
Unique Features: For advanced models, scripts may manage custom sound effects or specific lighting behaviors. | |||
Revision as of 16:02, 8 May 2026
[Process] Type=spencer_the_private_engine_2012.cdp Engine=Spencer Script= Meaning of Scripting in Trainz Thomas Models Facial Animations: Scripts control how Thomas’s eyes move, blink, and how his mouth changes shape to simulate talking. Interactive Features: Scripts handle special functions like blowing steam from the funnel, whistles, or operating special loads (e.g., Annie and Clarabel). Behavioral Logic: Scripts tell the engine how to react to driver commands, such as switching from "forward" to "backward" shunting, which is Thomas’s primary role. Unique Features: For advanced models, scripts may manage custom sound effects or specific lighting behaviors.
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Dimensions | User | Comment | |
|---|---|---|---|---|
| current | 14:56, 10 May 2026 | (41.3 MB) | Sonicandtails (talk | contribs) | |
| 15:26, 8 May 2026 | (41.3 MB) | Sonicandtails (talk | contribs) |
You cannot overwrite this file.
File usage
There are no pages that use this file.