File:Spencer The Private Engine 2012.cdp: Difference between revisions

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[[File:media/b17bd8_02aff11f64ab45d99d1b9d108a362445~mv2.png/v1/crop/x_0,y_2,w_336,h_255/fill/w_470,h_349,al_c,lg_1,q_85,enc_avif,quality_auto/5166ae_0fec3649cfff486293128c5daf273824_.png jpg]]
[Process]
[Process]
Type=spencer_the_private_engine_2012.cdp
Type=spencer_the_private_engine_2012.cdp

Revision as of 16:07, 8 May 2026

File:Media/b17bd8 02aff11f64ab45d99d1b9d108a362445~mv2.png/v1/crop/x 0,y 2,w 336,h 255/fill/w 470,h 349,al c,lg 1,q 85,enc avif,quality auto/5166ae 0fec3649cfff486293128c5daf273824 .png jpg [Process] Type=spencer_the_private_engine_2012.cdp Engine=Spencer Script= Meaning of Scripting in Trainz Thomas Models Facial Animations: Scripts control how Thomas’s eyes move, blink, and how his mouth changes shape to simulate talking. Interactive Features: Scripts handle special functions like blowing steam from the funnel, whistles, or operating special loads (e.g., Annie and Clarabel). Behavioral Logic: Scripts tell the engine how to react to driver commands, such as switching from "forward" to "backward" shunting, which is Thomas’s primary role. Unique Features: For advanced models, scripts may manage custom sound effects or specific lighting behaviors.

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current14:56, 10 May 2026 (41.3 MB)Sonicandtails (talk | contribs)
15:26, 8 May 2026 (41.3 MB)Sonicandtails (talk | contribs)

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