How to Use Track Markers: Difference between revisions

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===Move the Track Mark Along the Track (S20)===
===Move the Track Mark Along the Track (S20)===


Track Marks can be moved along the track or to other tracks.<br>
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<td>Track Marks can be moved along the track or to other tracks.</td>
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The yellow dot beneath the '''Track Mark''', labelled as [[image:DotPoint6Blue.png|20px|link=]] in the image, is the '''Attachment Point''' for the Track Mark. This is where it is attached to the track (its '''Active Point''') and the target of the '''Drive To''', '''Drive Via''', '''Navigate to''' and '''Navigate Via''' driver commands.
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The attachment point is always on the track but the '''Track Mark''' object itself, the visible 3D arrow head, does not have to be physically on the track.<br>
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<td>If you drag the object itself and not by its attachment point then it will stay at its original height as it is moved along the track. If the track is on a grade then the object will rise above or fall below the track as it is moved. To return the object to its correct height on the track see the next section [[image:PageLink.PNG|link=]] '''[[#Move the Track Mark Vertically (S20)|Move the Track Mark Vertically]]''' below.</td>
<td>If you drag the object itself and not its '''Attachment Point''' then it will stay at its original height as it is moved along the track. If the track is on a grade then the object will rise above or fall below the track as it is moved. To return the object to its correct height on the track see the next section [[image:PageLink.PNG|link=]] '''[[#Move the Track Mark Vertically (S20)|Move the Track Mark Vertically]]''' below.</td>
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Revision as of 10:24, 6 July 2026

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The information in this Wiki Page describes how install, configure and use Track Markers in T:ANE, TRS19, TRS22 and Trainz Plus.


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Track Marks are red coloured track objects that are invisible in Driver but visible in Surveyor
They are used as destinations or waypoints for AI driver commands
They only work on AI controlled trains and have no effect on manually controlled trains
The direction that the markers point has absolutely NO EFFECT on their operation


What are Track Marks?

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The Trainz AI relies heavily on Track Marks to direct trains around a layout. They are only visible in Surveyor


Track Marks are the targets for:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 destinations using Drive To Trackmark and Navigate To Trackmark driver commands
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 waypoints using Drive Via Trackmark and Navigate Via Trackmark driver commands
They can also be used to:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 hold Navigation Points
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 set locations for Coupling operations
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127


Route or Session?

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Track Marks can be placed in a Route Layer or in a Session Layer


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Placing Track Marks in a Route layer (e.g. in the same layer as the track) will save them with the Route and they will be available in all Sessions created using that particular Route
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Placing Track Marks in a Session layer will save them with the Session and they will only be available in that particular Session. This can be useful if two or more Sessions are being created and you want to use different Track Marks (destinations and waypoints) in each Session.


Information on Route and Session layers can be found at:-


Adding a Track Mark

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Notes:

A Track Mark has two important properties:-

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 its name which is needed for all commands and rules that use the Track Mark, and
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 its Trigger Effect Radius (the red "wings" shown in the image below, the radius value is shown below the Track Mark name). This controls how closely an AI train has to approach the marker (smaller radius = closer to the Track Mark)
The direction that a Track Mark is pointing has NO EFFECT on its operation


In Surveyor Classic (S10)

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Adding a Track Mark (S10)

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127
Steps: To add a trackmark:-
Open the Tracks Tool Flyout or press the  F4  key
Left Click on the Trackmark button or press the  V  key
Left Click the item named Track Marker in the asset list
Left Click the  +  Add button - it may already be selected - or press the  A  key
Left Click on the track location where the Track Mark is to be placed
If necessary, you can adjust the position of the Track Mark by dragging it along the track using the Move tool


Avoid placing a Track Marker on a junction. You could accidentally place the marker on the wrong junction branch which could result in AI trains being directed along the wrong path


Immediately after the Track Mark has been placed its properties window will appear. You can:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Enter a Name for the Track Mark, and
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 if needed, select a Layer and a Bound Layer - see the Trainz Wiki Page  How to Use layers for the details
Enter a useful name for each Track Mark - the name will be needed for driver commands and session rules. Many creators base the name on the location (e.g. "Maintown Track 1 North")


Set the Track Mark Effect Radius (S10)

At the bottom of the Track Tools flyout menu is an Advanced button. Left Click this button to open the advanced tools.

The Effect Radius is the size of red "effect wings" attached to both ends of the marker. This sets how close a consist has to approach the marker to complete certain driver commands such as "Drive To Trackmark". The smaller the radius the closer it must approach.



Other track objects that have a Trigger Effect Radius include Track Direction Markers, Track Priority Markers, Track Triggers and Whistle Signs. In some cases the visible "effect wings" are green instead of red.
Steps: To set a Track Mark Effect Radius:-
In the Track Tools flyout, Left Click on the Advanced button to open the Radius tools and properties. You will have a choice of 4 methods to set and adjust the Effect Radius
Options: Choose one of:-
To copy the Effect Radius of an existing Track Mark
Left Click the Get Effect Radius icon
Left Click on the Track Mark whose radius you want to copy - the radius will be copied into the Effect Radius Value text box (the default value is 20.00 metres)
To apply the new value see option below
To manually alter the Effect Radius value
Type the new value (in metres) into the Effect Radius Value text box
To apply the new value see option below
To apply a value in the Effect Radius Value text box (from methods , or ) to another Track Mark
Left Click the Copy Radius Value icon
Left Click on the Track Mark that is to receive the new value (you can click on more than one)
To adjust the Effect Radius value up or down
Left Click the Adjust Effect Radius button
Select the Track Mark
Left Click and Drag Forward (to increase the value) or Backward (to reduce the value)
The new value will be immediately applied to the selected Track Mark as the mouse moves (but only one Track Mark at a time)


Once you have an Effect Radius entered in the value box, you can apply it to any number of Track Marks by using method shown above


In Surveyor 2.0 (S20)

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Surveyor 2.0 is only available in Trainz Plus and TRS22 Platinum


Adding a Track Mark (S20)

In the Filter Palette either:-

Left Click on the Track Objects icon

OR
Left Click on the Content Drop Down Box


Then select Track Objects

 Shortcut  If you already have a Track Marker placed in your route then:-
move the tool pointer over the existing track marker object and hold down the  Alt  key. The object name will appear in a ToolTip attached to the pointer
while holding down the  Alt  key Left Click on the track marker to identify it in the Assets Palette and to select the Placement Tool. Release the key.
Jump to Step below.
Notes:

If the Filter Palette and the Assets Palette are not shown on the screen, then:-

Windows Menu
Steps: To display palettes:-
open the Window Menu from the menu icons at the top of the screen
 
visible palettes have ticks next to their names
invisible (hidden) palettes have no ticks next to their names
if any required palette does not have a tick next to its name then Left Click on the name of the palette or on the empty box next to its name. This will add a and make the palette visible

There is a Trainz Wiki Page specifically covering the S20 Palettes at
 How to Use the Surveyor 2.0 Palettes


In the Assets Palette to narrow down the filter list, type "mark" (UPPER/lower case does not matter) in the Search Text Box


Both pallets shown docked


This will list all the Track Objects containing the text "mark" in their names or descriptions.
Left Click on the item name Track Mark - you may have to scroll down the list to find the asset.


If you are not sure about an asset then Double Left Click on the name to bring up its image and description.

When you select any asset in the Assets Palette list it will automatically select the Placement Tool so the next Left Click in your Trainz World will add that asset to your Trainz World

Place the Track Mark on the track.

Add trackmark
Steps: To add a Track Mark:-
If, for some reason, the Placement Tool has not been selected then Left Click on the Placement Tool or press the  E  key
Left Click on the track at the position where you want to place the Track Mark
Once placed a Track Mark can be easily moved if needed.


Notes:

To delete a Track Mark (or any asset):-

Steps:
select either the:-
Free Move Tool (or press  S ) OR
Fine Adjustment Tool (or press  D )
Left Click on the Track Mark
press the  Delete  key


If you need to rotate the Track Mark to face the opposite direction then:-
Steps:
select the Track Mark then Left Click on its Context Menu Icon (or press the  T  key)
from the popup menu select the  Rotate Trackside  option
Note: the direction it faces has no effect on its operation
 
Avoid placing a Track Marker on a junction. You could accidentally place the marker on the wrong junction branch which could result in AI trains being directed along the wrong path


Change the Track Mark Name (S20)

The name of a Track Mark is used to identify it for Driver Commands (Drive To Trackmark, Navigate To Trackmark, etc) and other operations (e.g. Navigation Points).


Track Marks can be renamed to give them a more recognisable identity (e.g. ""East Branch Down" instead of "Trackmark 4606").

Steps: To change the name of a Track Mark:-
using either the Free Move Tool or the Fine Adjustment Tool select (Left Click on) the Track Mark to be renamed
in the Info Palette (you may need to make this palette visible - see the Notes: for Adding a Track Mark - Step  1  above) Left Click in the Name: entry box. Enter a name for the Track Mark and press the  Enter  key


Track Marks used for Driver Commands, Navigation Points or other session operations MUST be given unique names.


Set its Effect Radius (S20)

The Effect Radius is the size of red "effect wings" attached to both ends of the marker. This sets how close a consist has to approach the marker to complete certain driver commands such as "Drive To Trackmark".


In the image shown below, the approaching vehicle will "reach" the Track Mark when it is 20m away from it.
Steps: To adjust the effect radius of a Track Mark:-
Left Click and Drag on the Green Dot next to the Track Mark.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Drag it Left or Right (at 90° to the direction of the track) to change its Effect Radius.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The speed at which you drag it will set the speed at which the radius value will change - faster movements will give larger value changes.
For the best results when adjusting the Effect Radius of any track object, move your camera POV (point of view) to directly above the object


Other track objects that have an Effect Radius include Track Direction Markers, Track Priority Markers, Track Triggers and Whistle Signs. In some cases the visible "effect wings" are green instead of red.

Move the Track Mark Along the Track (S20)

Track Marks can be moved along the track or to other tracks.


Steps: To move the Track Mark:-
Left Click and Drag Forward or Backward on the Yellow Dot, its Attachment Point, next to the Track Marker or drag the object itself (see Notes: below), to move it along the track or to another track


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If you drag the object itself and not its Attachment Point then it will stay at its original height as it is moved along the track. If the track is on a grade then the object will rise above or fall below the track as it is moved. To return the object to its correct height on the track see the next section Move the Track Mark Vertically below.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Dragging it by the attachment point will force it to stay at the height of the track as it is moved.


Move the Track Mark Vertically (S20)

Track Marks can be physically placed above (or below) the track. This feature allows them to be placed, for example, above the track so that they will not be hidden in Surveyor if a consist is parked on a marker.
Steps: To move a Track Mark vertically:-
This option is only available with the Fine Adjustment Tool - the  D  key
Left Click and Drag Forward or Backward on the  Blue  Vertical Axis Line above the Track Mark to it up or down
If you need to return the Track Mark to its original position then:-
Steps: To correctly reattach the Track Mark to the track:-
select the object and open (Left Click on) its Context Menu Icon (or press the  T  key)
from the popup menu select  Reattach to Track 


Because the Attachment Point of the Track Mark, the yellow dot, remains on the track, moving the track mark object vertically does not affect its operation.


Move the Track Mark Horizontally (S20)

Track Marks can be physically placed left or right alongside the track. This feature allows them to be placed, for example, beside the track so that they will not be hidden in Surveyor if a consist is parked on a marker.
Steps: To move a Track Mark horizontally:-
This option is only available with the Fine Adjustment Tool - the  D  key
Left Click and Drag Forward or Backward on the  Red  Horizontal Axis Line attached to the Track Mark to move it left or right
Left Click and Drag Forward or Backward on the  Green  Horizontal Axis Line attached to the Track Mark to move it forward or back
If you need to return the Track Mark to its original position then:-
Steps: To correctly reattach the Track Mark to the track:-
select the object and open (Left Click on) its Context Menu Icon (or press the  T  key)
from the popup menu select  Reattach to Track 


Because the Attachment Point of the Track Mark, the yellow dot, remains on the track, moving the track mark object horizontally does not affect its operation.


Notes:

The  Green  Horizontal Axis Line shown as in the image pointing forward from the Track Mark will move it forward/backward regardless of whether it is on the track or not. It has the same effect as Move a Track Mark Along the Track without moving its attachment point. Using this tool makes it possible to move the Track Mark visible object beyond the end of the track if that is ever required. This will have no effect on its operation.


Assign a Track Mark to Another Layer (S20)

The Info Palette will show the layer assigned to the currently selected object. To the left of the layer name is a small arrowhead object.
Info palette

Layer control
Steps: To assign a Track Mark to a layer:-
In the Info Palette:-
Left Click the small arrowhead next to the layer name. This will open the layer properties for the selected object
Left Click the Layer drop down box to select a new layer for the object
if required, Left Click the Binding drop down box to select a new binding layer for the object. It cannot be bound to its own layer
if required, Left Click the  Lock Layer  button to lock the selected layer. If the layer is already locked then this will be shown as an  Unlock Layer  button


WARNING:
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 You will not be allowed to place a track object in a layer that is higher up the list than the layer containing the track
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Moving an object from one layer group to another (e.g. from the Route Layer Group to the Session Layer Group) will change where the object is saved (in the Route or in the Session)


Information on layers can be found at:-

Track Mark Operation

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The most common use for Track Marks is as destinations for driver commands or as "way points" to direct a train to a destination via one or more intermediate places. They can also be used as the targets for Navigation Points and coupling operations.

Driver Navigation Commands

Information on adding driver commands can be found at:-


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Drive To Trackmark and Drive Via Trackmark commands will NOT force the AI to find an alternative clear path to the Track Mark if the shortest path is blocked
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Navigate To Trackmark and Navigate Via Trackmark commands will force the AI to find an alternative clear path to the Track Mark if the shortest path is blocked. The path chosen may not be prototypical


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Drive To Trackmark

Instructs the AI driver to Drive, via the shortest available path, to the designated Track Mark. The AI will noticeably slow the train as it approaches the Track Mark. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will NOT attempt to find a way around blockages when calculating the shortest path to the Track Mark. All signals and speed signs along the route are obeyed.

This command is built in to Trainz

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Drive Via Trackmark

Instructs the AI driver to Drive, via the shortest available path, to and through the designated Track Mark. If there are no further navigation commands (e.g. Drive To, etc) then the AI will halt the train after passing the Track Mark. If there are further navigation commands then the AI will proceed through the Track Mark to the next Track Mark or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will NOT attempt to find a way around blockages when calculating the shortest path to the Track Mark. All signals and speed signs along the route are obeyed.

This command is built in to Trainz

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Navigate To Trackmark

Instructs the AI driver to Drive, via the shortest available path, to the designated Track Mark. The AI will noticeably slow the train as it approaches the Track Mark. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Mark. All signals and speed signs along the route are obeyed.

This command is built in to Trainz

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Navigate Via Trackmark

Instructs the AI driver to Drive, via the shortest available path, to and through the designated Track Mark. If there are no further navigation commands (e.g. Navigate To, etc) then the AI will halt the train after passing the Track Mark. If there are further navigation commands then the AI will proceed through the Track Mark to the next Track Mark or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Mark. All signals and speed signs along the route are obeyed.

This command is built in to Trainz

Navigation Points can be attached to Track Marks to provide users with session instructions.

Information on navigation points can be found at:-


Coupling Operations

An AI controlled train can be issued with a driver command to couple with the consist located at a specified Track Mark.

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The AI driver moves the train (or just the locomotive if it is by itself) to couple with the wagon that is closest to a specified trackmark. More information on this command can be found at Couple At Trackmark

This command must be downloaded from the DLS and installed in Trainz

Information on adding driver commands can be found at:-


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This page was created by Trainz user pware in September 2019 and was last updated as shown below.