How to Use S20 Palettes: Difference between revisions

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<td colspan=2><span style="font-weight: 700; font-size: 15px;;">Steps:</span> To Hide or Show a palette/window:-</td>
<td colspan=2><span style="font-weight: 700; font-size: 15px;;">Steps: To Hide or Show a palette/window:-</span></td>
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<td colspan=2><span style="font-weight: 700; font-size: 15px;;">Steps:</span> To '''Undock''' a palette from its docked position on either side of the screen:-</td>
<td colspan=2><span style="font-weight: 700; font-size: 15px;;">Steps: To '''Undock''' a palette from its docked position on either side of the screen:-</span></td>
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<td colspan=2><span style="font-weight: 700; font-size: 15px;;">Steps:</span> To reverse the process and dock a palette:-</td>
<td colspan=2><span style="font-weight: 700; font-size: 15px;;">Steps: To reverse the process and dock a palette:-</span></td>
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<td colspan=2><span style="font-weight: 700; font-size: 15px;;">Steps:</span> To resize a palette or window:-</td>
<td colspan=2><span style="font-weight: 700; font-size: 15px;;">Steps: To resize a palette or window:-</span></td>
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<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To '''Maximise''' a palette or window:-</td>
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To '''Maximise''' a palette or window:-</span></td>
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<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span></td>
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To use the Drop Down Menus:-</span></td>
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<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To Edit the Compass Position (Focus) data</td>
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Edit the Compass Position (Focus) Data</span></td>
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<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To Open the Menu of a selected Asset or Assets</td>
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Open the Menu of a Selected Asset or Assets</span></td>
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<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To name (or rename) an object:-</td>
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Name (or Rename) an Object:-</span></td>
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=='''Filter Toggles'''==
=='''Filter Toggles'''==
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Revision as of 03:22, 23 August 2026

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The information in this Wiki Page applies to Surveyor 2.0 (S20) as found in Trainz Plus and TRS22 Platinum.


There is a companion Wiki Page,  How to Use S20 Tools, that covers the Surveyor 2.0 Tools and the palettes that control how they work.
          Next Down Bottom


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127



Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127



Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127


Navigation Icons used in this Document
Top Bottom at Chapter Headings to jump to the top/bottom of the document
Next Up Next Down at Chapter Headings to jump to the next or previous Chapter
e.g. 1. to 2. to 3., etc
Next Up Skip Down within Chapters to jump to the next or previous Section
e.g. 6.1 to 6.2 to 6.3, etc
To Heading within Sections to return to the current Chapter Heading
e.g. 6.3 back to 6.0
Up Down within Sections to jump to the next or previous Sub-section
e.g. 12.1.1 to 12.1.2, etc
 Link Internal link to another section within this document
 Link External link to another document


Colour Coded Labels used in this Document
 Palette  Name of a palette e.g.  Assets Palette 
 Option  Drop Down Menu option e.g.  Copy 
 Key  Keystroke or keystroke combination e.g.  Shift  or  Ctrl  +  C 
 Control  A control setting in the  Tool Options Palette  e.g.  Radius 
 Mouse  An action to be performed using the mouse e.g.  Left Click and Drag 


The Trainz Plus World

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When you start Trainz Plus and TRS22 Platinum the world presented will look something like the following images, but what you actually see can be highly customised to your own preferences.


 Surveyor 2.0 


The dark grey strips on the left and right of the screen contain Palettes that have been Docked into the positions shown. Palettes are where selections can be made, information displayed and controls set.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The main difference between a Palette and a Window is that palettes can be docked or grouped together, windows cannot. All those listed in the Window Menu in Surveyor can be docked so they are Palettes.


Shown in the image above are 6 Palettes from top left to bottom right:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Layers
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Filter
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Assets
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Tools
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Tool Options
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Info
 
Not shown are 6 more Palettes that have been hidden from view:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Scrapbook
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Asset Preview
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Content Packages
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Dispatch Manager - in Trainz Plus only this is also a window in Driver
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Logs
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Drivers


 Driver 

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The main difference between a Palette and a Window is that palettes can be docked or grouped together, windows cannot. All those listed in the Window Menu in Driver cannot be docked so they are Windows.


All the windows in Driver are normally hidden.


Shown in the image above are 2 Windows:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Session Options
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Commodity Picker
 
Not shown are 5 more Windows:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Session Info
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Driver Control Center
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Dispatch Manager - in Trainz Plus only this is also a palette in Surveyor
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Waybills
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Schedule Info


Hiding and Showing Palettes and Windows

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Palettes and Windows, in both Surveyor and Driver, are hidden and revealed using the  Window Menu.


In Surveyor the visible/hidden state of each palette will be saved when you close the program. When you restart each palette will be returned to that last saved state.


The visible and hidden Palettes and Windows in the screenshots shown above have had their visibility set by:-

 Surveyor 
 Driver 
Steps: To Hide or Show a palette/window:-
 Left Click  on the  Window Menu
 
  The popup menu will show:-
visible palettes/windows have ticks next to their names - this includes those that are visible but minimised
invisible (hidden) palettes/windows have no ticks next to their names
  minimised palettes and windows (e.g. the Mini Map or Drivers as shown in the images) are also listed below the bottom dividing line
To hide a visible palette or window, or to reveal an invisible one, simply  Left Click  on its name OR on the   icon next to its name
To show a minimised palette or window  Left Click  on its name


See also Minimise Maximise Close below.

The Dispatch Manager window found in Trainz Plus only is located under the  Tools Menu in both Surveyor and Driver


Hiding the Menu Bar and Side Panels
  In Surveyor you can Hide the Menu Bar and all the palettes docked in the two side panels. Press the  Ctrl  +  Space  keys to hide and show the menu bar and the side panels. This will not hide those palettes and windows that are undocked and "free floating".
See the Tips in  Minimise Maximise Close for an additional option.


Docking and Undocking Palettes

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Palettes in Surveyor are normally Docked, locked into fixed positions on both sides of the Surveyor Screen. They can be Undocked and freed to move anywhere on the screen.
Windows in Driver are Undocked and are free to move anywhere on the screen. They cannot be Docked.


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 In Surveyor the docked or undocked state and position of each palette will be saved when you close the program. When you restart each palette will be returned to that last saved state.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 In Driver the position of a window will NOT be saved when you close the program.


Undocking a Palette

Steps: To Undock a palette from its docked position on either side of the screen:-
Move the mouse pointer onto the Title Bar of the palette to be undocked. The pointer will take the shape of a 4 headed arrow
 Left Click and Drag  the palette to any position on the screen
Release the mouse button in the new position
Notes:
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If an Undocked palette is Hidden or Minimised and made Visible again it will be returned to its previous Undocked position
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If an Undocked palette is Closed and reopened again it will be returned to its previous Undocked position


All palettes that are docked to the two sidebars on the screen can be hidden by pressing the  Ctrl  +  Space  keys. Another press of the same keys will reveal them again.
The palettes that are Undocked and "free floating" will not be hidden and can still be used. This is a good way to clear out some of the screen real estate to provide more working space


Docking a Palette

Steps: To reverse the process and dock a palette:-
Move the mouse pointer onto the Title Bar of the free palette that is to be docked
 
 Left Click and Drag  the palette to the desired position in a docking area. A light grey area will show the palettes docking position
 
Release the mouse button and the palette
 
The palette does not have to be returned to its original position.


Free floating (Undocked) palettes can be docked together in Surveyor to form a docked group that is still free floating


Resizing Palettes and Windows

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Only Surveyor palettes that are Undocked can be resized. Some palettes have to be resized to display all their available information.
Most Driver windows cannot be resized.


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 In Surveyor the resized state of each palette will be saved when you close the program. When you restart each palette will be returned to that last saved state.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 In Driver the resized state of a window will NOT be saved when you close the program.


Steps: To resize a palette or window:-
Move the mouse pointer onto any corner or onto an edge (left, right or bottom) of the palette/window. When it is in the correct position the pointer "mouse" arrow will change to a "two headed" arrow - if it does not change then it is a window that cannot be resized.
 Left Click and Drag  the pointer to expand or reduce the size of the palette or window. Palettes and windows have a maximum and minimum size beyond which they cannot be extended or reduced
Release the mouse button when the palette or window has reached the required size
Notes:
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If a resized palette is Hidden or Minimised and made Visible again it will be returned to its previous size
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If a resized palette is Closed and reopened again it will be returned to its previous size


If a resized palette is returned to a docking area on either side of the screen then its dimensions will return to its default (original) values


Minimise Maximise Close

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Minimising will hide a palette or window but retain its size and position data.
Maximising will return a palette or window to the screen using its last size and position data.
Closing will remove a palette or window from the screen but its size and position data will be saved. When it is next opened it will be shown on the screen using its last size and position data.


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 All Surveyor palettes can be minimised
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Only two Driver windows can be minimised:-
Session Options, and
Driver Control Center


The image below shows a Surveyor 2.0 screen with an open window box (the Find Object Tool) and two Undocked palettes (Info and Layers)

Each of the windows and palettes shown can be:-
Options:
individually Minimised by a  Left Click  on the  -  icon in each of their top menu bars
individually Closed by a  Left Click  on the  x  icon in each of their top menu bars
simultaneously Minimised in a single action from the  Window Menu by selecting  Minimise All Windows 
Minimising will "remember" the size and position of a palette or window so that it can later be restored to the same size and position
Notes:

A  Left Click  on the  Window Menu will show all the palettes and windows, visible and hidden, plus any that are minimised.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 In the image shown on the left the minimised windows are listed at the bottom of the menu list in the Minimised Windows Area as Find Object, Info and Layers. Layers is also shown with the name of the currently selected layer.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Note that the Layers and Info palettes are listed twice - once with a icon in the Palette Area, which indicates that they are "active", and again in the Minimised Windows Area at the bottom, which indicates that they are "active" but "minimised".
Steps: To Maximise a palette or window:-
 Left Click  on its name or title in the Minimised Windows Area at the bottom of the list.
DO NOT click on the name of the palette or window shown with the icon in the upper Palettes section - this will CLOSE it


 1  Hiding the Menu Bar and Side Panels
  In Surveyor you can Hide the Menu Bar and all the palettes docked in the two side panels. Press the  Ctrl  +  Space  keys to hide and show the menu bar and the side panels. This will not hide those palettes and windows that are undocked and "free floating"
 2  Minimising All the Undocked Palettes and Windows
  In Surveyor and Driver you can Minimise all the "free floating" palettes and windows by selecting the  Minimize All Windows  option from the Windows Menu. This will not hide the menu bar and the palettes that are docked in the two side panels. The minimized palettes and windows will appear at the bottom of the Windows Menu drop down list so they can be maximised and returned to the screen
You can combine both Tips  1  and  2  above in Surveyor to clear the screen of all items that are not part of your Trainz World


The Info Palette

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This is a  Surveyor Only  palette


If the  Info Palette  is not visible on the screen then refer to  Hiding and Showing Palettes and Windows at the top of this document. Some  Info Palette  functions will also require the  Assets Palette  and the  Tool Options Palette .


This palette can be easily overlooked but it has some very useful features:-
naming objects
providing precise data and control over the "focus" - the position of the cursor
providing precise data and control over the position and orientation of objects (it can be used instead of the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Free Move Tool and the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool)
identifying and setting the "home" layer and binding layer of a selected object
used for locking and unlocking a selected objects layer


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 All Heights and Positions in the Info Palette are always entered and displayed in metres even if you are using Imperial units (feet) for your distance measurements. Heights are always measured from the Absolute ZERO metres level and not from the height of the current baseboard.


The components of the  Info Palette  are identified in the image below.


The components of the  Info Palette  are identified in the image below.

Every item in the palette can be edited.
Each of the small arrowhead icons in the palette will open to display more information and controls or a drop down menu of options.


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The Asset Name is the name given to the asset by its creator and the name that will appear in the asset list of Content Manager and in the  Assets Palette 
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The Object Name is the optional name that you have given the object so that it can be quickly located in the route and/or session. Some objects, such as station name signs, will require an Object Name that will be visible in Surveyor and Driver


Palette Coordinates

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Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 All the positional data and controls in the  Info Palette  are defined in the following ways:-
 x:  is ALWAYS the  North-South  compass direction regardless of the direction that an object is facing
 y:  is ALWAYS the  East-West  compass direction regardless of the direction that an object is facing
 z:  is ALWAYS the  Vertical  direction (perpendicular to the compass directions) regardless of how an object has been rolled or tilted
Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 distances are measured in metres from the North-West corner of the first baseboard. If that baseboard is later deleted then distances will still be measured from its original and now "virtual" North-West corner.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  +  positive distances are in the  South ,  East  and  Up  directions
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  -  negative distances are in the  North ,  West  and  Down  directions
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 New boards added to the North of the first baseboard will have negative x coordinates and new boards added to the West of the first baseboard will have negative y coordinates.


Info Settings Menu

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All the Focus, Position and Rotation settings have drop down menus that allow values to be transferred to and from other settings and other tools.




Steps: To use the Drop Down Menus:-
 Left Click  on the small arrowhead icon next to one of the labels  Focus:   Pos:  or  Rot:  to open up its list of settings
 Right Click  inside an  Info Palette  setting box
The first time the popup menu is opened it will only show two active options - Paste and Select All.
 Paste  will paste the contents of your Operating System (Windows, MacOS) clipboard into the setting. If data is already present then the pasted data will be added to it, not replace it. To replace the contents use the  Select All  option first (see below) then the  Paste  option
 Select All  will highlight the contents of the selected setting. You can also achieve this with a  Left Click and Drag  across the contents of the setting
 Right Click  inside the same  Info Palette  setting box
Once the value in a setting has been selected (highlighted) the popup menu will show all options as active.
 Cut  will copy the contents of the selected setting into your Operating System clipboard. The contents will then be deleted from the setting
 Copy  will copy the contents of the selected setting into your Operating System clipboard without deleting it
 Delete  will delete the contents of the selected setting. You can also achieve this with a  Left Click and Drag  across the contents and then press the  Delete  key


Next to the  z:  value in both the Focus and Position settings is a small white down arrowhead.  Left Click  on the arrowhead to open its menu.


There is only one option in the sub-menu.
 Left Click  on the  Use Height for Brush  option to copy the current  z:  value to the  Tool Options Palette   Height  setting.


Focus Info and Controls

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The Focus shows the current position and height of the Compass object


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 All Focus Data in the Info Palette are entered and displayed in metres even if you are using Imperial units (feet) for your distance measurements. Heights are always measured from the Absolute ZERO metres level and not from the height of the current baseboard.


Steps: To Edit the Compass Position (Focus) Data
 Left Click  on the Arrowhead icon in front of the  Focus:  label. This will open its data for editing.
The  x: ,  y:  and  z:  text boxes show the current position (focus) of the compass with  z:  showing its height. The  x:  and  y:  values can be edited to move the compass to a new position. Editing the  z:  value has no effect.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 On the right of each data entry box is a pair of Up/Down arrow controls.  Left Click and Drag  up or down on these to adjust the value in smaller increments down to centimetres
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Each data entry box has a drop down menu list of options.  Right Click  inside the box to open its menu list - see  Info Settings Menu above for the details
The height ( z: ) value can be copied into the  Tool Options Palette   Height  setting (open the down arrowhead next the  z:  value) and select the option  Use Height for Brush 


Moving the Focus
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 You cannot move the Focus to a position that is not on a baseboard
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If you enter an  x:  or  y:  value that is "out in empty space" (beyond the edge of a boundary baseboard) then the Focus and compass will be moved to a point on the baseboard edge that is the closest to the entered co-ordinates


If it has not been deleted you can identify the North-West corner of the original (first) baseboard by entering 0 as the  Focus:   x:  and  y:  co-ordinates.

If, after entering the co-ordinates, the focus changes to another set of co-ordinates then the original (first) baseboard has been deleted. The Focus and compass will move to a position on the nearest current baseboard that is closest to the original 0, 0 (North-West corner) co-ordinates.


Asset Name Menu

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"Asset Name" refers to the name of the asset as displayed in the  Assets Palette  and in Content Manager. This is not the same as the Object Name (see the next section)


You must have an object (or objects) selected for the Asset Name data to be shown. If more than one object has been selected then you will be shown the Asset Name for the last object selected
If different objects (with different <kuid> codes) have been selected then a count of the additional objects will be added. The (+2) shown in the object name in the image on the left indicates that 2 additional different objects are in the group of selected objects.


Steps: To Open the Menu of a Selected Asset or Assets
Next to the Asset Name is a small white Arrowhead icon.  Left Click  on the arrowhead to open the asset menu


Asset Name Menu Options
 Copy  copies the asset name and <kuid> into your operating systems clipboard. If more than two assets have been selected then only the first two will be copied
 Show Asset Details  opens a new window showing the image and description of the selected object
 List Assets in New Window  opens up Content Manager and lists all the selected objects
 Add to Picklist  adds selected objects to a Picklist
 Remove from Picklist   NOT WORKING  (a known bug)
use this same option found in the  Filter Palette  or Content Manager instead
 Select in Assets Palette  selects and highlights the selected object in the  Assets Palette 


Object Name

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"Object Name" refers to the name that you give to an object


You can give any object in your Trainz World an identifying name. In some cases a name is vital for AI and session operations, in other cases it will be needed as a display feature - for example: to be shown on a station nameboard. You must have the object (or objects) selected for this option to be available. If more than one object has been selected then only the last object (the one with the Context Icon) will be given a name
Steps: To Name (or Rename) an Object:-
Use the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Free Move Tool or the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool to select an object
If the  Name:  text entry box is greyed out and cannot be selected then the layer containing the object is locked. Use the  Layers Palette  to unlock the layer (see  The Layers Palette), reselect the object and try again
In the  Info Palette   Left Click  inside the Name: text entry box
Enter or edit the name
Press the  Enter  key
Make sure that you SAVE before you exit Trainz


If more than one object has been selected then only the last selected object, the one with the Context Icon, will be named.


There is no ban on two or more objects using the same name


In the image shown on the left there are 4 objects all named Old Orroroo Rd.

This will not cause any problems for scenery objects apart from finding the exact one you want with the Finder Tool ( Ctrl  +  F  keys) as shown in the image on the left - Which of the 4 "Old Orroroo Rd" objects is the one that I need?

WARNING:
Duplicate names will cause problems for Industries (including passenger enabled stations), Locomotives, Track Marks, Triggers, Switches, Signals, etc that have to be identified to control the operation of a session.
These objects must have unique names


Position Info and Controls

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You must have an object (or objects) selected for the Position Info and Controls to be edited. If more than one object has been selected then you will be shown the data for the last object selected
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 All Position Data in the Info Palette are entered and displayed in metres even if you are using Imperial units (feet) for your distance measurements. Heights are always measured from the Absolute ZERO metres level and not from the height of the current baseboard.


Steps: To Edit the Position Info of a selected Object or Objects
 Left Click  on the Arrowhead icon in front of the  Pos:  label. This will open its data for editing.
The  x: ,  y:  and  z:  text boxes show the current position of the object with  z:  showing the height. These values can be edited to move the object or objects to a new position but CARE will be needed - see Notes: below. If any selected object is in a locked layer then it will not move.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 On the right of each data entry box is a pair of Up/Down arrow controls.  Left Click and Drag  up or down on these to adjust the value in smaller increments down to centimetres
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Each data entry box has a drop down menu list of options.  Right Click  inside the box to open its menu list - see  Info Settings Menu above for the details
The height ( z: ) value can be copied into the  Tool Options Palette   Height  setting (open the down arrowhead next the  z:  value) and select the option  Use Height for Brush 


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If you enter an  x:  or  y:  value that is "out in empty space" (beyond the edge of a boundary baseboard) then the objects will be moved to that position and may vanish from view. The Undo ( Ctrl  +  Z ) command can be used to immediately reverse the move or the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Marquee Tool can be used to add a baseboard under the "floating" objects if you know where they are located. You can also use the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Marquee Tool to select those objects and delete them. Note: The compass rose cannot be moved beyond the edge of a boundary baseboard
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The  z:  value gives the current height of the object (or the last object selected). Entering a value that is above or below the ground height will move the object to that height. In the case of multiple selected objects the height of each will be adjusted up or down by the same value, they will not be all set to the same height.


Rotation Info and Controls

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You must have an object (or objects) selected for the Rotation Info and Controls to be edited. If more than one object has been selected then you will be shown the data for the last object selected
If this option is greyed out (shown as  Rot: ) and cannot be opened then the selected object (splines for example) cannot be rotated using this method or it cannot be rotated at all. It may be possible to rotate it using some of the Rotational Anchors found in the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 All Rotation Data in the Info Palette are entered and displayed in degrees.


Steps: To Edit the Rotation Info of a selected Object or Objects
 Left Click  on the Arrowhead icon in front of the  Rot:  label. This will open its data for editing.
The  r:  (Roll),  p:  (Pitch) and  y:  (Yaw) text boxes show the current orientation of the object (or the last selected object). These values can be edited to rotate the object or objects in 3D space but Terms and Conditions will apply (see the Notes: below). If any selected object is in a locked layer then it will not rotate.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 On the right of each data entry box is a pair of Up/Down arrow controls.  Left Click and Drag  up or down on these to adjust the value in smaller increments of 1°
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Each data entry box has a drop down menu list of options.  Right Click  inside the box to open its menu list - see  Info Settings Menu above for the details


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If several objects have been selected then the last selected object, the one with the Context Icon, will be the centre of all rotations.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Not all objects will allow rotations. For example, SpeedTree objects can only be rotated using the  y:  value, changes to the  r:  and  p:  values will be ignored. Spline objects can only be rotated using the  Blue  and  Red  Rotational Anchors found in the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool


Notes:

The rotation data and controls are defined in the following ways:-

 r:  ALWAYS rotates in the vertical plane around the selected objects Y axis (which was defined when it was created).
This is the same as the  Red  Rotational Anchor in the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool
 p:  ALWAYS rotates in the vertical plane around the selected objects Y axis PLUS 90°.
This is the same as the  Green  Rotational Anchor in the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool
 y:  ALWAYS rotates in the horizontal plane around the compass Z or Vertical axis regardless of how the object has been rolled or pitched. This is similar to but NOT exactly the same as the  Blue  Rotational Anchor in the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool. The difference will become obvious if the object has had a roll or pitch rotation applied before the yaw rotation
 Rot:   y:  = 0° East 90° North 180° West 270° South
Original
Roll:  r: = 45 
Pitch:  p: = 45 
Yaw:  y: = 45 
  All rotations shown are 45° in the + (anticlockwise) direction as viewed in the direction of the axis
 

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Some objects will NOT allow Roll or Pitch rotations
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 all angles are measured in degrees
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  +  positive angles are anticlockwise when viewed facing the rotation axis direction
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  -  negative angles are clockwise when viewed facing the rotation axis direction
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 angles greater than 360° can be entered but will give the same result as the angle minus 360°. For example: 450° is exactly the same angle as 90° (450°-360°=90°)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 clockwise and anti-clockwise angles are complementary. For example: entering -270° (clockwise) will give the same angle as entering +90° (anticlockwise)


Layer Info and Controls

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Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the  Info Palette  is best used to show and edit the layer and binding layer assignments of individual selected objects
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 operations such as creating, deleting, merging, renaming, moving and hiding layers are performed using the  Layers Palette 
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 layers can be Locked and Unlocked using the  Info Palette  or the  Layers Palette  but the  Layers Palette  is often the better choice for these tasks


You must have an object (or objects) selected for the layer data to be shown and edited. The name of the layer containing the selected object (or objects) will be shown next to the  Layer:  label. The label can be opened by a  Left Click  on its small arrowhead icon.
If the layer name is shown as  -  then multiple objects have been selected and not all of them are in the same layer. If this is a problem then see the Tips: below.


If you only want to select objects that are in the same layer, then one strategy is:-
Deselect all the objects. Either  Left Click  on an empty space on the baseboard or press the  Ctrl  +  D  keys
Select,  Left Click  on, a single starting object
 Shift  +  Left Click  on a second object to add to the selection
If the layer name does not disappear then repeat this step with each object to be added until the layer name disappears
When the layer name disappears deselect the last object selected -  Shift  +  Left Click  on it again


Another strategy is to hide a layer (or layers) to prevent its objects from being selected. Locking a layer will not prevent its objects from being selected.


Steps: To Lock or Unlock a Selected Objects Layer:-
 Left Click  on the Arrowhead icon in front of the  Layer:  title. This will open the Layer Controls for editing.
The names of two layers will be shown. The current Assigned Layer (see  Assigning Objects to Layers below) for the object and its Binding Layer (see  Assigning a Binding Layer below). Below that will be two buttons.
The top button will show the current Locked/Unlocked status of the layer containing the selected object. There are two possible states for the button:-

Indicates that the layer is currently Unlocked.  Left Click  on this button to Lock the layer

Indicates that the layer is currently Locked.  Left Click  on this button to Unlock the layer
Clicking this button will also change the Locked or Unlocked padlock icon shown next to the layer name in the  Layers Palette 

Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Objects in a Locked Layer cannot be deleted or moved
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Locked Layers can be deleted, moved and merged with other layers
The lower button will change the Active Layer to the layer that contains this object. See  Assigning Objects to Layers below for details on setting the Active Layer.


Assigning Objects to a Different Layer

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The Active Layer is the layer used by the Placement Tool when objects are added to your Trainz World.
A selected object or group of objects can be assigned to a different layer. If multiple objects have been selected then they do not all have to be in the same layer BUT their current layer or layers must be unlocked. The destination layer can be locked and this will not stop the layer reassignment.


Steps: To change the assigned layer of an object or group of objects:-
 Left Click  inside the  Layer:  text box. A drop down list of all the layers in the route and session will be shown. The layer currently containing the selected object (for a single selected object only) will be shown with a in front of its name
 Left Click  on the name of the destination layer shown in the drop down list but first read the Warning below
Any object that is in a locked layer will not be reassigned to the new layer
The layer reassignment will start the instant the destination layer is selected. If you see a Debugging Window on the screen as the task is processed, it will inform you when the task has been completed or if it has failed (usually because a layer is locked)


Once a target layer has been selected then the  Select Layer  button, which sets the Active Layer, will become active IF the target layer is not already the Active Layer. A  Left Click  on this button will set it as the Active Layer.


You can also set the Active Layer by selecting its name from the list in the  Layers Palette .


WARNING:
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Setting a layer for an object or a group of selected objects will move them to that layer
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If objects are moved from one layer group to another (such as from the Route Layers to the Session Layers) then it will change where those objects are saved (in the Route or in the Session)


Options: To set current layer to the Active Layer:-
If the  Select Layer  button is greyed out
then the selected object is now assigned to the current Active Layer so there is no need to use this option
If it is NOT greyed out
then the selected object is now assigned to a layer that is not the current Active Layer.  Left Click  on the  Select Layer  button to switch the Active Layer to the same layer as the object


Assigning Objects to a Binding Layer

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The Binding Layer, or Bound Layer as it is also called, is a tool used in the development of your Trainz World
Setting a Binding Layer allows you to temporarily assign an object to a second layer while it is still in its original layer. The object will then take on the properties (Locked or Unlocked, Hidden or Visible) of both layers.
Setting a Binding Layer has NO effect on where an object is saved (in the Route or the Session) or on any of the properties of the object
Assigned
Layer
Binding
Layer
Object
Status
Unlocked or None Unlocked
LOCKED or or None LOCKED
Unlocked LOCKED LOCKED
Visible or None Visible
HIDDEN or or None HIDDEN
Visible HIDDEN HIDDEN
In Summary:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If the Assigned Layer or the Binding Layer of an object is Locked then the object will be Locked
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If the Assigned Layer or the Binding Layer of an object is Hidden then the object will be Hidden
Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Objects in a Hidden Layer cannot be seen and therefore, cannot be selected, deleted or moved
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The  Layers Palette  is the ONLY way to create, delete, name and hide layers


Some examples of using the Binding Layer:-
 Example 1: 
The problem: You need to stop an object from being selected so that you can you move other objects on or around it
The solution: Use the  Layers Palette  to create a new empty layer and lock it. Set the Binding Layer of the object to the new locked layer. The object will then be locked so it cannot be selected or moved even though its original layer is unlocked. When the edit has been completed delete the empty locked layer you just created to unlock all its bound objects and remove all their bindings
 Example 2: 
The problem: A group of objects (e.g trees) are blocking access to another object.
The solution: Use the  Layers Palette  to create a new empty layer and hide it. Set the Binding Layer of the blocking objects to the new hidden layer. The blocking objects will no longer be visible and cannot be selected even though their original layer is still visible. When the edit has been completed delete the empty hidden layer you just created to make all its bound objects visible and remove all their bindings


Steps: To change the assigned binding layer of an object or group of objects:-
 Left Click  inside the  Binding:  text box. A drop down list of all the layers in the route and session will be shown except, for a single selected object only, the current layer for that object - an object cannot be bound to its own layer. The current binding layer (if already set) will be shown with a in front of its name
 Left Click  on the name of the destination layer shown in the drop down list. Selecting the layer  <none>  will remove any set binding layer from the object or objects
The object layer and the binding layer do not have to be unlocked. All the objects do not have to be in the same layer
Assigning the binding layer will start the instant the layer is selected


If a Binding Layer is deleted then all the objects bound to that layer will have their Binding Layer reset to  <none> 


As an example, the image below shows what you will see for a single object that has had:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 its assigned layer changed (in the example from "route-layer" to "Station Industries")
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 its binding layer set (in the example to "Multi Industries")
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the newly assigned layer is locked so you have the option to UNLOCK it
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the newly assigned layer is not the Active Layer so you have the option to make it the Active Layer


More information on creating, editing and using Layers can be found on the Trainz Wiki at:-
How to Use Layers


The Tools Palette

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This is a  Surveyor Only  palette


If the  Tools Palette  is not visible on the screen then refer to  Hiding and Showing Palettes and Windows at the top of this document


The  Tools Palette  is at the core of the new interface and takes the place of all the Tool Flyouts that have been the standard for Trainz Surveyor for many years. Some of the tools are new while others have been given a makeover and new abilities. The tools manipulate the Surveyor World you see in many different ways.


Tools and keymap for S20 The  Context Tool  is attached as an icon to a selected or newly placed object. The icon and its Context menu will vary according to the type of object.


Various brush tools make use of the  Tool Options Palette , the  Assets Palette , the  Info Palette , the  Layers Palette  and the  Scrapbook Palette . If a palette required by one of the brush tools is not visible on the screen then refer to  Hiding and Showing Palettes and Windows at the top of this document.


The Brush Tool

Keyboard Shortcut:  W 
The  Brush Tool  "paints" the ground height, ground textures, effect layers and scrapbook scenes in the Trainz World
Brush Tools
The Brush Tool has two drop down menu lists.

The first drop down menu will set the "Brush Target" which is the type of brush.

The Targets are:-
Ground Height
Ground Texture
Scrapbook Data
<List of Effect Layers>
Edit Effect Layers
If you have any Effect Layers then they will appear as Targets in this drop down list. Select an Effect Layer to use the brush to paint with that layer.
The Brush Targets  Ground Height ,  Scrapbook Data  and  Effect Layers  have a second drop down menu that controls the Brush Action.
For more detailed information on using the Brush Tool see the Trainz Wiki page  How to Use the Surveyor 2.0 Tools


The Placement Tool

Keyboard Shortcut:  E 
The  Placement Tool  adds objects to a Trainz World
Placement Tools
The Placement Tool places all types of objects except ground textures and effect layers. Use the Brush Tool to add ground textures and effect layers.
all non-spline scenery assets   all spline scenery assets
all track spline assets   all track (non spline) assets (signals, etc)
all rolling stock assets  


For more detailed information on using the Placement Tool see the Trainz Wiki page  How to Use the Surveyor 2.0 Tools


The Eyedropper Tool

Keyboard Shortcut:  R 
The  Eyedropper Tool  identifies and selects objects in a Trainz World
The Eyedropper is also inside all the tools in this palette so you can quickly identify any object without having to switch to the Eyedropper Tool and back again. Hold down the  Alt  key to activate this feature in other tools


For more detailed information on using the Eyedropper Tool see the Trainz Wiki page  How to Use the Surveyor 2.0 Tools


The Free Move Tool

Keyboard Shortcut:  S 
The  Free Move Tool  moves objects around a Trainz World
Notes:

The Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Free Move Tool can move any selected object or objects (except Ground Textures and Effect Layers) in any direction horizontally. Vertical movements can be achieved by using the Height control in the  Tool Options Palette .


For more detailed information on using the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Free Move Tool see the Trainz Wiki page  How to Use the Surveyor 2.0 Tools


The Fine Adjustment Tool

Keyboard Shortcut:  D 
The  Fine Adjustment Tool  makes 3D adjustments (XYZ position and rotations) to objects in a Trainz World
Fine Adjustment Tools
Notes:

The Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool can move any selected object or objects (except Ground Textures and Effect Layers) in any direction horizontally and vertically. It can also rotate those objects through 3 different axes of rotation.

The most obvious feature of the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool is the 3D Anchor Frame it adds to a selected object. The frame is made of 3 straight and 3 curved coloured lines, called Anchors, which control position and orientation.
The Anchor controls are:-
 The Horizontal and Vertical Anchors 
 Red   Green   Blue  move the object (forward and back, or up and down) in the direction of the Anchor line
 The Rotational Anchors 
 Red   Green   Blue  rotate the object (clockwise and anti-clockwise) along the Anchor arc line.  Note: Not all objects will allow rotations in all directions 
 The Object Anchor 
     (black central dot) moves the object in any horizontal direction


For more detailed information on using the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool see the Trainz Wiki page  How to Use the Surveyor 2.0 Tools


The Marquee Tool

Keyboard Shortcut:  F 
The  Marquee Tool  selects and copies objects, deletes baseboards, adds new baseboards and sets their properties, adds texture to baseboards in a Trainz World, creates scrapbooks
Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The Marquee Tool draws out a rectangular area, the Marquee Selection Area, on the route. Any objects (including Ground Heights, Ground Textures and Effect Layers) that are inside the Marquee Selection Area or touched by its boundary can be selected to be added to a Scrapbook, moved, rotated or deleted (scenery objects only)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The Marquee Selection Area can be drawn outside the baseboards to add new baseboards or over existing baseboards to delete or convert them


For more detailed information on using the Marquee Tool see the Trainz Wiki page  How to Use the Surveyor 2.0 Tools


The Tool Options Palette

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This is a  Surveyor Only  palette


If the  Tool Options Palette  is not visible on the screen then refer to  Hiding and Showing Palettes and Windows at the top of this document


This palette is used by various tools to set controls and parameters. For a detailed description of all the options presented by the  Tools Palette  for the different tools, see the Trainz Wiki page  How to Use the Surveyor 2.0 Tools


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 All Heights and Positions in the Tool Options Palette are entered and displayed in metres even if you are using Imperial units (feet) for your distance measurements. Heights are measured from the Absolute ZERO metres level and not from the height of the current baseboard.


All the Tool Options controls and settings are shown in the image below. The controls are shown in the image as being "inactive". An "active" control will have its icon (to the left of the control name) shown in  Gold . Different Brush Types and Brush Actions will activate different controls.
 Radius   All Brushes  the brush radius (metres)
Range:  5m and above for 5m and 10m grid resolutions

0.12m and above for HD Terrain (available in Trainz Plus only)

For Effect Layers the minimum brush size will vary. See Notes: below
 Height   Set Ground Height   Water Effect Layer   Object Placement  the brush or object height (metres)
Range:  -3000m to 3000m
 Sensitivity   Ground Heights   Ground Textures   Scrapbook Data   Water Effect Layers 
 Color Effect Layer  the rate at which the ground height/water layer is raised/lowered or the texture being "painted" becomes visible
Range:  1% (very slowly) to
100% (very quickly)
 Grade   Ground Height Grade   Water Effect Layer   Spline Object Placement  the slope of the ground, spline or water effect layer
Range:  0% (flat) to
±100% (steep but not vertical)
 Angle   Ground Height Grade   Water Effect Layer  grade direction (compass degrees)
Range:  0° (North) to ±359°
a negative value reverses the grade direction
 Rotation   Ground Textures   Scrapbook Data  initial rotation angle (degrees)
Range:  0° to ±360°
 Scale   Ground Textures   Scrapbook Data (Clone Brush)  the brush scaling factor
Range:  0.01% = smallest to

100% = full size to

>100% larger than full size
 Intensity   TurfFX & Clutter Effect Layers  the effect layer density within the brush area
Range:  1% (almost none) to
100% (maximum)
 Condition   Track Spline Object Placement  sets the track condition (or "ride comfort") for each segment
Range:  1% (terrible track condition) to

50% (average track condition) to
100% (perfect track condition)

 Shape   Scrapbook Data  brush shape
Options:  Circle and Square will set the brush to the selected shape
Natural will set the brush to the same shape as the Marquee that created the scrapbook, which may be rectangular
 Color   Color Effect Layer  colour selection (RGB and Brightness values) - Trainz Plus only
Range: 
 Left Click  on the coloured box next to the title Color to open the colour selector.
Set a Colour: Select a colour by either:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 a  Left Click  on the colour in the colour picker device, OR
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 enter its RGB value in Hexadecimal
Optionally: Set a brightness value for the selected colour by moving the slider up or down
Reset:  Left Click  the Reset button (the circular arrow on the bottom right) to cancel your changes and reset the colour to its default value. This default value is set using the Edit Effect Layer... - see Edit Color Effect Layer below


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 On the right of each data entry box is a pair of Up/Down arrow controls.  Left Click and Drag  up or down on these to adjust the value in smaller increments
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Each data entry box has a drop down menu list of options.  Right Click  inside the box to open its menu list - see  Info Settings Menu above for the details


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Unlike Surveyor Classic, there is no upper limit to the brush  Radius . Brushes of hundreds of metres (even kilometres) in size are possible. However, the program performance will decrease as the brush radius increases. If you are using the brush to set an entire baseboard, or many baseboards, to a specific height then the Marquee Tool would be a better choice.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The  Grade  is defined as vertical rise divided by horizontal distance converted to a percentage figure. So a grade of 100% (the maximum allowed) would mean a slope formed by the height and distance both being the same value (e.g. a height increase of 50m over a distance of 50m). A vertical slope (e.g. a cliff) would have an infinite grade which is currently impossible in Surveyor.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The  Rotation  controls the starting angle for placing a scrapbook or a texture when painting and is often used to avoid pattern repetition. As in Surveyor Classic, holding down the  [  or  ]  keys while painting a texture will continuously change the rotation angle. NOTE: When painting PBR ground textures care must be taken when using these rotation keys. There can be performance penalties from excessive PBR texture rotations.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 For TurfFX and Clutter effect layers the minimum brush  Radius  will depend on the configuration settings (asset density, resources used, etc) of the layer that is being painted. If the  Radius  setting is below the minimum for the selected layer then the brush circle will turn red and it will not paint
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127
Warning:
Setting extreme values for the  Scale  and the  Radius  when using the  Scrapbook Data Clone Brush  can cause performance issues (i.e. long delays) while the program attempts to scale and clone the scrapbook contents


Tool Options Popups

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Most of the data entry boxes in the  Tool Options Palette  have a Popup Menu.  Right Click  inside a box to bring up its menu


Tool Popup Common Options for  Radius   Angle   Sensitivity   Rotation   Scale   Intensity 
 Cut  copies and deletes the highlighted value in the data entry box into your Operating System (Windows, MacOS) clipboard
 Copy  copies the highlighted value in the data entry box to your Operating System clipboard
 Paste  copies the value from your Operating System clipboard into the data entry box
 Delete  deletes the highlighted value in the data entry box
 Select All  selects (highlights) the current value in the data entry box


Highlight the value in the text box (use a  Left Click and Drag  over the data entry or  Left Click  the  Select All  option first) before choosing the  Cut ,  Copy  or  Delete  options above


Tool Popup Options for  Height 
All of the Tool Popup Common Options above plus ...
 Get Height from Selection  copies the Height value of the Selected Object and places it into the data entry box
 Get Height at Compass  copies the Height value of the Compass Rose and places it into the data entry box. This is the Focus z value from the  Info Palette 
 Set Height to Selection  applies the Height value to the Selected Object


Tool Popup Options for  Grade 
All of the Tool Popup Common Options above plus ...
 Get Grade from Selection  copies the Grade value of the Selected Object and places it into the data entry box
 Set Grade to Selection  applies the Grade value to the Selected Object


The Grade setting only applies to Spline Objects, Ground Heights (Grade) and Water Effect Layers


Tool Popup Options for  Condition 
All of the Tool Popup Common Options above plus ...
 Get Condition from Selection  copies the Condition value of the Selected Track Spline and places it into the data entry box
 Set Condition to Selection  applies the Condition value to the Selected Track Spline


The Condition setting only applies to Track Spline Objects


Tool Options Active Controls

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Different Tool Palette and Brush Type selections will activate different option controls


Some examples of when the controls will become active are:-

If a Brush Tool is selected then the exact controls that will be active will vary between the different brushes and brush actions. For example, selecting the  Ground Height Brush  and the  Set Height  brush action will active the following Tool Options.


The brush  Radius  and  Height  are entered and displayed in metres.
 Radius  the brush radius (metres)
Range:  5m and above for 5m and 10m grid resolutions
0.12m and above for HD Terrain (available in Trainz Plus only)
 Height  the exact height, in metres, that the ground will be raised (or lowered) to
Range:  -3000m to +3000m
 Sensitivity  the speed at which the ground height will be changed
Range:  1% (very slowly) to
100% (very quickly)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 On the right of each data entry box is a pair of Up/Down arrow controls.  Left Click and Drag  up or down on these to adjust the value in smaller increments
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Each data entry box has a drop down menu list of options.  Right Click  inside the box to open its menu list - see  Info Settings Menu above for the details


If a Track Spline Object is selected with the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Free Move Tool or the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool then the following Tool Options will become active.
 Grade  the track gradient. A positive grade will set the 2nd endpoint higher than the 1st. A negative grade will set the 2nd endpoint lower than the 1st.
Range:  0% = flat ("Plateau" in Classic) to
±100% = steep (but not vertical)
 Condition  the track condition of each track segment
Range:  1% (terrible track condition) to

50% (average track condition) to
100% (perfect track condition)

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Use the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Free Move Tool or the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool to select multiple track segments and set their track condition simultaneously
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The Track Condition can also be set for each individal track segment in its Context Menu  Edit Properties  option
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 On the right of each data entry box is a pair of Up/Down arrow controls.  Left Click and Drag  up or down on these to adjust the value in smaller increments


If the Scrapbook Data Brush is selected to paint the current Scrapbook into the Trainz World then certain controls that will affect the painting of the Scrapbook will, depending on the brush action selected, become active.
 Scrapbook Brush 
Brush options
 Scrapbook Clone 
Clone options


The scrapbook brush  Radius  is entered and displayed in metres.
 Radius  the brush radius (metres)
Range:  5m and above for 5m and 10m grid resolutions
0.12m and above for HD Terrain (available in Trainz Plus only)
 Sensitivity  if the  Ground Height  option has been enabled in the  Scrapbook Palette  filter settings, then this will set the rate or speed at which the ground height will change
Range:  1% (very slowly) to
100% (very quickly)
 Rotation  the starting angle (or orientation) of the scrapbook
Range:  0° to ±360° (larger angles can be entered)
 Scale  the scaling factor as a % used by the  Scrapbook Clone  action
Range:  0.01% = smallest to

100% = full size to

>100% larger than full size
 Shape  the physical shape of the scrapbook brush
Options:   Circle  and  Square  will set the brush to the selected shape with the  Radius  setting the brush size
   Natural  will set the brush to the same shape as the Marquee that created the scrapbook, which may be rectangular. The  Radius  setting will scale the brush size
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 On the right of each data entry box is a pair of Up/Down arrow controls.  Left Click and Drag  up or down on these to adjust the value in smaller increments
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Each data entry box has a drop down menu list of options.  Right Click  inside the box to open its menu list - see  Info Settings Menu above for the details


Warning:
Setting both a large  Radius  and a small  Scale  will cause performance issues


More examples and more detailed descriptions of the Tool Options Palette Active Controls can be found on the Trainz Wiki at:-
How to Use S20 Tools: The Brush Tool


The Assets Palette

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This is a  Surveyor Only  palette


The  Assets Palette  provides lists of assets that can be used with the Placement Tool, Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Free Move Tool, Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool, Marquee Tool and the Eyedropper Tool.
The  Filter Palette  provides the tools used to narrow down the lists provided by the  Assets Palette .


If the  Assets Palette  and the  Filter Palette  are not visible on the screen then refer to  Hiding and Showing Palettes and Windows at the top of this document.


When using the Eyedropper - either the Eyedropper Tool (press  R ) or the Eyedropper Icon (press and hold down the  Alt  key) - the  Filter Palette  is used to restrict the eyedropper to only "seeing" and selecting certain objects or types of objects.


Using the Assets Palette

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When used by itself, the  Assets Palette  will be restricted to showing the list of assets for the asset type currently selected in the  Filter Palette , regardless of whether the  Filter Palette  is visible or not. The default asset type shown in the  Assets Palette  for a displayed, or minimised, unedited  Filter Palette  will be Ground Textures. However, if the  Filter Palette  is closed ( Left Click  on its menu bar  x  icon) then the  Assets Palette  will default to displaying the list of ALL installed assets


At the top of the palette is the Search Box is where you can enter text, such as the name or part of the name of an asset. UPPER/lower case is not important. The search will return all assets that contain the entered text in their names or descriptions.
The Search Box will also accept a list of <kuid> codes separated by commas that can be created by Content Manager.
Steps: To use <kuid> codes in the Search box:-
In Content Manager select each of the the assets to be included in the search
 Right Click  on one of the assets and select the  List Assets in New Window  option
In Content Manager  Left Click  inside the Asset KUID list of the new window and press  Ctrl  +  A  to highlight all the asset <kuid> codes and then press  Ctrl  +  C  to copy them into your system clipboard
Back in Surveyor  Left Click  inside the  Assets Palette   Search  box and press  Ctrl  +  V  to paste the <kuid> codes
Only those assets in the <kuid> codes list that match the current  Filter Palette  settings will be shown in the asset list.


 
 
In each case the search results shown in the  Assets Palette  will be taken from the list already created by the filter set in the  Filter Palette . In the examples shown on the left this starting list is the Ground Textures.

To change the starting list you must change the filter in the  Filter Palette 


Steps: To Select an asset from the List View to be placed in your Trainz World:-
 Left Click  on its name in the list
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the asset name will be highlighted with a  Light Grey  background
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the correct Tool or Brush Target in the  Tools Palette  will be automatically selected
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 you can then immediately place or paint the asset in your Trainz World
More than one asset can be selected (see Note below)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 To select multiple assets in the list use  Shift  +  Left Click  or  Ctrl  +  Left Click 
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 To select the entire list select one asset first then use  Ctrl  +  A 
Selecting multiple assets will not allow you to place all those assets in your Trainz World with a single click. Only the first selected asset will be added.
The reasons for selecting multiple assets would be to add them all to a Picklist, or to your OS clipboard, or to display them in a Content Manager window


Each asset in the list has a Popup Menu.  Right Click  on an asset to open its menu. You can also select multiple assets as described above and then  Right Click  on any of the selected assets to open the common popup menu.
The options that are available are:-
 Copy  to copy the details (<kuid> code and name) of the selected asset or assets into your system clipboard
 List Assets in New Window  will open a Content Manager window to display the details of the selected asset or assets
 Add to Picklist >  you will be asked to select an existing Picklist or create a new one. The selected asset or assets will be added to that Picklist

If the list you have opened is a Picklist then the last option shown will be:-

 Remove from Picklist  the selected asset or assets will be removed from the Picklist. See the Known Issue note on the right.
Known Issue:
There is a bug that greys out the  Remove from Picklist  option so it cannot be selected.
Workarounds: Two alternative solutions are available:-
  1. Use Content Manager to remove assets from a Picklist
  2. Use the working  Remove from Picklist  option in the Filter Palette - see  The Filter Palette for the details


To get a better view or more details about an asset, choose one of the following:-
Options:
Double Left Click on an asset name to open its Asset Properties window, OR
Open the Asset Preview Palette and then  Left Click  on an asset name in the  Assets Palette . This will create a rotating image of the asset in the Preview Palette. The Preview Palette can be resized.
 Left Click  on the Thumbnail icon at the end of the  Name Search  box. See  Thumbnail View below for more details.


Expanding the Assets List View

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The  Assets Palette  can be expanded to provide more information about each listed asset. See  Docking and Undocking Palettes and  Resizing Palettes and Windows at the top of this document.




Steps: To move and resize columns:-
To Move:  Left Click and Drag  the column heading left or right to a new position
To Resize:  Left Click and Drag  the dividing line between two column headings left or right to reduce or increase the column width
 
Steps: To sort the data in a column:-
resize the undocked  Assets Palette  by dragging its right edge further out to the right. This will reveal additional columns of data in an identical display to what you would see in Content Manager
to sort the data in a column,  Left Click  on the column heading. Each  Left Click  will cycle through different sorting options

Just like in Content Manager, additional columns can be added, removed, resized and moved to a different position.

Steps: To add new columns
 Right Click  on a column heading where you want to insert a new column
Select the option  Insert Column  and then select the column to be added
Steps: To remove a column
 Right Click  on the column heading and select the option  Remove Column 


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If the palette is docked to another it will be resized to the same width as the palette it is docked to.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 You can hide, and even close, the palette and its new size and position will be restored when it is made visible again.  Left Click  on its Minimise  -  or Close  x  icon on its top menu bar, and then restore it to the screen using the  Window Menu. See  Minimise Maximise Close at the top of this document.


Thumbnail View

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As an alternative to the list view of assets there is a thumbnail view option. This works best when the  Assets Palette  has been undocked. See  Docking and Undocking Palettes at the top of this document.


 
Steps: To switch to the Thumbnail View:-
undock and resize the  Assets Palette  as described in  Docking and Undocking Palettes and  Resizing Palettes and Windows above.
 Left Click  the Thumbnail icon at the end of the  Name Search  box
Steps: To switch back to the List View:-
 Left Click  the Thumbnail icon at the end of the  Name Search  box


If the  Filter Palette  is closed then the  Assets Palette  will default to displaying the list of ALL installed assets


Steps: To Select an asset from the Thumbnail View to be placed in your Trainz World:-
 Left Click  on its thumbnail
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the thumbnail will be surrounded by a blue border or it will have a blue background
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the correct Tool or Brush Target in the  Tools Palette  will be automatically selected
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 you can then immediately place or paint the asset in your Trainz World


To get a better view or more details about an asset, choose one of the following:-
Options:
Double Left Click on an asset name to open its Asset Properties window, OR
Open the Asset Preview Palette and then  Left Click  on an asset name in the  Assets Palette . This will create a rotating image of the asset in the Preview Palette. The Preview Palette can be resized.


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If the assets in the list are constructed from 3D meshes then their thumbnail views will be built from the meshes and their textures. If they are ground textures then the actual textures will be shown. The thumbnail.jpg image that should be supplied with each asset is not be used - the exceptions are assets with no meshes and no textures. This overcomes common problems caused by missing, generic, incorrect or confusing thumbnails that give you no useful information about each asset. Some actual examples from the DLS:-
Scenery Mesh Asset
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127
Supplied Thumbnail Palette Displayed Thumbnail
 
Ground Texture Asset
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127
Supplied Thumbnail Palette Displayed Thumbnail
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If the asset is animated then its animation will play in the thumbnail


Font Size

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You can display the asset names using a larger font that will make them easier to read


You can enlarge the font size used in the asset names to make them easier to read. From the Trainz Launcher select Trainz Settings.
See the Wiki Page at  How to Configure Trainz Settings for the details.

Assets Palette Standard Font
 
Assets Palette Large Font


Picklists and Search Filters

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the  Assets Palette  also manages your saved Picklists and gives you access to your saved Search Filters


 Using Search Filters and Picklists 

Steps: To access your Picklists and Search Filters
In the  Filter Palette   Left Click  on the Asset Type data box (showing Ground Textures in the image on the left) or on the double arrowhead as shown on its right to open up its lists of filters.


The currently selected Asset Type (e.g. Ground Textures), Search Filter or Picklist will have a in front of its name in the drop down list.


The drop down list shows all the:-
Asset Types in the top section will list all the installed assets sorted by their Asset Type. These Types are built into Trainz and cannot be altered
Search Filters in the middle section will list all the Search Filters, both built in (such as Faulty and Open for Editing) and those that you have created and saved yourself
Picklists in the lower section will list all the Picklist, both built in (the Default Picklist) and those that you have created and saved yourself
to select and open a specific Asset Type, Search Filter or Picklist  Left Click  on its name in the list
the  Assets Palette  list will then show all those assets that match the selected Asset Type, Search Filter or Picklist


For example, selecting the saved Picklist Oz Houses will list all the assets that have been added to that particular Picklist. Likewise, selecting the saved Search Filter Updates Available will display all the assets that return a positive match for that filter


The assets found by the Search Filter or in the Picklist can be narrowed down further by entering a text string in the Search box. For example typing house (UPPER/lower case is not important) will restrict the list to only showing those assets containing the text string "house" in their names or descriptions
At the bottom of the drop down list (you may have to scroll down to see it) is an option  Edit Filters and Picklists... . This option will allow you to select and edit a Picklist or Search Filter.


For more detailed instructions on creating and editing Picklists and Search Filters in Surveyor 2.0 and Content Manager see the Trainz Wiki Page  How to Manage Filters and Picklists


 Creating and Editing a Picklist 

Picklists can be created and edited directly from the  Assets Palette 
There are other more limited editing options available in the  Assets Palette   Edit Filters and Picklists...  option


To create a new picklist, or add assets to an existing picklist, the first step is to select the asset or assets to be added.

Steps: To Create a new Picklist or to add assets to an existing Picklist:-
In the  Filter Palette  select the type of asset that will be added to the new or existing Picklist
In the  Assets Palette  select the asset or assets to be added.
  To select just a single asset:-
 
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  Right Click  on the asset name
The Thumbnail icon next to the Search box will toggle the list of assets between text and thumbnail views. But the thumbnail view works best when the  Assets Palette  is undocked and resized. See  Thumbnail View above for more information
  To select multiple assets:-
 
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  Shift  +  Left Click  on the first and last asset names in a sequence of multiple assets to be added. Then  Right Click  on one of the selected assets, OR
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  Ctrl  +  Left Click  on the names of any number of individual assets to be added. Then  Right Click  on one of the selected assets


A popup menu will appear.  Left Click  on the option  Add to Picklist > . A new popup menu will appear


The menu will list the options Default Picklist (which may be empty), New Picklist... and any Picklists that you have created (Rail Yard Clutter in the example image shown).
To Add the selected asset or assets to an existing Picklist,  Left Click  on the name of the Picklist in the new popup menu OR
  To Create a New Picklist and add the selected asset or assets to that list,  Left Click  on the option  New Picklist... . You will be asked to enter a name for the new Picklist


 Editing a Search Filter 

Search Filters can be created and edited using the  Assets Palette   Edit Filters and Picklists...  option


A summary of the editing process for Search Filters is provided here. For the full details see the Trainz Wiki Page  How to Manage Filters and Picklists


Steps: To edit a Search Filter:-
 Left Click  on the  Filter Palette  Asset Type drop down menu to open the list of Asset Types, Search Filters and Picklists
Scroll down the list to locate and  Left Click  on the  Edit Filters and Picklists...  option. This will open a window listing all the installed and saved Search Filters and Picklists
 Left Click  on the column heading and select Insert Column to add a new column that will identify the list type - Picklist or Search Filter
 Right Click  on a Search Filter to be edited and select,  Left Click  on, the  Edit  option
This will display Data Fields and Data Values for the selected Search Filter
Filter lines can be:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Added
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Deleted
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Changed
A  Left Click  on the Save button will save the edited filter using the same name.


The Filter Palette

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This is a  Surveyor Only  palette


If the  Filter Palette  and the  Assets Palette  are not visible on the screen then refer to  Hiding and Showing Palettes and Windows at the top of this document. The  Filter Palette  and  Assets Palette  are used together.


The  Filter Palette  made its appearence in Trainz in the July 2024 quarterly update to Trainz Plus and in TRS22PE SP4.

This palette is used to:-
search the installed assets to provide asset lists for the tools in the  Tools Palette 
in Trainz Plus bulk replace objects in your Trainz World with assets selected from the  Assets Palette 


The  Filter Palette  has three parts. Each is explained in the following sections:-

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Filter Actions controls how the filter is applied
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Filter Selections sets the search parameters
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Filter Toggles identifies the objects that will be replaced with the Bulk Replace Assets Tool
All three, particularly the last two, communicate with the  Assets Palette 


Filter Actions

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The Filter Actions control how the Filter Selections affect the visibility and accessability of objects in your Trainz World


The Filter Actions drop down list controls how the filters are applied. To open the list  Left Click  on the drop down box or on the double arrows on its right.
The top drop down box will provide four actions:-
Filter Disabled
Filter List
Filter Selection
Filter Visibility



These actions will affect the display and selection of objects in your Trainz World
Filter Actions:
 Filter Disabled  this action disables the  Filter Palette  so that it has no filtering effect on the  Assets Palette  which will then display All (Installed) Content including those assets that are Obsolete or Disabled. Its main use is in the Bulk Replace Assets Tool (available in  Trainz Plus only) but it can also be used to temporarily switch off the filters without having to delete them
 Filter List  this action is the default setting for the  Filter Palette  and displays, in both the  Filter Palette  and the  Assets Palette , all the installed assets that match any search entered using the Filter Selection Options (the Asset Type icons and the Drop Down List of asset types, search filters and picklists). It has no effect on the operation of the tools in the  Tools Palette  or on the objects displayed on the screen in your Trainz World
 Filter Selection  this action will restrict the tools in the  Tools Palette  to only working on those objects that are in the  Assets Palette  filtered list. Objects that are not in the filtered list will still be visible in your Trainz World but cannot be selected
 Filter Visibility  this action will hide all objects in your Trainz World that are not in the  Assets Palette  filtered list which also means that they cannot be selected. The only exceptions are Ground Textures and Effect Layers which will be visible but, unless they are also in the filtered list, cannot selected.
For examples of how the Filter Actions are used to restrict the selection and/or visibility of objects in a Trainz World see the Trainz Wiki Page  How to Use S20 Tools - Narrowing the Search


Filter Selections

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The Filter Selections identify the type of assets that will be listed by the filter


The Filter Selections are activated by either a  Left Click  on a icon that represents a type of asset (e.g. Trains), or by selecting the type of asset from a drop down list. The drop down box also provides additional selections that are not available in the icons.


Options: Choose from:-

 Left Click  on an asset selection icon
Filter Icons
all ground textures
all non-spline scenery assets
all spline scenery assets
all track spline assets
all track (non spline) assets (signals, etc)
all rolling stock assets
all Effect Layer presets
OR
 Left Click  the Content Drop-down Box

Filter List
Then select the asset type you want

Notes:

The All Content option at the top of the menu will show:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 ALL the installed assets (in white), and
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 ALL the installed Obsolete or Disabled assets (in grey)
If you are going to be using this option then it is recommended that you undock and enlarge the  Assets Palette  to show the Status column.
See  Expanding the Assets List View for the details


If you need to display more than one type of asset (e.g. track splines and track objects) in the same list then make a Picklist.
See the Trainz Wiki Page  How to Manage Filters and Picklists for the details


Below the icons and selection box the Filter Toggle will report the number of assets that will be present in the list returned by the filter. In this case, selecting Scenery Splines has returned a list containing 4374 assets, but the exact figure will vary between users and installs.


Using the Filter and Assets Palettes

         
The  Filter Palette  is always used with the  Assets Palette 


The most useful way to use filters to locate assets is to dock the  Filter Palette  and the  Assets Palette  together. Once docked both the palettes can be resized if needed - resizing one will also resize the other. See the sections on  Docking Palettes and  Resizing Palettes and Windows for more information.


The image on the left shows the docked Filter and Assets Palettes displaying the filtered list for a Scenery Splines filter.

Using the Asset Filter search text box, as described in the  Assets Palette section above, the list can be cut down or "refined" by entering a search term.

In the example shown below, the search has been refined by adding the text "fence" (UPPER/lower case is not important). The list will now only contain assets that have the text "fence" in their names or descriptions.



Steps: To Select an asset from the list to be placed in your Trainz World:-
 Left Click  on its name in the list
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the asset name will be highlighted with a  Light Grey  background
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the correct Tool or Brush Target in the  Tools Palette  will be automatically selected
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 you can then immediately place or paint the asset in your Trainz World


Thumbnails and Font Size
Like in the  Assets Palette  you can display the  Filter Palette  assets as thumbnails and the names in a larger font.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  Left Click  on the Thumbnail icon in the  Filter Palette  to display the thumbnails.
Another  Left Click  on the icon will restore the list of asset names.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 You can enlarge the font used in the asset names to make them easier to read. From the Trainz Launcher select Trainz Settings.
See the Wiki Page at  How to Configure Trainz Settings for the details.


Search Options:
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The Search Box will also accept a list of <kuid> codes separated by commas. This list can be created by Content Manager by selecting the assets then the  List Assets in New Window  option. Copy the assets list from Content Manager into your system clipboard, then paste it into the Assets Palette Search Box. Only those assets in the <kuid> codes that match the current Filter Selection will be shown in the asset list.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 You can enter a search text without selecting an asset type. In the Selection Drop Down box select the option  All Content . The filter will search through all the assets types to find matches with your entered search.


Filter Toggles

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The Filter Toggles are used to identify object to be replaced using the  Bulk Asset Replace Tool found in Trainz Plus
They can be used to further reduce the size of the Assets Filtered List


In the  Filter Palette  open the Filter Toggles by a  Left Click  on either the small arrowhead on the left of the Enabled box or on the "Enabled" message itself.


This will open the  Filter Palette  Toggle List of assets and a separate  Search  text box. The Toggle List list is identical to the list shown in the  Assets Palette  except that each item can be toggled or switched ON or OFF by the check mark on its left.


Once it has been opened:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the palette can be Expanded to reveal additional columns. The columns can be moved, resized, deleted and extra columns added. See  Expanding the Assets List View for the details
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 each column can be Sorted by a  Left Click  on a column heading. Each  Left Click  will cycle through different sorting options


The  Filter Palette  and the  Assets Palette  are normally linked so that the list of toggled assets in the  Filter Palette  is duplicated in the  Assets Palette .
If an asset is:-

  • toggled OFF in the  Filter Palette  it will disappear from the list in the  Assets Palette 
  • If it is toggled back ON it will reappear in the  Assets Palette  list


Items in the Toggle List can be selected (highlighted)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 To select a single item in the list  Left Click  on its name
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 To select multiple items in the list use  Shift  +  Left Click  or  Ctrl  +  Left Click 
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 To select the entire list  Left Click  on one of the asset names then press the  Ctrl  +  A  keys


Each asset in the list has a:-
Toggle Button that can be toggled ON or OFF for the Bulk Replace Assets Tool.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 You can toggle an individual asset, ON/OFF by a  Left Click  on its toggle icon
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 You can toggle a group of selected assets ON/OFF by a  Left Click  on the toggle icon of any selected asset
Popup Menu  Right Click  on an asset to open its menu. The available options are:-
 Copy  to copy the details (<kuid> code and name) of the selected asset or assets into your system clipboard
 List Assets in New Window  will open a Content Manager window to display the details of the selected asset or assets
 Add to Picklist >  you will be asked to select an existing Picklist or create a new one. The selected asset or assets will be added to that Picklist

If the list you have opened is a Picklist then the last option shown will be:-

 Remove from Picklist  the selected asset or assets will be removed from the Picklist


Bulk Replace Asset Tool (Trainz Plus Only)

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This tool is available in Trainz Plus only
It will replace ALL seleted objects with a single selected replacement asset
All objects, and its replacement, must be the same Asset Type
In the current Trainz Plus version the replacement will occur throughout the entire route


Available in Trainz Plus only
In TRS22PE use the Surveyor Classic  Bulk Asset Update/Replace  option


This tool uses the Filter Toggles described above to identify the object or objects in your Trainz World that will be replaced by a single selected asset.

The process involves following a set sequence of steps:-

Check the Compatibility of the objects being replaced and their replacement asset
Use the  Filter Palette  toggles to Identify the Objects to be Replaced
Disable the Filter Action to allow the replacement asset to be selected
Identify the Replacement Asset using the  Assets Palette 
Perform the Bulk Replace operation


1. Check the Compatibility

         
You can bulk replace:-
one or more different Ground Textures with a single Ground Texture and NOT with any other type of asset
one or more different Scenery Meshes with a single Scenery Mesh and NOT with any other type of asset. None of the meshes can include track‡
one or more different Scenery Splines with a single Scenery Spline and NOT with any other type of asset. None of the splines can include track‡
one or more different Track Splines with a single Track Spline and NOT with any other type of asset. Fixed Track assets are NOT track splines
one or more different Track Objects with a single Track Object and NOT with any other type of asset
‡ this includes fixed assets and splines with built-in track (e.g. industries, bridges, tunnels)
You cannot bulk replace:-
Rolling Stock (locomotives, wagons)
Presets (effect layers)


2. Identify the Objects to be Replaced

         
Before you proceed any further it would be a good idea to either know the exact name of the asset you will be using as the replacement or have it visible in the Surveyor Trainz World View to identify it with the Eyedropper


The Filter Selection and Filter Toggle tools are used to identify the object or objects in the route that you want to replace.

Steps: To Find the Type of object to be Replaced:-
In the  Filter Palette  set the Filter Action to  Filter List 
Use the Filter Selections (the row of icons or the drop down list) to select the type of object that you want to replace remembering the Compatibility Rules listed above. All objects must be of the same type (e.g. all scenery meshes or all track objects) and not a mixture such as scenery meshes and track objects.


Use the Toggles and, if applicable, the Filter Toggle  Search  box to narrow down the list.
Steps: To Refine the Search:-
In the  Filter Palette  open the  Filter Toggles  by a  Left Click  on the arrowhead or on the "№ of assets enabled" counter
Optional: In the  Filter Palette  enter a search term in the  Search  box located just below the asset enabled count. This will narrow the list of toggled items. The rules for entering a search are exactly the same as used in the  Assets Palette   Search  box
If there are many assets to be selected or the list of possible assets is still very long then creating a Picklist with the required assets may be a better option
In the Toggle List toggle ON all the objects that you want to be replaced and toggle OFF those that you do not want to replace
See the Example below for tips on how to select blocks of assets to be toggled and how to quickly set multiple toggles ON or OFF simultaneously



 Example:  Preparing to bulk replace multiple narrow gauge tracks with a different track of the same gauge
In the  Filter Palette  set the In the  Filter Selection  to  Track 



In this case there are 781 assets of type Track installed so the search will need to be refined further

Refine the search


The track splines to be replaced all have the text NG42 in their names so this is the obvious search text to use. NG42 has been entered into the  Filter Palette   Search  box, not the one in the  Assets Palette , to locate all assets that use that text in their names or descriptions.


The 781 assets have now been reduced to just 18.

Toggle the assets


If your search returns only a few assets then it may be quicker to individually toggle OFF the assets you don't want replaced. Otherwise the following method may be suitable:-

Steps:
In the Toggle List select one of the assets
Press  Ctrl  +  A  to highlight them all
 Left Click  on the Toggle icon of any one of the assets to set them all to OFF



Select the assets to be replaced.

Start with a  Left Click  on the name of the first asset to be replaced. This will also clear the highlighting on all the other assets.

If multiple assets are to be selected then:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 if all the assets are in a single block then use  Shift  +  Left Click  on the name of the last asset of the group
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 if the assets are scattered throughout the list then use  Ctrl  +  Left Click  on the name of each additional asset
 Left Click  on the Toggle icon of any one of the selected assets to set them all to ON


This  Example  continues in the next section.


3. Disable the Filter Action

         

In the  Filter Palette  select  Filter Disabled  from the Filter Actions drop down menu.

This will break the connection between the  Filter Palette  and the  Assets Palette . The  Assets Palette  will be set to show  All Content 


 Example:  Continued
Disable the Filter Action

In the  Filter Palette   Filter Action  drop down menu select the first option  Filter Disabled 


This only affects the  Assets Palette  filtered list which will be reset to display All Content.

Note: The assets shown as greyed out are installed but obsolete, disabled or otherwise unavailable for use.


This  Example  continues in the next section.


4. Identify the Replacement Asset

         
Only a single asset has to be selected from the  Assets Palette  and it must be the same type of asset as those selected for replacement.


After you have disabled the Filter Action, there is a quick way to identify the replacement asset if it is already present in your Trainz World
Steps: To quickly identify the replacement asset in your Trainz World:-
move the mouse pointer onto the object to be selected as the Replacement
hold down the  Alt  key and  Left Click  on the object

This will immediately select the replacement asset in the  Assets Palette .


 Example:  Continued
Select the replacement asset
Options: Choose one of:-
the Eyedropper method described in the Tips above. This will automatically select the asset in the filtered list, OR
In the  Assets Palette  enter an optional search term in the  Assets Palette   Search  box and then  Left Click  on the asset name in the  Assets Palette  filtered list


In this example a search term is used to find the replacement.


Perform the Bulk Replace Assets operation described in the next section to complete this  Example 


5. Bulk Replace Assets

         
Steps: To Bulk Replace Assets:-
In the  Assets Palette  filtered list  Right Click  on the replacement asset to open its menu
Select the last item,  Bulk Replace Filtered Assets 


This will open a new menu.
Selecting:-
 Everywhere in the Route  will bulk replace throughout the entire route. This is the same as in the current version of Trainz Plus.
 In Current Baseboard  will bulk replace only in the current baseboard (where the Compass Rose is located).
 In Selection  will bulk replace in the Marquee Selection Area. This option is only available if the  Marquee Tool has been used to mark the area where the bulk replacement will occur.
With the exception of unusually small replacement areas, a progress bar will be shown. For entire routes or large replacement areas the process may take a few minutes.


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Clicking the  Cancel  button will terminate the replacement process at the point shown by the position of the progress bar. So some, or many, of the replacements will have already been made.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 After termination, or after the replacement process has been completed, pressing the  Ctrl  +  Z  keys will Undo all the replacements


The Layers Palette

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This is a  Surveyor Only  palette


If the  Layers Palette  is not visible on the screen then refer to  Hiding and Showing Palettes and Windows at the top of this document


This palette is used to manage layers, both object (route and session) and effect (TurfFX, clutter, water and color) layers
It can create, rename, merge, delete, move, hide/show and lock/unlock layers and set the Active Layer
Layers Palette in S20 The  Layers Palette  will show all the layers in their groups (Effect, Route and Session) plus the Ground Height and Ground Textures special "layers". In the image on the left all the Layer Groups have been minimised (the arrowhead symbol to the left of each group name is pointing to the right).
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The  Route Layers Group , along with the Ground Height, Ground Textures and Effect Layers Group, are saved and loaded with the Route
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The  Session Layers  group, along with any Session Rules and commodity settings, is saved and loaded with the Session. A Session Layers group, but one without any stored objects and using the Session default settings, will always be present when a Route is loaded without a Session


Lock the Route Layer Group

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All the Route Layers can be locked against accidental alteration.

The Route Layers Group has a open padlock icon next to its name - shown as (unlocked).

Steps: To lock/unlock all the Route Layers:-
 Left Click  on the unlocked (open padlock) icon to lock ALL the Route Layers
The icon will change to (locked)
 Left Click  on the locked (closed padlock) icon to unlock ALL the route layers
The icon will change to (unlocked)


Open a Layer Group

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To the left of each group name is a small arrowhead pointing to the right.  Left Click  on the arrowhead to open up the group.

Layers palette with session layers open The image on the left shows that the Session Layers is open and its individual layers are now displayed. To close or minimise the group  Left Click  on the arrowhead again.

The image shows that the Session Layers contains 3 individual layers:-

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the top layer in the Session Layers group is always named session-layer. It is possible to rename this layer and move it to a new position but those actions are NOT recommended for the session-layer.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 likewise, the top layer in the Route Layers Group is always named route-layer. It is also possible to rename this layer and move it to a new position but again those actions are NOT recommended for the route-layer.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 there are two additional user created layers in the Session Layers group. They are named Track Markers and Rail Workers - layer names are chosen by the creator and do not necessarily indicate their contents or purpose
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the Rail Workers layer is highlighted with  Light Grey  background which means that it has been selected by a  Left Click  and is now the Active Layer where any newly placed assets will be added


Add a New Layer

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You cannot create new Layer Groups but you can add new layers to a existing group.
Each Layer Group has a icon next to its name.  Left Click  on the icon to add and name a new layer to that group. If you are adding a new Effect Layer then you will also have to identify the type of effect - TurfFX, Clutter, Water or (in Trainz Plus only) Color.


Renaming a Layer

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Steps: To rename a layer:-
 Right Click  on a layer name and select  Rename Layer..  from the popup menu. You cannot rename a Layer Group.
You will be asked to enter a new name for the layer.


While you are free to rename any layers (but not the Layer Group names), it is recommended that you DO NOT rename two specific layers:-

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 route-layer
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 session-layer
These layers are used to store critical objects (track and track objects in the case of the route-layer and (optionally) rolling stock in the case of the session-layer). Using these two layer names in every Trainz World can make it easier (and less confusing) to manage those assets. But this is a recommendation only.


Deleting a Layer

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Warning: Deleting a Layer will delete every object that has been assigned to that layer


Steps: To delete a layer:-
 Right Click  on a layer name and select  Delete Layer  from the popup menu. You cannot select a Layer Group name to be deleted.
You will be given a warning that you are about to delete a layer.
if you confirm the delete order then the layer and  ALL OF ITS CONTENTS  will be deleted
depending on the contents of the layer and the size of the Trainz World, the process may take some time. You will be shown a progress bar in a message window during the delete operation
 
when the message  Operation complete, layers updated successfully  appears close the message window
The deleted layer and its contents can be restored (after the delete has completed) using the  Ctrl  +  Z  keys


Moving a Layer

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Layers can be individually moved up and down within the same Layer Group or between the Route Layers Group and the Session Layers Group.


Notes:

Warning: Moving layers between the Session Layers Group and the Route Layers Group will move the contents of those layers from one Layer Group to the other. This will change where the layers and their contents are saved (in the Route or in the Session)
Warning: Layers containing Track Objects (signals, switches, buffers, track signs, etc) cannot be moved to a position that is above the layer containing the track
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 there is NO ADVANTAGE in moving a layer within the same Layer Group except if you are preparing for a layer merge operation (see  Merging a Layer below)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 layers cannot be moved into or out of the Effect Layers group
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the Ground Height and Texture layers are special "single layer" groups, not groups of layers, and cannot be moved or have other layers added to them


Steps: To move a layer:-
 Left Click and Drag  the layer name up or down to its new position. Note: You cannot move a Layer Group.

In the image on the left the Rail Workers layer is being moved up from the Session Layers Group into the Route Layers Group. This will also change where the assets in that layer are saved from the Session to the Route
release the layer in its new position.
depending on the contents of the layer and the size of the Trainz World, the process may take some time. You will be shown a progress bar in a message window during the move operation
at the conclusion, hopefully, you will be shown a message "Operation complete"
If instead you get an error message then the most likely cause will be moving a layer containing Track Objects to a position that is above the layer containing the track
close the progress message window
The move can be reversed (after it has completed) by using the  Ctrl  +  Z  keys


Notes: Moving Layers - What Could Possibly Go Wrong? 😀

Well, a great deal it seems. You may get a different message during the layer move operation.
The most common error when moving layers is, as the message above states, an invalid hierarchy (Translation: "The layers are in the wrong order"). This occurs when a layer is moved to an incorrect level for the type of objects it contains. It is Track Splines and Track Objects (e.g. signals, switches, speed signs, etc) that cause this problem.
The situation that created the error messages shown above is shown in the image below left:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 all the track splines, the  parent track  identified in the error messages, are in the route-layer
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 track objects, in this case signals but any track objects could have been used, have been placed in the Signals layer. This layer, according to the order of the layers from the top to the bottom, is one layer below the route-layer that contains the track where the signals are attached. In this position, physically below the route-layer, the Signals layer and the track objects it contains will cause no problems
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the Signals layer is being moved up to a position shown by the dashed red line. The new position, again according to the order of the layers from the top to the bottom, is one layer above the route-layer.
The final error message shown is confusing and, from a commonsense point of view, incorrect.

 Trackside objects cannot be in a layer below the layer their track is in. 
Best Advice: Ignore the word below and replace it with the word above so the message reads
 Trackside objects cannot be in a layer above the layer their track is in. 

Solutions to This Problem:

Options:
use the route-layer to hold the track splines and never move any layer containing track objects, or any layer at all to be absolutely safe, above this layer
Always keep the route-layer containing all the track at the very top of the Route Layers Group
OR
use the route-layer to hold the track splines and ALL track objects
Track objects such as Trackmarks and Triggers that are needed for a Session but not the Route can still be placed in the Session Layers group as long as the layer used remains in the Session Layers group


Merging a Layer

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A layer can be merged with the layer immediately above it


Steps: To merge two layers:-
 Right Click  on a layer name in the  Layers Palette 
select the  Merge Layer Up  option from the popup menu


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the selected layer will be merged with the layer immediately above it
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 you may need to move the layer being merged into the correct position before the merge (see  Moving a Layer above)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 depending on the contents of the layer, the process may take some time. You will be shown a progress bar in a message window during the merge operation
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the merged layers and their contents can be restored (after the merge has completed) back into two separate layers by using the  Ctrl  +  Z  keys
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 layers in the Effect Layers Group cannot be merged. In place of  Merge Layer Up  the popup menu for an Effect Layer will have an  Edit Layer  option


Hiding Layers

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Each individual layer has an Eye icon that controls the state (visible or hidden) of that layer


 Left Click  on the Eye icon to toggle its state between visible and hidden.
If the Eye icon is:-
Open then layer is visible in both Surveyor and Driver
Closed then layer is hidden in both Surveyor and Driver
Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Hiding a layer will protect its objects from being selected, deleted and moved
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 New assets can be added to a hidden layer by confirming the action in a dialogue window which will make the layer visible
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Objects can be assigned to a hidden layer using the  Info Palette 
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Hidden layers can still be deleted, renamed, moved and merged


Locking Layers

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Each individual layer has a Padlock icon that controls the state (locked or unlocked) of that layer
The Route Layers Group has a Padlock icon that controls the state (locked or unlocked) of ALL the Route Layers


 Left Click  on the Padlock icon to toggle its state between locked and unlocked
If the Padlock icon is:-
Open then layer is unlocked
Closed then layer is locked
Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Locking a layer will protect its objects from being deleted and moved
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 New assets can be added to a locked layer by confirming the action in a dialogue window which will unlock the layer
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Objects can be assigned to a locked layer using the  Info Palette 
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Locked layers can still be deleted, renamed, moved and merged


Setting the Active Layer

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The Active Layer is the layer where new objects will be automatically added when using the Placement Tool
Only Route and Session layers can be selected as the Active Layer
The active layer is shown in the palette with its name on a  Light Grey  background. The name of the current Active Layer is also shown in the Layer Palette Title Bar. In the images below the Rail Workers layer from the Session Layers Group is the current Active Layer.
 
Steps: To set a new Active Layer:-
 Left Click  on the layer name.


You can also use the  Info Palette  to set the layer occupied by a selected object as the Active Layer


Move an Object to Another Layer

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Use the  Info Palette  to move objects to another layer.
The  Info Palette  will show the layer assigned to the currently selected object. An object is selected by using the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Free Move Tool (the  S  key) or the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool (the  D  key) found in the  Tools Palette .

Info palette

Layer control

Steps: To assign a selected object to a layer:-
Switch to the  Info Palette . If this palette is not visible then refer to  Hiding and Showing Palettes and Windows at the top of this document
 Left Click  on the small arrowhead next to the layer name. This will open the layer properties for the selected object
 Left Click  the Layer drop down box to select a new layer for the object
Warning: You cannot move Track Objects (signals, switches, buffers, track signs, etc) into a layer that is above the layer that contains the track
if required,  Left Click  the Binding drop down box to select a new binding layer for the object. See the section  Assigning Objects to a Binding Layer for more information on Binding objects to layers
if required,  Left Click  the  Lock Layer  button to lock the selected layer. If the layer is already locked then this will be shown as an  Unlock Layer  button


Multiple objects from the same layer can be selected and assigned to another layer


The Scrapbook Palette

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This is a  Surveyor Only  palette


If the  Scrapbook Palette  is not visible on the screen then refer to  Hiding and Showing Palettes and Windows at the top of this document. Some  Scrapbook Palette  functions will also require the  Tool Options Palette .


This palette manages the Scrapbooks that you have created yourself, installed from other sources (such as the DLS) or came installed with Trainz. It also controls which parts of a scrapbook are pasted or painted into the Trainz World.
Notes:

Scrapbooks, when created, will contain:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Ground Heights
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Ground Textures
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Effect Layers - if present
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Selected Objects - scenery, splines, track, signals, etc
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 But  NOT Rolling Stock (Trains) 
Ground heights, textures and effect layers are always included in a scrapbook but you can control which scenery objects are added by manually selecting them or using the filter controls in the  Assets Palette 
Notes:

Scrapbooks, when painted or pasted, can contain any combinations of:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Ground Heights
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Ground Textures
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Effect Layers
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Scenery Objects (Meshes) - individual buildings, trees, signals, etc
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Scenery Splines - roads, track, fences, etc
You have options that will control which of these data categories are transferred and how they are transferred from the scrapbook into the Trainz World.


 Left Click  on the pin icon to Lock (blue pin) and Unlock (white pin) the scrapbook. Locked scrapbooks are permanent (but can still be deleted). Unlocked scrapbooks will "expire" (self delete) after 5 days
 Left Click  on the delete icon to delete the current scrapbook - most scrapbooks can be deleted (see Notes: Deleting Built-in Scrapbooks below on how to deal with the exceptions to this)
Deleting a scrapbook WILL NOT delete any objects that it has painted or pasted into the route. The scrapbook simply identifies the objects, it has no control over them after they have been added to the route.
The thumbnail of the currently displayed scrapbook and the one that will be painted or pasted into the Trainz World
Identifies the currently displayed scrapbook (the first number) and the total number of stored scrapbooks (the second number)
 Left Click  on the  <  or  >  to move forwards or backwards through the stored scrapbooks to select the scrapbook that will be added to the Trainz World
  The scrapbook name can be edited. Simply  Left Click  inside the name box to edit or replace the current name then  Left Click  on the image OR press the  Enter  key


Notes: Deleting Built-in Scrapbooks

Some scrapbooks are installed with Trainz and cannot be deleted. These scrapbooks have the label Prefab at the front of their names (you may have to scroll to the front of the name to see it). While they cannot be deleted they can be "disabled" so that they won't appear as an installed scrapbook. Unlocking them will not cause them to "expire" - after 5 days they will just become locked again.
Steps: To disable built-in scrapbooks
Open Content Manager and locate the "permanent" scrapbook or scrapbooks.
Search Tips: Name: starts with "Prefab"; Status: is Built-in; Type: is Misc
Highlight (select) the scrapbook assets individually or as a group
Open the Content menu and select the  Disable  option
You can reverse this and enable any or all of these scrapbooks at any time if you need them. When enabled they will reappear in the palette


Creating a New Scrapbook

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A new scrapbook can be created by either:-
Options:
Individually selecting one or more objects OR
Drawing a Marquee Selection Area around one or more objects and:-
Then choose one of the following:-
press  Ctrl  +  C  to copy the selection to a new scrapbook OR
press  Ctrl  +  X  to cut the selection to a new scrapbook - the object or objects will be removed from the Trainz World OR
open the Surveyor Edit Menu and select  Cut  or  Copy 
Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Rolling Stock Objects cannot be added to a Scrapbook but they can be saved as a Consist Asset in the  Assets Palette 
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Regardless of how it is created, the ground height, ground textures and, if present, effect layers under the selected objects will always be added to the scrapbook.


You don't have to use the Marquee Tool to create a new Scrapbook. You can use the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Free Move Tool or the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool to select any number of objects and then press  Ctrl  +  C . The selected objects, along with the ground height, ground textures, and any effect layers that are below them, will be copied into a new Scrapbook


When a new Scrapbook is created by a  Cut  or  Copy , it will appear in the Scrapbook palette with some basic details.
The newly created scrapbook will be given:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 a name consisting of the date and time of its creation
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 a thumbnail
The thumbnail image will be taken using the current camera POV (point of view). Move the compass position and zoom in/out to get the best possible shot of the Scrapbook objects before giving the  Cut  or  Copy  options
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 a scrapbook number (it will be inserted as №1 scrapbook)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 an expiry date which will be set 5 days after its creation - this will countdown each day until 0 when the new scrapbook will be deleted


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Scrapbooks use very little memory so there is no real limit to how many you can store in the palette but finding the one you want will be more difficult as the list grows longer
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Rolling Stock Objects cannot be added to a Scrapbook but they can be saved as a Consist Asset in the  Assets Palette 


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Most scrapbooks, old and new, can be deleted at any time by a  Left Click  on the Delete icon. See Notes: Deleting Built-in Scrapbooks in the section above for the exceptions
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Deleting a Scrapbook after it has been pasted does not delete the objects that it has added to the Trainz World


There are two changes that can be made to the new scrapbook:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Give it a name -  Left Click  inside the Name Text Box and type a new name. To set its new name  Left Click  on the image OR press the  Enter  key
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Make it permanent -  Left Click  the white Pin icon () to change it to blue. The scrapbook will no longer expire but it can still be deleted at any time
Pinned scrapbooks are always shown with a blue pin icon and the words "pinned, no expiry" displayed next to their scrapbook №


The Pinning of any scrapbook can be reversed so that it will expire in 5 days time. Simply  Left Click  the Blue pin icon to change it back to White.


Once a scrapbook has been Pinned it becomes an asset and will appear in Content Manager


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If a Pinned scrapbook is deleted from the  Scrapbook Palette  then it will also be deleted as an asset from Content Manager
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If a scrapbook asset is deleted (or disabled) in Content Manager then it will also be deleted from the  Scrapbook Palette 
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Deleting a scrapbook, from Content Manager or from the  Scrapbook Palette , WILL NOT delete any of its contents that have been painted or pasted in a Route or Session


The scrapbook asset can be saved as a CDP file and uploaded to the DLS.

You can archive your scrapbooks as CDP files to keep the number of installed scrapbooks to a minimum. If an archived scrapbook is needed then you can use the Import Content Files option in Content Manager to add it to the  Scrapbook Palette . It can be deleted from the palette later, when no longer needed.


Painting or Pasting a Scrapbook

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Scrapbooks can be Pasted into your Trainz World using the normal paste  Ctrl  +  V  keys
Scrapbooks can be Painted into your Trainz World using the Brush Tool
In both cases the contents of the scrapbook that will be pasted/painted and how they will be pasted/painted are controlled by the Filter Settings in the Scrapbook Palette


Painting a Scrapbook

         
Existing Scrapbooks can be painted into the Trainz World using the Brush Tool (see the Trainz Wiki page  How to Use the Surveyor 2.0 Tools).

When the Brush Tool  Scrapbook Data  Target is selected, a second drop down box will give a choice of two brush Actions that control how the scrapbook will be applied.
The actions are:-
Scrapbook Brush
Scrapbook Clone
Scrapbook Brush Actions:
 Scrapbook Brush  will resize the scrapbook contents to fit the  Tool Options Palette   Shape  and  Radius  settings
 Scrapbook Clone  will paint the scrapbook sized according to the  Tool Options Palette   Scale  and  Radius  settings. See Notes below


Notes:

 Scrapbook Brush  will resize the scrapbook contents to fit the selected brush shape and size.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If the brush is small then the scrapbook contents will be compressed closer together
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If the brush is large then the contents will be spaced further apart
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Every  Left Click  will paste another complete scrapbook copy
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The  Scale  setting in the  Tool Options Palette  is ignored.
 Scrapbook Clone  will paste the scrapbook sized according to the  Scale  setting (100% = original size)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If the brush is the same size as the scaled scrapbook then a single exact copy will be pasted
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If the brush is smaller than the scaled scrapbook in size then only the central part of the scrapbook will be revealed and more will be added when the brush is moved around until the "painted" area covers the same area as the scaled scrapbook. Further painting will clone or tile the scrapbook contents
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If the brush is larger than the scaled scrapbook in size then the contents will be cloned or tiled to fill the set brush radius
 
WARNING:

Take care if setting both the  Scale  and the  Radius . Using extreme values for both, such as a very large brush radius and a very small scale value, can cause performance issues (i.e. long delays) while the program attempts to scale and clone the scrapbook contents


Tool Options Palette Controls
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The active scrapbook brush options for each action are shown in the  Tool Options Palette  with a  Gold  coloured icon next to their names. Those options that have their icon greyed out will be ignored by the selected action, but they can still be edited.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Most of the data entry boxes in the  Tool Options Palette  have a Popup Menu ( Right Click  inside the box) that can be used to collect and distribute data - see the Wiki Page  How to Use the Surveyor 2.0 Palettes for more details.


 Using the Scrapbook Clone Brush 

         
When using the  Scrapbook Clone  brush its  Radius  and  Scale  settings in the  Tool Options Palette  are important.


For Example: Two trees as shown below are captured as a Scrapbook with a size of 2x1 baseboard squares.
When Using the Clone Brush Remember:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If the brush is the same size as the scaled scrapbook then a single exact copy will be painted
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If the brush is smaller than the scaled scrapbook then only the central part of the scrapbook will be painted and more will be added when the brush is moved around until the "painted" area covers the same area as the scaled scrapbook
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If the brush is larger than the scaled scrapbook in size then the contents will be cloned or tiled to fill the set brush radius
In all cases continuing to sweep with the brush will clone the scrapbook into the new areas
WARNING:

Take care if setting both the  Scale  and the  Radius . Using extreme values for both, such as a very large brush radius and a very small scale value, can cause performance issues (i.e. long delays) while the program attempts to scale and clone the scrapbook contents


The Brush Tool target is set to Scrapbook Data and its action set to Scrapbook Clone. The effects of different  Radius  and  Scale  settings in the  Tool Options Palette  are shown below.

The Scrapbook Clone brush action will normally show the scaled size and shape of the scrapbook within the brush shape itself, in this case a circle.

When the brush radius is the same as the scaled scrapbook size then a single copy of the scrapbook will be painted into the brush.

An exception will be when the scrapbook is not square, as shown, in which case some of the scrapbook may be cloned and painted in the spaces on each side of the marked scrapbook shape but this will depend on the contents of the scrapbook. In this situation it may be better to select the  Natural  brush shape in the  Tool Options Palette .

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 A single  Left Click  will paint the entire scrapbook within the brush shape.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 A  Left Click and Drag  will paint and clone the scrapbook as the mouse moves across the terrain.

Using the  Natural  brush shape


By reducing the brush radius or increasing its scale (or both) then only part of the scrapbook will fit into the brush (no scrapbook brush outline will be shown)

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 A single  Left Click  will only paint the central part of the scrapbook.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 A  Left Click and Drag  will paint and reveal more of the scrapbook as the mouse moves across the terrain.

By increasing the brush radius or reducing its scale (or both) then the scrapbook will be cloned so that several copies will be painted into the brush.
These are shown as additional scrapbook shapes within the brush area.

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 A single  Left Click  will paint multiple copies of the scrapbook within the brush shape as shown below.



By reducing the brush scale to an extreme (e.g. 1%) then the scrapbook will be cloned multiple times.

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 A single  Left Click  will fill each individual "micro-grid" inside the brush shape (shown as a "mesh pattern" in the image) with a scaled down but complete copy of the entire scrapbook.


This will almost certainly cause performance issues (long delays, "freezing") as the program attempts to both scale and clone the scrapbook. The end result is shown below.


 Scrapbook Tool Options Settings 

         
 Scrapbook Brush 
Brush options
 Scrapbook Clone 
Clone options


 Radius  the brush radius (metres) - see Notes: below
Range:  5m and above for 5m and 10m grid resolutions
0.12m and above for HD Terrain (available in Trainz Plus only)
 Sensitivity  if the  Ground Height  option has been enabled in the  Scrapbook Palette  filter settings, then this will set the rate or speed at which the ground height will change
Range:  1% = slowest to
100% = fastest
 Rotation  initial rotation angle (degrees) - see Notes: below
Range:  0° to ±360° (larger angles can be entered)
 Scale  the scrapbook scaling factor - see Notes: below
Range:  0.01% = smallest to

100% = full size to

>100% larger than full size
 Shape  brush shape
Options:   Circle  and  Square  will set the brush to the selected shape with the  Radius  setting the brush size
   Natural  will set the brush to the same shape as the Marquee that created the scrapbook, which may be rectangular. The  Radius  setting will scale the brush size
The  Height  setting has no effect on the Scrapbook. This feature is controlled by the Scrapbook Palette Filter  Ground Height  options.


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 On the right of each data entry box is a pair of Up/Down arrow controls.  Left Click and Drag  up or down on these to adjust the value in smaller increments
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Each data entry box has a drop down menu list of options.  Right Click  inside the box to open its menu list - see  Info Settings Menu above for the details


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Unlike Surveyor Classic, there is no upper limit to the brush  Radius . Brushes of hundreds of metres (even kilometres) in size are possible. However, the performance will decrease as the brush radius increases.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The  Rotation  controls the starting angle for pasting the scrapbook objects. In Surveyor Classic you could only rotate and paste in 90° increments. In S20 you can rotate and paste at any angle.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The  Ground Height  options in the Scrapbook Filters control how the terrain heights in the Scrapbook are applied
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Take care if setting both the  Scale  and the  Radius . Using extreme values for both, such as a very large brush radius and a very small scale value, can cause performance issues (i.e. long delays) while the program attempts to scale and clone the scrapbook contents


Pasting a Scrapbook

         
The current Scrapbook can be Pasted into the Trainz World at the cursor (the Compass Rose) position by either:-
Options:
pressing  Ctrl  +  V , OR
selecting  Paste  from the Context Menu of a selected object
In both cases the scrapbook contents will be pasted using the original scrapbooks size. It will be pasted inside a Marquee Selection Area that can be moved and resized. The objects that are pasted and how they are pasted is controlled by the current  Scrapbook Palette  filter settings


Setting the Scrapbook Filters

         
You will probably need to undock and resize the Scrapbook palette to make full use of its filters. Refer to  Hiding and Showing Palettes and Windows at the top of this document for undocking and resizing instructions


Steps: To Open the Scrapbook Filters
 Left Click  on the arrowhead next to the  Filters:  label below the scrapbook image to open the scrapbook filters.
These filters control which elements in the scrapbook are added to the Trainz World and how they are added.




Sample Filter Settings:-
You can vary the appearance of the scrapbook when added to a route by painting or pasting it with different filter combinations. For example:-
 Ground Height:   None  ground height data will not be pasted and the ground heights already in the target area will be used
 Ground Texture:  Overwrite  textures present in the scrapbook will replace those already in the target area
 Meshes:  Add  scenery objects in the scrapbook will be added to those already in the target area
 Splines:  Add  scenery splines in the scrapbook will be added to those already in the target area
 Effect Layers:   None  effect layers in the scrapbook will not be pasted and any already in the target area will be used
You can also add more variety when painting a Scrapbook by changing its  Tool Options Palette   Scale  and  Rotation  settings in combination with different Filter selections (as shown above)
 Scrapbook Painting/Pasting Options 
 What Data to Transfer 
    Ground Height  terrain height(s) used in the scrapbook
    Texture  textures used in the scrapbook
    Meshes  scenery objects (e.g. trees, buildings) used in the scrapbook
    Splines  spline objects used in the scrapbook
    Effect Layers  TurfFX/Clutter Effect Layers used in the scrapbook
Water and Color Effect Layers cannot be added to a scrapbook as they already cover the entire route
 How to Transfer the Data
    None  do not paint/paste this feature
    Add  add this feature to those already present
    Overwrite  use this feature to replace those already present
For the Ground Height:-
    None  do not paste/paint the scrapbook ground heights, use the existing ground heights instead
    Absolute  use the ground heights in the scrapbook to replace the existing ground heights
    Relative  use the difference between the existing ground heights and those used in the scrapbook


The Asset Preview Palette

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This is a  Surveyor Only  palette


If the Asset Preview Palette is not visible on the screen then refer to  Hiding and Showing Palettes and Windows at the top of this document.


This palette gives a rotating 3D view of an asset that has been selected in the  Assets Palette . It works with all assets except effect layers.
The Asset Preview Palette can be enlarged once it has been undocked.

The current Surveyor 2.0 version has no display or control options and lacks the "zoom" and other features found in the Preview function of Content Manager.


The Content Packages Palette

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This is a  Surveyor Only  palette


If the Content Packages Palette is not visible on the screen then refer to  Hiding and Showing Palettes and Windows at the top of this document.


This palette is mainly intended for content creators, particularly MPS (Multi Player Surveyor) content. It helps manage, prepare and upload to the MPS Server a user created "Content Package". The web site for the TCCP (Trainz Content Creation Program), which is not MPS specific, can be found at  info.trainzsimulator.com/tccp


For a more technical description of using the Content Packages Palette see the Trainz Wiki page  Content Packages


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The Content Packages Palette is intended for use by  Content Creators , particularly those creating  MPS (Multi Player Surveyor) routes . But it can be used by anyone to help manage installed packages and identify their details and contents.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Its content creation function does not support session data - it is for routes only


The palette lists all the installed Content Packages that have assets available for use. Two special packages are included in the list:-

All Installed Content which covers all offline (non-MPS) content, and
multiplayersurveyor which includes all the default content on the live MPS Server
Each package in the list can be individually:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Enabled - which means its assets will be available for use in a new user created package OR
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Disabled - which means its assets will NOT be available for use in a new user created package
The top package. All Installed Content is enabled by default but it can be disabled


Steps: To Enable a package:-
 Left Click  on the (Disabled icon) after the name of the package
To Disable a package:-
 Left Click  on the (Enabled icon) after the name of the package


Once you have enabled a package, the  Revert  button will become active. Click it to Disable all enabled packages except the All Installed Content package (which can be disabled manually).


Enabling packages in an MPS Route will prompt other users who download the Route to install the same packages


Content Package Details

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Steps: To view the details of a package:-
 Right Click  on the package name
Select the option  View Details 


Some packages will display the message

If details are available then something like the following example will be shown.

Details:
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 description
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 status e.g. Purchased (installed), Purchased (update available)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 ID code
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 version - packages that have been Uninstalled will show (not installed)


Options:

 Left Click  to uninstall the package but first read the Warning below

 Left Click  to open a Content Manager window listing the contents of this package


If you  Uninstall  a package it will still appear in the palette content package list until the palette is either Hidden or Closed. Uninstalled packages can be reinstalled later using the Content Store


Warning:

If you Uninstall a package you will also delete any Packaged assets it contains that may be needed by other assets on your system, such as routes. Packaged assets may (or may not) be found on the DLS - that is a decision made by the creator of the package. They are not Payware but come as part of an installed DLC package. Trainz has no way of knowing if a "packaged" asset it is about to delete had previously been "Installed from the DLS", and could therefore be needed elsewhere, or was only installed with the package.

Uninstalling a package can leave you with some (or many) "Missing dependency" error messages. The remedy is to use Content Manager to first perform a DBR (database repair) and then download the missing dependencies from the DLS BUT it is possible that some of the "missing dependencies" can only be found in the DLC Package you have just uninstalled.


Testing the Packages

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While you can manually select the packages to be enabled, an easier option may be to let the program perform that task.


With or without any packages enabled,  Left Click  on the icon showing 3 horizontal bars (bottom right) to open a menu.

 Automatically Enable Required Packages  attempts to automatically identify and enable the minimum number of packages required by the current route. This only affects the packages listed in the palette and nothing else
 List Assets Unsupported by Enabled Packages  this will either:-
open Content Manager with a window displaying all the assets (objects) used in the current route that are not found in the enabled packages, OR
give the preferred result as shown in the following message


Steps: To identify the assets that are required by the current route that are not supported by the enabled packages:-
Disable all packages - the  Revert  button will reset any enabled packages leaving only the top package enabled
Select the menu option  Automatically Enable Required Packages . There may be a delay of a few seconds.
Select the menu option  List Assets Unsupported by Enabled Packages 


Dealing with Unsupported Assets

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If you have manually selected and enabled the packages you want to include and have been shown a list of assets that are not supported by your selection, then you will need to identify the missing packages (if any) and add them manually.
Steps: To identify and add missing packages:-
 Left Click  on the first asset in the Content Manager window
open the Content Menu and select the option Report Containing Packages
note the ID of the package. If no ID is shown then the asset does not belong to an installed package (see option below for dealing with these assets)
repeat for each asset in the Content Manager list
Enable the identified missing packages. The IDs of all the installed packages can be found by using the steps described in  Content Package Details above
If you have used the  Automatically Enable Required Packages  option then any unsupported assets found will not belong to any installed packages. In this case you will need to create a new package using TCCP and add them to that package - see the Trainz Wiki Page at  TCCP Content Creation. If that is not a suitable option then you will need to either remove the unsupported assets from the route or replace them with supported assets.


Apply and Upload

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Once you have enabled the required packages, you need to prepare the route for uploading to the live MPS Server

Steps:
 Left Click  the  Apply  button at the bottom of the palette window.
  You may be shown an error report which will list the assets, by their kuids, that have failed a compliance test. In this case the package creation will not proceed. You will need to identify each asset listed in the report and take any necessary action, such as replacing the assets or removing them from the route.
If there is no error report then you will be shown the following message:-
Note:

If you have NOT already saved this route then it will be saved using "New Route" as its name.  Left Click   Cancel , save using your preferred route name and then return to the Content Packages Palette.

To accept the changes,  Left Click   OK 


The next step is to upload the new package to the live MPS Server.

Steps:
Open the Surveyor Sharing Menu from the Main Menu icons
Select the option  Share Route . You will receive a warning that Session Data is not supported.
To proceed  Left Click   OK 
To cancel the upload  Left Click   Cancel 
Assuming that you selected  OK  then the route will be packaged and uploaded to the live MPS Server. A successful upload will be indicated by the final message as shown below:-
A route that has been uploaded to the MPS Server will appear with a              colour band in the Surveyor Select a Route/Session window.


The Driver Control Center

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This is a  Surveyor  palette and a  Driver  window


If the Driver Control Center is not visible on the screen then choose one of:-
Options:
in Driver or Surveyor open the  Window Menu and  Left Click  on the  Driver Control Center  option
In Driver  Left Click  on the Driver Icon at the bottom left of the screen


Notes:

In Trainz Plus this palette/window has been redesigned for the Trainz Living Railroad (TLR) feature.

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 most of its features can be used without the TLR
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 it is NOT a replacement for the Driver Setup Rule in the Session Editor


This provides a full list of available drivers, their assigned trains, tasks (if any) and the tools to manage them in both Surveyor and Driver



The Drivers Palette list can be scrolled up and down to reveal more available drivers.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The driver with the current camera focus is shown on a blue background
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 In Surveyor this palette and its child windows can be minimised and resized
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 In Driver this window can be minimised but NOT resized, however its child windows can be both minimised and resized
Next to the image of each driver is:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 a thumbnail of their assigned locomotive (or No assigned location)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the assigned locomotives Object Name. This can be set in Surveyor using either the Info Palette or the Driver Properties Tool
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the current control state of the train - the next command in their Driver Command List (driver Bald shown left), Manual Control (driver Aldair), Not in a Train (driver Kenny) or Idle (driver Jane)
Above each drivers image is a Tool Bar for that driver
 Left Click  to open a drop down menu to assign this driver to:-
   Not Assigned  (driver Jane shown left) will make the driver unavailable for use but will still remain in the driver list

 Automatic Scheduler  available in Trainz Plus only this assigns control of the driver to the TLR but the Dispatch Status setting in the  Dispatch Manager Window must be Enabled
 Player Controlled  will return the driver to active duty in the driver list

 Left Click  to Delete the current driver
If a driver has been assigned to a train (drivers Adair and Bald) then  Left Click  this icon to Remove the driver from this train. See Switching Drivers below
If the icon is greyed out and cannot be selected (driver Jane) then the driver is not available for use. Drivers that are assigned to the Automatic Scheduler in Trainz Plus will also have this icon
If a driver is available for use (Player Controlled) but has NOT been assigned to a train (driver Kenny) then  Left Click  this icon to select a train to assign to this driver. See Assigning Drivers below
If the icon is greyed out and cannot be selected then the driver is not available for use
 Left Click  to view and edit the details for the current driver and train. See Driver Properties below
 Left Click  this icon to change the camera focus to this driver. The blue background identifies the driver with the current camera focus
If the icon is greyed out and cannot be selected (driver Kenny) then the driver has not been assigned to a train
Located at the bottom of the driver list (you may have to scroll down)  Left Click  to Add a New Driver. See Adding a Driver below


Adding a Driver

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New drivers can be added to the Drivers Palette


Notes:

A randomly selected driver will be automatically added to the Drivers Palette when a locomotive is added to your Trainz World - if this option has been set in the  Driver Setup Rule. The driver will be assigned to the new locomotive


Steps: To add a new driver to the Drivers Palette:-
scroll down the driver list to the bottom to reveal the Add New Driver button
 Left Click  on the button to open the Driver Selection window shown on the left
select ( Left Click  on) a driver and then  Left Click  on the tick icon
The selected driver will be added to the end of the driver list but will be not be assigned to a train


A driver can be deleted from the list at any time using the tool in the driver tool bar


Assigning Drivers

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A driver that has no currently assigned train can have one assigned to them


Steps: To assign a driver to a train:-
 Move to Destination 
You can reasign the driver by a  Left Click  on the icon to select a new train for this driver. The Drivers Palette will change to the image shown below right
If Move to Destination cannot be selected then check if the driver has been set to  Not Assigned  or  Automatic Scheduler  available in Trainz Plus only. If necessary you can change the setting to  Player Controlled  but that may affect other operations such as the TLR
Choose one of the following:-
Options:
 Left Click  on a train in your Trainz World that does not already have an assigned driver. The selected driver will then be assigned to this train
 Left Click  on the icon OR press the  Esc  key to Cancel the selection operation and return to the normal Drivers Palette
 Left Click  on the Add New Driver button to select and add a new unassigned driver to the palette as described in Adding a Driver above. Then repeat the process described from Step  1  above


Switching Drivers

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A driver that is currently assigned to a train can be reassigned to a different train or to no train


Steps: To switch a driver from one train to another:-
 Get off Train 
 Left Click  on the icon to leave the assigned train so that the driver can be assigned to another or none
Once the driver has left the train, the icon will change to a new design
 Move to Destination 
This is optional. You can reasign the driver by a  Left Click  on the icon to select a new train for this driver. The Drivers Palette will change to the image shown below right
If Move to Destination cannot be selected then check if the driver has been set to  Not Assigned  or  Automatic Scheduler  available in Trainz Plus only. If necessary you can change the setting to  Player Controlled  but that may affect other operations such as the TLR
Choose one of the following:-

Options:

 Left Click  on a train in your Trainz World that does not already have an assigned driver. The selected driver will then be assigned to this train
 Left Click  on the icon OR press the  Esc  key to Cancel the selection operation and return to the normal Drivers Palette
 Left Click  on the Add New Driver button to select and add a new unassigned driver to the palette as described in Adding a Driver above. Then continue the process described from Step  2  above

Driver Properties

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To open the Driver Properties Window:-
Options:
In Driver:-
Steps:
 Left Click  on the Driver Icon at the bottom left of the screen
select the driver from the driver list ( Left Click  on its Eye icon if it is not the driver with the focus)
 Left Click  on the View Driver Properties Tool for that driver
In Driver and Surveyor:-
Steps:
Open the  Window Menu and select  Driver Control Center 
select the driver from the driver list ( Left Click  on its Eye icon if it is not the driver with the focus)
 Left Click  on the View Driver Properties Tool for that driver


 In Surveyor and Driver 

         
Notes: Surveyor or Driver

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 In Driver the data displayed in the Driver Properties Window is dynamic. It will change as consists move around the route loading and unloading products and obeying commands
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 In Surveyor the data displayed in the Driver Properties Window is static and will show the situation that exists at the start (if you loaded the session directly into Surveyor - see point below) or at the instant when you switched, via the  UDS, from Driver to Surveyor
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If you opened the session directly into Surveyor before using Driver then no driver names will be assigned to any of the trains (this is done by the Driver Setup Rule which runs in Driver). Locomotives, without driver names, will be shown labelled as "Consist nn". Once Driver has been started and you use the  UDS to switch to Surveyor then the names of all the assigned drivers will be shown.


After selecting the View Driver Properties Tool, the following Properties window will open


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  Map 
This shows the location of the driver in the route. It is "zoomable".
Steps: To Zoom the Map In/Out:-
Move the mouse pointer onto the map area
Rotate the mouse  Scroll Wheel  forward to Zoom In and back to Zoom Out
The map will always remain centered on the selected driver


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  Command Status 
This shows the command queue for this driver. If the Player Assignment for the driver has been set to the Automatic Scheduler in Trainz Plus only then the driver commands will be added by the TLR (Trainz Living Railroad)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 For drivers under Player Control you can add, edit and delete driver commands. The Add Command icon will be shown (indicated by the arrow in the image below) and the driver commands can be edited
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 For drivers under the control of the TLR no Add Command icon will be shown and the commands cannot be edited
  Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127


 Left Click  on the i button for a brief description of the options in each section


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  Activity Log 
This shows the event history for this driver. The displayed list can be filtered using the same methods described above at  Dispatch Filters


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  Driver Settings 
These options set how this driver will be controlled
Each Driver Setting has a sub menu as shown in the image below.  Left Click  on the down arrowhead of a setting to open its sub menu


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Driver Settings Menu Options
 Driver Camera View: 
    Left Click  on this icon to move the camera POV (Point of View) to this driver
 Driver Location: 
   Move to Train  The player takes control of this train. Only selectable if the driver is not assigned to the Automatic Scheduler in Trainz Plus only
   Get off Train  The player releases control of this train. Only selectable if the driver is not assigned to the Automatic Scheduler in Trainz Plus only
   Show <name_of_loco (Consist nn)>  opens the dialogue window for this locomotive
 Player Assignment: 
   Not Assigned  no driver will be assigned to this train. In Trainz Plus this will cancel the Automatic Scheduler and remove the train from the TLR
   Automatic Scheduler  in Trainz Plus only train will be under the control of the TLR (Trainz Living Railroad)
   Player Controlled  train will be available for control by the player either manually or by using AI driver commands. In Trainz Plus this will cancel the Automatic Scheduler and remove the train from the TLR
 Train Classification:  These options control the running lights displayed on the leading locomotive if that locomotive has been configured correctly
   Timetabled Train (Off)  sets the running lights for a normal scheduled train service
   Extra Train (White)  sets the running lights to indicate that this is an additional (not regularly scheduled) train service
   Train with following section (Green)  sets the running lights to indicate that this service has an additional (or "second division") service following. That following service should be set to show the Extra Train running lights
 Dispatch Status:  available in Trainz Plus only
In Trainz Plus the  Dispatch Manager   Dispatch Status  setting must be Enabled for these options to be available. See  Dispatch Manager for more details
   Claim Task  this will cancel the Automatic Scheduler if it has been set, and you, the player, will be given control of the train. Any driver commands in the Command Status will be cleared.
If the current driver has already been Claimed then  Assign to Automatic Scheduler  will appear instead of the  Claim Task  option. Selecting Assign to Automatic Scheduler will return the driver to the TLR
   Pause Task  the current TLR tasks for this driver will be paused and the train will be halted. No other drivers will be affected.
The Pause Task option will not appear if the Claim Task option has been selected.
If the current driver has been put on Pause then  Resume Task  will appear instead of the  Pause Task  option. Selecting Resume Task will return the driver to the TLR to continue its normal operations
   Cancel Task  the current driver commands in the Command Status will be terminated. The TLR will then allocate new tasks to this driver
   Show <driver_name>  not selectable because you are already in the Driver Properties Window
   Show <industry_name_1>  this will open the Industry Manager window for the industry currently being serviced (i.e. where the train is loading/unloading) or, if the train is moving towards its next industry task, the industry that the driver has just departed - see  Manage Industries for more information
   Show <industry_name_2>  this will open the Industry Manager window for the next industry to be serviced by the train (i.e. its destination) - see  Manage Industries for more information
   Show Dispatch Manager  if you have closed the Dispatch Manager window, or minimised it to free up screen space, then this will return it to the screen


 In Driver 

         
Available in Trainz Plus only When used in Driver Mode a coloured line will appear above the track showing the path, or possible paths, when the next command in the Command Status queue is a movement command, such as Drive To..., Navigate To... or Couple To.... The path lines will not be shown when these commands are not being executed. The colour of the path lines are Blue, Green, Orange and Red.
Notes: Path Colours:-

These colours identify the type of service and are a "Work In Progress". They may change in future releases
   Locomotive only
   Passenger (not yet implemented)
   Freight
   Active Path (for the selected driver)


 Left Click  on the  Close  button to close the window and return to the Drivers Palette or Driver Control Center.


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The signals and switches along the path may not be correctly set until the train approaches and activates them
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The path options are controlled from the Main Display Menu, as shown below, and are independent of the Driver Properties window


Driver Location

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This allows you to move the driver to a new train and to view/edit the details of their current train


Steps: To edit the driver location:-
 Left Click  on the white Down Arrowhead following the name of the assigned locomotive
select an option from the drop down menu


Choose one of the following:-
Options:
 Move to Train...  performs the same task as shown in Switching Drivers above. This option will not be available if the Player Assignment has been set to  Automatic Sheduler  (available in Trainz Plus only), OR
 Get off Train  the driver assignment to this train will be terminated. This option will not be available if the Player Assignment has been set to  Automatic Sheduler  (available in Trainz Plus only), OR
 Show <name of loco>  this will open a new Properties window showing details of the assigned train. Some of those details can be edited. See Train Properties below


 Left Click  on the  Close  button to close the window and return to the Drivers Palette.


 Train Properties 

         
The Show <name of loco> option will open the Train Properties window


There are a number of control and display options built into this window.
Train Priority:
 Left Click  the white down arrowhead next to the label Priority and select a priority value  1 ,  2  or  3  to assign to this train
Classification:
 Left Click  the white down arrowhead and select a running classification for this train
Driver:
 Left Click  the white down arrowhead just below the Driver Image and select an option

 Show Driver <Name of Driver>  will re-open the Train Properties window if it had been closed or minimised

 Move to Train...  and  Get off Train  are the same as described above


 Left Click  on the  Close  button to close the window and return to the Driver Properties window.


 Script Properties 

         
Steps: To display the legacy script properties of the locomotive:-
 Left Click  on the window icon to open the Script Properties window
 Left Click  the button to close the window


You can edit the Script Properties of a locomotive.


Steps: To edit the Script Properties:-
 Left Click  on the  Enable Editing  button
All the script controlled properties of that particular locomotive, as shown left, can be opened ( Left Click  on the link) and edited
To Save your edits  Left Click  on the  Save Changes  button, OR
To Cancel your edits  Left Click  on the  Cancel  button


Player Assignment

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This allows you to set the driver control assignment


Steps: To change a driver assignment:-
 Left Click  on the white Down Arrowhead following the name of the player
select an option from the drop down menu


Choose one of the following:-
Options:
 Not Assigned  makes the driver unavailable but keeps them in the driver list, OR
 Automatic Scheduler  available in Trainz Plus only this assigns control of the driver to the TLR but the Living Railroad Dispatch setting must be Enabled in the  Dispatch Manager Window, OR
 Player Controlled  returns the driver to active duty in the driver list


 Left Click  on the  Close  button to close the window and return to the Drivers Palette.


Command Status

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The Command Status displays the list of driver commands waiting for execution by the selected driver
New driver commands can be added and existing commands removed


Two sample driver command lists
For a driver under AI control
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The Add Command icon is shown (circled in red in the image above) at the end of the command list
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 New commands can be added, existing commands can be deleted or edited
For a driver under Player Control
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The Add Command icon will be present without any commands
 
For a driver under control of the TLR Automatic Scheduler available in Trainz Plus only
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 There is no Add Command icon
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 New driver commands cannot be added, existing commands cannot be deleted or edited
Steps: To add a command to the driver command list:-
 Left Click  on the Command Point identified by the red circle in the image above left and the red arrow in the image left
select the command from the pop up menu. Many of the commands will need you to enter data (e.g. the name of the destination)
The commands shown in the pop up menu are set by the  Driver Command Rule in the  Session Editor
repeat as needed for each new command


Steps: To remove a command from the driver command list:-
 Left Click and Drag  the command to be removed out of the Command Status area and release the mouse button


The changes you make to the Command Status list will also be made in the Driver Command Bar at the bottom right of the screen


 Left Click  on the  Close  button to close the window and return to the Drivers Palette.


Activity Log

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This allows you to monitor the activity and progress of a driver


This gives a detailed list of every operation started and completed by the selected driver. In the example shown on the left this includes gaining and releasing "permits" (access or permission) for each junction switch along the drivers path.

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the display area has a vertical scroll bar on the right for longer reports
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  Left Click  on the coloured dots to toggle them on/off and filter the log entries by message type
Grey ON shows general messages: Grey OFF hides general messages
Yellow ON shows warnings: Yellow OFF hides warnings
Red ON shows error messages: Red OFF hides error messages
Green ON shows "task completed" messages: Green OFF hides "task completed" messages
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  Left Click  in the  Search  text box to enter a text string to filter the log entries


 Left Click  on the  Close  button to close the window and return to the Drivers Palette.


The Dispatch Manager Window

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This is a  Surveyor  window and a  Driver  window  This window is only available in Trainz Plus 


Dispatch Manager is a tool that gives you access to Drivers, Consists and Industries for assigning and monitoring product pickup and delivery tasks
Dispatch Manager will work with all drivers but is best used with those that have been assigned to the Automatic Scheduler placing them under the control of the TLR (Trainz Living Railroad) and drivers under AI control that are servicing (loading/unloading at) industries


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The Dispatch Manager:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 is only available in Trainz Plus
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 is a Window in Surveyor Classic, Surveyor 2.0 and in Driver so it cannot be docked to other palettes
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 can be resized, moved around the screen and minimised


Steps: To Open the Dispatch Manager in Surveyor or Driver:-
Open the Tools Menu
Select the option  Dispatch Manager 
Surveyor
Driver


The Dispatch Manager window will display a list of all the
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 industries and their current status - loading, unloading, waiting pickup, etc
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 powered consists (i.e. with a loco attached) and their status - driver name, load, destination (or idle), delivering or collecting, etc
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 consists (i.e. with no loco attached) and their status - available for dispatch or not
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 drivers and their status - available for dispatch or not assigned
When first displayed the window will default to showing all available consists, drivers and industries, as shown below.
Dispatch Manager will allow you to perform tasks, both in Surveyor and Driver, to:
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 locate rolling stock for a particular product
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 claim a task (take control of a particular consist) to act as the driver
Notes: Surveyor or Driver

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 In Driver the data display is dynamic. It will change as consists move around the route loading and unloading products and obeying commands
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 In Surveyor the data display is static and will show the situation at the start (if you loaded the session directly into Surveyor - see point below) or at the instant when you switched, via the  UDS, from Driver to Surveyor
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If you open Dispatch Manager in Surveyor before using Driver then no drivers will be assigned to any of the locomotives (this is done by the Driver Setup Rule which runs in Driver). Locomotives, without driver names, will be shown labelled as "Consist nn". Once Driver has been started then you can use the  UDS to switch to Surveyor and the names of all the assigned drivers will be shown.



 Left Click  on the i button for a brief description of the options in each section


Dispatch Settings

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 Dispatch Status 

         
The Dispatch Status setting enables/disables the control of Dispatch Manager over ALL consists and industries


Steps: To Set the Dispatch Status:-
 Left Click  on the down arrowhead next to the current status setting
Select a new status setting from the options listed in the drop down list (see descriptions below)


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Dispatch Status Menu Options
 Enabled  this is the default setting. Selecting Enabled will allow all consists, powered or not, to be accessable in Dispatch Manager
 Disabled  selecting Disabled will not stop the running of consists under AI control or the TLR (Trainz Living Railroad) but they will no longer be under the control of the Dispatch Manager (but they can later be Enabled)
 Clear Cached Track Paths  will clear the memory cache of all stored paths for all drivers in Dispatch Manager. The memory cache will then be rebuilt from the current driver commands. This option would be chosen if there is a problem with the cached track paths or you have edited some of the driver commands and the cache needs to be updated. The actual commands assigned to the drivers and the AI operations will not be affected. Selecting this option will produce a warning about the possible time delay needed to rebuild the cache. This option must be confirmed before it will be executed


 Restart Stuck AI 

         
This setting enables/disables the ability of the AI to find an alternative path for a consist that is currently unable to proceed to its destination


Steps: To Set the AI Restart Status:-
 Left Click  on the down arrowhead next to the current status setting
Select a new setting from the options listed in the drop down list (see descriptions below)


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Stuck AI Menu Options
 Enabled  this is the default setting. Selecting Enabled will allow AI to attempt to find a solution for a consist that is unable to proceed to its destination
 Disabled  selecting Disabled will prevent the AI attempting to find a solution for a consist that is unable to proceed to its destination. This will allow you to take manual control of the consist to solve the problem yourself. The Dispatch Manager display will indicate which consists are "stuck" and need assistance


Dispatch Controls

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The Dispatch Controls provide you with:-
data on what is happening with your consists, both powered (under TLR or AI control) and unpowered (no loco attached)
data on what is happening with your industries (loads waiting and/or delivered)
the ability to override the TLR/AI and take complete manual control of any driver
the ability to edit the product loads of any rolling stock object
the ability to edit the product levels produced and consumed of any industry


Dispatch Filters

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Filters built into the Dispatch Manager allow the list of displayed entries to be reduced to those that interest you

There are some basic filter options available to reduce the quantity of data displayed.

in the  Search  box enter the name of a driver (e.g. Ami), a location (e.g. Richmond), an industry (e.g. Tipple), a product (e.g. Coal) or a consist (e.g. Consist 29). UPPER/lower case is not important
the coloured dots will filter the types of messages shown in the display.  Left Click  on a coloured dot to toggle on/off each message type
Grey ON shows player activity messages (e.g. player <name> moved to loco <name>): Grey OFF hides them
Yellow ON shows caution warnings (e.g. <driver_name> has stopped for a red signal (Signal <name/number>)): Yellow OFF hides them
Red ON shows Stuck and other problem messages: Red OFF hides them
Green ON shows Task proceeding messages (e.g. <driver_name> is delivering coal at <Industry_name>): Green OFF hides them
For example: Turning OFF all the coloured dots except could produce the following display
the display can be filtered by its data categories.  Left Click  on the down arrowhead next to the title Item (All) to reveal the different data categories
 Left Click  on a category name (e.g. Industries) to filter the display using that category
the above filter options can be combined. Some examples:
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 To display all coal industries type Coal in the search box and select the category Industries - this will exclude consists carrying coal as a product
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 To display all drivers hauling lumber type Lumber in the search box and select the category Drivers


Item Status

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The Status column of the display gives you access to more information about each item in the display as well as editing and control tools
Each item in the display has a sub menu that will give you access to additional information and control options.
Steps: To Open an Item Status Sub Menu:-
 Left Click  on the down arrowhead at the end of the Status description of the required item. The options shown in a sub menu will depend on the type of item selected and if it has any active tasks


Example 1: The driver Levi has active driver commands to execute

When the sub menu is opened it will have a set of options as shown in the image below. These options will vary between specific examples


Example 2: Consist 147 does not have a loco or a driver and, as a result, has not yet been assigned to a task by the Dispatcher

When the sub menu is opened it will have a set of options as shown in the image below.

 
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Item Status Menu Options
 Claim Task  this will cancel the Automatic Scheduler if it has been set, and you, the player, will be given control of the train. Any driver commands in the Command Status will be cleared.
If the current driver has already been Claimed then  Assign to Automatic Scheduler  will appear instead of the  Claim Task  option. Selecting Assign to Automatic Scheduler will return the driver to the TLR
 Pause Task  the current TLR tasks for this driver will be paused and the train will be halted. No other drivers will be affected
The Pause Task option will not appear if the Claim Task option has been selected.
If the current driver has been put on Pause then  Resume Task  will appear instead of the  Pause Task  option. Selecting Resume Task will return the driver to the TLR to continue its normal operations
 Cancel Task  the current driver commands in the Command Status will be terminated. The TLR will then allocate new tasks to this driver
 Show <driver_name>  this will open the Driver Manager window - see  Manage Drivers for more information
 Show <industry_name_1>  this will open the Industry Manager window for the industry currently being serviced (i.e. where the train is loading/unloading) or, if the train is moving towards its next industry task, then it will show the industry that the driver has just departed - see  Manage Industries for more information
 Show <industry_name_2>  this will open the Industry Manager window for the next industry to be serviced by the train (i.e. its destination) - see  Manage Industries for more information
 Show Consist <number>  this will open the Consist Manager window for the first wagon of the consist - see  Configure Consists for more information


Managing Drivers

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Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Managing Drivers is best performed using the Driver Control Center palette/window described at  Driver Control Center.


Managing Industries

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Industries are scenery objects that can load and/or unload products into/from consists
Not all scenery objects are Industries


Not all objects placed in a route or assets installed in Trainz will be industries that can load and unload commodities (products).
Steps: To Identify Industry Enabled Assets and Objects:-
In Surveyor - In the  Assets Palette 
In the  Assets Palette  select the asset to be used - you can enter text in the Search Box (e.g. Coal) or use other search tools to narrow the list of assets. If the selected asset is Industry Enabled then its icon in the filtered list will resemble a factory
In Surveyor - In the Route
Select the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Free Move Tool or the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool and  Left Click  on an object in the scene. If the selected object is Industry Enabled then its Context Icon will resemble a factory
All industry enabled objects will have track attached to them. In some cases the industry will consist of track alone with no attached structures. In other cases the object may be invisible but it will have visible attachment points for normal track
For additional confirmation, open its Context Menu ( Left Click  on the icon or press the  T  key). The last selectable option in the menu will be  Edit Details 
In Content Manager
In Content Manager set the Search Filter to Installed to locate industry assets that are already installed, or to Download Station to find those that have not been installed. You can enter text in the Search Box (e.g. Coal) to narrow down the asset list. If an asset is Industry Enabled then it will have a small industry icon at the start of its name



You can open the Industry Properties Window of a selected industry by one of two methods depending on your Trainz version and starting point
from Surveyor using Trainz Plus or TRS22PE from Surveyor or Driver using Trainz Plus
Steps: To Open the Properties Window of an industry enabled object from Surveyor:-
Use the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Free Move Tool to  Left Click  on the industry object
either press the  T  key or  Left Click  on its Context Icon
select the  Edit Details  option


If the  Edit Details  option is greyed out and cannot be selected then the object is NOT an industry - it cannot load or unload products
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127
Steps: To Open the Properties Window of a industry enabled object from  Dispatch Manager (available in Trainz Plus only) in either Surveyor or Driver:-
Open the Tools Menu from the Surveyor/Driver Main Menu bar and select the Dispatch Manager option from the drop down menu
from the Dispatch Manager window identify the industry to be edited
Filter the items displayed using the option Industries. Only those scenery objects that are able to load/unload products will be listed
 Left Click  on the down Arrowhead icon of a product from the selected industry in the Status column

(e.g. )

From the drop down menu select the  Show <name_of_industry>  option to open the Industry Properties Window
If you have opened the Dispatch Manager and Industry Properties Windows from Driver then  Left Click  on the  Enable Editing  button at the bottom of the Industry Properties Window


Four of several possible Industry Properties Windows are shown below
Legacy Industry View - Industry Processes and/or Commodity Levels not set but Legacy View window with controls is present. See  Legacy Industries below for instructions on configuring this industry
 
 
Updated Industry View - Industry Processes and Commodity Levels set for at least one product. See  Preload an Industry below for instructions on changing the configurion of this industry
 
 
Updated Passenger Industry View - Passenger Platforms properties set and additional legacy configuration options may be present. See  Preload an Industry below for instructions on changing the configurion of this industry
 
 
"Probably Not an Industry View" - No Industry Processes and Commodity Levels present, nothing in the Legacy View-Details Window. See  Legacy Industries below for information on diagnosing this industry
 


Configuring an Industry

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Most industries have few, if any, settings apart from product levels that can be edited


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 In almost all industries the only non-product property that can be edited is the industry name
Steps: To Edit the Name of an Industry Object:-
Select the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Free Move Tool or the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool and  Left Click  on an object in the scene
Open the  Info Palette 
Edit or type the name in the  Name  text entry box. See  Info Palette for the details
press the  Enter  key


Preload an Industry

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An industry can be preloaded with a product, or multiple products, that were specified when the industry was created
Many industries are "locked" in that only one or a few set products will be allowed


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 There are so many different types of industries and products available, and many variations of each, that it is impossible to cover them all in this document. A few of the more common possibilities are shown here


If there is nothing labelled Commodity Levels and Industry Processes in the selected objects properties then it may not be an industry or it may be a Legacy Industry. Check the section  Legacy Industries below


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127
The  Commodity Levels  section sets the initial or starting quantity of each product handled by that industry. After the session starts that commodity level will increase or decrease over time to new levels controlled by:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the Production of that commodity by the industry
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the Consumption of that commodity by the industry
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 new deliveries of that commodity by consists
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 pickups of that commodity by consists
The  Industry Processes  section sets the Production and Consumption of each product handled by that industry
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the Produces setting controls the Production Rate of that commodity by the industry
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the Consumes setting controls the Consumption Rate of that commodity by the industry
The term Rate refers how much of the commodity is produced or consumed during a set time period. This period may be fixed by the industry asset and cannot be changed. However, many industry assets will allow you to set the time period in the Legacy Settings for the industry (if available). See the Duration control in Step 3: Configure the Processes Tab in the industry example at  Legacy Industries below


 Example 1:  Single Product Industry - Input or Output Only
Typical Uses: Mines, locomotive coal and water towers, power stations


To create an industry that will "forever" produce or consume an endless supply of a product:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 For  Endless Production  set:-
Commodity Level for that product to 100%
Industry Process - Produces for that product to 100%
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 For  Endless Consumption  set:-
Commodity Level for that product to 0%
Industry Process - Consumes for that product to 100%
 Commodity Levels 
Figures are those in the example shown in the image on the left
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The product name and icon - Coal
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The quantity of the product currently stored (500000 units) and the maximum storage level (1000000 units)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The process used by this product (Output)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 An adjustable bar graph showing the above figures as a percentage (50%)
 Industry Processes 
Figures are those in the example shown in the image on the left
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Green Arrow leading into the product icon plus the words "Output" and "Produces" indicates a Production Process
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The quantity of the product produced every 30 seconds (500 units)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 An adjustable bar graph showing the above figure as a percentage (<1%)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The time (500 minutes) needed to fill the available storage at the set production rate
The length of the green bar is set by applying the percentage figure to the total width of the bar graph space, not the light grey bar behind it. The length of the green bar, but not its percentage figure, will change as the window is resized


Steps: To Alter the Stored Product Quantity:-
move the mouse pointer into the light grey area at the end of the green bar and  Left Click and Drag  it Left or Right to the required position. To set the Product Quantity to zero drag the bar to the extreme left
The figures showing the quantity stored and the time needed to fill (or empty) the storage space will be updated as the end of the bar is moved

Steps: To Alter the Production Rate:-
move the mouse pointer into light grey area at the end of the green bar and  Left Click and Drag  it Left or Right to the required position. To set the Production Rate to zero drag the bar to the extreme left. The green bar in this example is already close to the extreme left because the initial production rate (500 units/30 secs) is quite small
The figures showing the time needed to fill the remaining storage space and the production rate will be updated as the end of the bar is moved


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Setting the Commodity Level of a product to zero will force the industry to rely on its Production Rate and on any deliveries to maintain a supply of that product. The commodity could be quickly emptied as each consist comes in to be loaded
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Setting the Production Rate of a product to zero will force the industry to rely on the Commodity Level that it has in storage and on any deliveries. If the commodity reaches zero when no more product will be available for loading
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Setting the Consumption Rate of a product to zero will stop all deliveries to the industry after its Commodity Level reaches its maximum level. It will then rely on the product being removed (loaded into empty consists) before it will accept any further deliveries


 Example 2:  Two Product Industry - Input and Output
Typical Uses: Timber mill, mineral processing, factory
 Commodity Levels 
Figures in are those in the example shown in the image on the left
Product 1
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Name and icon - 62ft Log Load
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The quantity of the product currently stored (2 units) and the maximum storage level (20 units)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The process used by this product (Input)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 An adjustable bar graph showing the above figures as a percentage (10%)
Product 2
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Name and icon - YZ Lumber Load 12ft (SDS) Lumber
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The quantity of the product currently stored (202 units) and the maximum storage level (256 units)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The process used by this product (Output)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 An adjustable bar graph showing the above figures as a percentage (78%)
 Industry Processes 
Figures in are those in the example shown in the image above
Product 2 - YZ Lumber Load (the products will not always be in the same order as above)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Green Arrow leading into the product icon plus the words "Output" and "Produces" indicates a Production Process
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The quantity of the product produced every 30 seconds (5 units)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 An adjustable bar graph showing the above figure as a percentage (1%)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The time (5 minutes) needed to fill the available storage at the set production rate
Product 1 - 62ft Log Load
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Green Arrow leaving the product icon plus the words "Input" and "Consumes" indicates a Consumption Process
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The quantity of the product consumed every 30 seconds (1 unit)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 An adjustable bar graph showing the above figure as a percentage (5%)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The time (1 minute) needed to empty the available storage at the set consumption rate
Notes:

The Commodity Level of a product at any time depends on its starting level, its Consumption Rate, its Production Rate and any deliveries or pickups of that product made by consists.

Each product is completely independent of other (different) products. The commodity level, production or consumption rate of one product does not depend on the commodity level, production or consumption rate of another.

The exception to this is the Session Rule (<kuid:-25:1223> Power Station Rule) that links the Commodity Level of coal at one industry (a power station) with the production rate of products at a list different industries (e.g. factories).


 Example 3:  Two Product Holding Industry - Dual Input and Output
Typical Uses: Stockyards, warehouses, container depots
 Commodity Levels 
Figures are those in the example shown in the image above
Product 1
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Name and icon - Bull Hereford 01a load
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The quantity of the product currently stored (50 units) and the maximum storage level (100 units)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The process used by this product (Input and Output)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 An adjustable bar graph showing the above figures as a percentage (50%)
Product 2
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Name and icon - Merino Sheep Load
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The quantity of the product currently stored (50 units) and the maximum storage level (100 units)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The process used by this product (Input and Output)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 An adjustable bar graph showing the above figures as a percentage (50%)
To create an industry that will "forever" produce AND consume an endless supply of the same product or products, set the:-
starting Commodity Level for each product to 50% or 100% of the maximum possible
Industry Process - Produces for each product to about half the Commodity Level for that product (e.g. 25% or 50%)
Industry Process - Consumes for each product to about half the Commodity Level for that product
Setting the Commodity Level value for a product at 100% may mean that a delivery made within the first set Duration period (e.g. the first 30 seconds) may not unload (see  Legacy Industries below)


 Industry Processes 
Figures are those in the example shown in the image above
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Product 1 and Product 2 both appear on both sides of the Green Arrow plus the term "Input/Output", and the words "consumes" and "produces", all indicating that both are Production and Consumption Processes
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The quantity of each product produced and consumed every 30 seconds
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 An adjustable bar graph showing a figure (25%) of unknown meaning
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The message line  Bull Hereford 01a load will run out in less than 1 minute  indicates the time needed for the available product to be emptied at the set consumption rate
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 There is an Arrowhead icon at the start of the above line. A  Left Click  on the arrowhead will reveal the following data.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Both of the Blue bars (Consumption Rates) and both the Green bars (Production Rates) can be adjusted


 Example 4:  Two Track Passenger Station
Typical Uses: Passenger Station
 Passenger Platforms 
Platform 1
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Arriving Passenger Behaviour  Left Click  on the Double Arrowhead to reveal the options
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Peak Departing Passenger Time  Left Click  on the Double Arrowhead to reveal the options
This sets the time(s) at which the platform will have the most number of waiting passengers
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Peak Departing Passengers (120)  Left Click  in the text box and enter the number of passengers that would be boarding during peak time(s) as set above
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Initial Number of Passengers (10)  Left Click  in the text box and enter the starting number of passengers that will be waiting on the platform
Platform 2
The same sequence is repeated for each platform


Notes:

To automatically load and unload passenger consists at station platforms use the normal Load and Unload driver commands (as you would for loading/unloading cattle) but with the following differences:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Load will firstly unload passengers according to the option selected in the platform Arriving Passenger Behaviour (e.g. 25% of passengers on board will unload using the Standard setting), and then load any waiting passengers upto the limit of each car
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Unload will unload only using the selected option, it will not load any waiting passengers
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 To empty a passenger consist at a terminal station use the Unload command and set the Arriving Passenger Behaviour option of the platform to Terminus (100% Disembark)


Legacy Industries

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Legacy Industries are those that were created for older versions of Trainz
Many legacy industry assets will work with the Industry Properties Window but, in general, the lower the Asset Build Number of an industry asset (i.e. the older the Trainz version it was designed for) the less likely it is that it will work correctly or at all
Legacy industry assets that do not work within the Industry Properties Window can sometimes be accessed and controlled through the Script Properties section of the window


Often the only way to discover if an "older" or Legacy Industry asset will work in the Industry Properties Window, and in the TLR (available in Trainz Plus only), is to open its Industry Properties Window and see what appears.

If the Industry Properties Window appears with the Commodity Levels and Industry Processes sections, both with products as shown in Examples 1 to 3 in the section above, then the industry is compatible with the new interface and with the TLR.

However, if there are sections missing from the Industry Properties Window, then that is an indication that the industry may not be compatible.


Symptoms and Diagnosis


No  Commodity Levels  section

No  Industry Processes  section

This object is most likely a scenery asset that has been mis-labelled as an industry object. Another clue is that the object may not have any attached track, visible or invisible, but having an attached track is not a guarantee that it is an Industry object
  A common example of this situation is when a scenery object has been created with the kind tag in its config.txt file set to "Industry" most likely because the object represents a factory, mine or other industrial structure but none of the special tags required for a working industry have been added. This type of error is more common in assets created for early versions of Trainz, usually because the asset creator assumed that the kind tag was descriptive only (i.e. the asset looked like an industry)


No  Commodity Levels  section

An  Industry Processes  section containing a process that is disabled
If you attempt to drag the Green processes bar to the right it will instantly "snap back" when released

Most likely the product name and quantity tags in the objects config.txt file are missing or have been incorrectly written


A  Commodity Levels  section present with at least one Product

No  Industry Processes  section
You may be able to drag out and set the Green commodity bar but it has no effect on the industry.

Most likely the product process tags in the objects config.txt file are missing or have been incorrectly written


In the legacy examples shown above in and it may be possible for the objects to work as industries. The first step is to check the contents of the Script Properties section of the Industry Properties Window


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If the Script Properties section is empty, apart from the title Display Legacy View-Details Window, then it is very unlikely that this object will work correctly as an industry.


Treatment


If the Script Properties section contains the legacy (TRS19 and earlier) Industry Properties Window, like the examples shown below, then it is likely (but not 100% certain) that this object will work as an industry
Other interface designs and colour schemes are possible
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127
Steps: To add Products and Processes to a Legacy Industry Asset:-
Fill out or edit as many of the industry details (inputs, outputs, rates, tracks, etc) as required. In the example shown above left  Left Click  on each category tab (e.g. Queues, Tracks, etc) to reveal its data. For example:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127


 Example: Configuring an Industry 
This example will configure a legacy industry as a storage and distribution facility that inputs and outputs the same two products
Step 1: Configure the Queues Tab
You can set the maximum quantity of products allowed in the queue by a  Left Click  on the Size: setting.

To Add a Product:
 Left Click  on the + button to add a product to a queue. You can add several products (the maximum number will depend on the industry) to the same queue or, as shown in the image on the left, add each product to a separate queue (again the number of queues will depend on the industry).

To Edit a Product:
 Left Click  on its icon

You can set the maximum load for this product in the queue by a  Left Click  on the underlined quantity figure. The units used (units/tonnes/litres) are set in the Products tab. You can delete this product from the queue by a  Left Click  on the X button


If, at any stage, you receive an error message (e.g. a Script Error), or you cannot open a specific section or option, then ignore it and move on to the next data item to be entered or edited


Step 2: Configure the Tracks Tab
 Left Click  on the + button to add each product identified in Step 1 above.


For each product set the load/unload operation to be used by a series of  Left Clicks  on the Mode: setting. Each click will cycle through the options Load into vehicle and Unload from vehicle, Load into vehicle and Unload from vehicle
If the same product is in more than one queue (as set in the Queues tab) then you can select the queue to be used by a  Left Click  on the Queue: settings.

You can delete this product from the Tracks tab by a  Left Click  on the X button.


Step 3: Configure the Processes Tab
To Add Products:

 Left Click  on the FIRST + button to add each Input (Unload from vehicle) product identified in Step 2 above.
 Left Click  on the SECOND + button to add each Output (Load into vehicle) product identified in Step 2 above.
Where a product is both an Input and an Output (Load into vehicle and Unload from vehicle) as shown in the image on the left, then add it to both + buttons.
To Set the Duration Time:

You can set the delay cycle (in seconds) for consumption and production operations by a  Left Click  on the Duration: setting. For example: if a commodity starts at a level of 50 tonnes and is set to consume 10 tonnes every 30 secs and produce 5 tonnes every 30 secs then, after the first 30 secs it will have 45 tonnes of the product left (50 - 10 + 5), after 1 minute it will have 40 tonnes left, and so on
To Set the Production/Consumption Rates:

A  Left Click  on a product icon will open its Production or Consumption window, depending on which side of the arrow it is located. This will allow you to edit how much of this product will be consumed or produced during the set Duration period. If you have used the coloured bars to set the Production and/or Consumption values then those figures will appear in this window.

You can delete this product from the Processes tab by a  Left Click  on the X button.


Step 4: Optional - Configure the Products Tab


The original purpose of this tab was to allocate products to a specific rolling stock object (one object only). This task is now performed much more effectively by the Rolling Stock Properties Window (see  Loading Consists below)
 Left Click  on an icon to open up its properties window



It is recommended that you leave the Vehicle: setting at none to load/unload all rolling stock objects that are configured to carry this product (see  Loading Consists below).

You can set the quantity units used for this product by a series of  Left Clicks  on the last item at the bottom of the window. Each click will cycle through the options Tonnes, Litres and Items


When finished  Left Click  on the  Save Changes  button at the bottom right of the window
Close the Industry Properties Window
Reopen the Industry Properties Window for the same industry object


Recovery


If, after reopening the Industry Properties Window, you see all the Commodity Level and Input/Output Processes present and filled out to the values you just set then the procedure has been successful, but there is no 100% guarantee that the Legacy Industry will work perfectly.
Each of the Commodity Levels and Industry Processes can now be adjusted by altering the length of their green or blue bars


Managing Consists

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Consist covers all rolling stock objects, including locomotives


You can open the Properties Window of a selected rolling stock object by one of two methods depending on your Trainz version and starting point
from Surveyor using Trainz Plus or TRS22PE from Surveyor or Driver using Trainz Plus
Steps: To Open the Properties Window of a rolling stock object from Surveyor:-
Use the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Free Move Tool to  Left Click  on any rolling stock object in the consist
either press the  T  key or  Left Click  on its Context Icon
select the  Edit Details  option
Steps: To Open the Properties Window of a rolling stock object from the  Dispatch Manager (available in Trainz Plus only) in either Surveyor or Driver:-
Open the Tools Menu from the Surveyor/Driver Main Menu bar and select the Dispatch Manager option from the drop down menu
from the Dispatch Manager window identify the consist to be edited
Filter the items displayed using the option All Trains or Drivers if the consist has a driver
 Left Click  on the down Arrowhead icon of the selected consist in the Status column
select the  Show Consist...  option


Configuring a Consist

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The general properties of a consist, such as its Track Priority and Classification, can be edited
Configuring the properties of any wagon in a consist will configure the properties of ALL the wagons in the consist


The Properties Window of a selected rolling stock object is shown below with its option menus:-
Steps: To Open a Sub Menu in the Properties Window and Change a Setting:-
 Left Click  on the down Arrowhead next to the current setting of a property
 Left Click  on the option to be set OR  Left Click  anywhere outside the options list to close it


To edit the name of a rolling stock object (e.g. SAR BLV 111 as shown at the top of the Properties Window in the figure on the left) open the  Info Palette  and edit or type the name in the  Name  text entry box. See  Info Palette for the details


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Consist Settings Menu Options
 Track Priority: 
Select one option from  1   2  or  3 
These settings are used with  Track Priority Marker objects, and a few other track objects, to control the path that a consist will normally take at a junction. Without the presence and use of Track Priority Markers, or other track objects designed to work with priority levels, this setting has no effect on a consist
 Train Classification:  These options control the running lights displayed on the leading locomotive if that locomotive has been configured correctly
   Timetabled Train (Off)  sets the running lights for a normal scheduled train service
   Extra Train (White)  sets the running lights to indicate that this is an additional (not regularly scheduled) train service
   Train with following section (Green)  sets the running lights to indicate that this service has an additional (or "second division") service following. That following service should be set to show the Extra Train running lights
 Dispatch Status:  available in Trainz Plus only
In Trainz Plus the  Dispatch Manager   Dispatch Status  setting must be Enabled for these options to be available. The TLR (Trainz Living Railroad) uses this to control consists assigned to the Automatic Scheduler. See  Dispatch Manager for more information
 
 Claim Task  this will cancel the Automatic Scheduler if it has been set, and you, the player, will be given control of the train. Any driver commands in the Command Status will be cleared.
 
If the current driver has already been Claimed then  Assign to Automatic Scheduler  will appear instead of the  Claim Task  option. Selecting Assign to Automatic Scheduler will return the driver to the TLR
 
 Pause Task  the current TLR tasks for this driver will be paused and the train will be halted. No other drivers will be affected.
 
The Pause Task option will not appear if the Claim Task option has been selected.
If the current driver has been put on Pause then  Resume Task  will appear instead of the  Pause Task  option. Selecting Resume Task will return the driver to the TLR to continue its normal operations
 
 Cancel Task  any current driver commands in the Command Status will be terminated. The TLR will then allocate new tasks to this driver
 
 Clear Cached Track Path  will delete the cached TLR path for this consist held in memory and will rebuild it using the current settings
 
 Show Dispatch Manager  if you have closed the Dispatch Manager window, or minimised it to free up screen space, then this will return it to the screen


Loading Consists in Surveyor (Incl Locomotives)

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In Surveyor consists and locomotives that are designed to carry products, including fuel for the locomotive, can be preloaded with products
Not all consists and locomotives are designed to carry products, including locomotive fuel
Once the load has been set for one wagon in a consist it can be copied to ALL identical wagons in the consist


If you have opened a Consist Properties Window from the Dispatch Manager (available in Trainz Plus only) and want to edit the commodities (products) shown then  Left Click  on the  Enable Editing  button at the bottom of the window. This will open its Commodities Level settings for editing.

Then proceed to Step  2    or below.


Steps: To Load a Rolling Stock Object with a Product:-
In Surveyor use the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Free Move Tool to select (highlight) a single suitable rolling stock object.


Not all rolling stock objects were created to carry loads - the rolling stock creator has to add attachment points for visible products to appear. Step  2  below will reveal if the chosen rolling stock object has been configured for carrying a load. Rolling stock objects that cannot be loaded with a product can still be included in a consist sent to an industry but they will not load/unload


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Locomotives can typically be loaded with:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  for Steam  Coal, Wood or Bunker Oil (or similar) for fuel plus Water and Sand - in the locomotive or its tender
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  for Diesel  Diesel Fuel and Sand
But individual locomotives will vary.


Open its context menu (either press the  T  key or  Left Click  on its Context Icon) and select the  Edit Details  option
  This will open the Properties Window for the selected rolling stock object. Look for a section in the window labelled Commodity Levels
Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If there is no Commodity Levels section then the selected rolling stock object is NOT configured for carrying any load.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127
If the  + Add  button is greyed out and cannot be selected then the wagon may be in a consist that has been assigned to the Automatic Scheduler, part of the TLR system in Trainz Plus


 
Depending on how the rolling stock object has been previously configured (or not) you will see one of the following Commodity Levels displays:-
For rolling stock objects with no supported commodities (products). These instructions will show you how to add, edit and configure commodities that can be loaded
For rolling stock objects with supported commodities (products) but nothing loaded. These instructions will show you how to load a supported commodity
For rolling stock objects with a loaded commodity (product). These instructions will show you how to edit, change or delete a loaded commodity


 
  Rolling Stock Object not configured and not loaded - no list of approved products available to be loaded and no product is currently loaded
 

The first step is to add at least one item to the list of approved products
Steps: To Select and Add a Product to the Rolling Stock Objects Approved List
 Left Click  on the Arrowhead next to the No supported commodities message to open the list of supported products which, in this case, will be empty but it will reveal a second  + Add  button
 Left Click  on the second  + Add  button, the one below the No supported commodities message - the upper  + Add  button has no effect when there are no supported commodities (products)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Locate and  Left Click  on the new product to be added to the approved list and then  Left Click  on the icon to accept the selection
To add additional products to the list  Left Click  on the  + Add  button again and repeat Step above
As each new product is added, its icon will appear in the list at the bottom of the Commodity Levels window.


Those icons with RED borders will need to be edited before they can be used as loaded products


  The next step is to configure each added product so that it can be used
Steps: To Edit or Delete Products in the Approved List
Move the mouse pointer over each icon to reveal their names in the pointer tooltip
Select and  Left Click  on the icon of a product to be edited or deleted


There are two possible displays:-

This product (Fertilizer Bagged) has not been placed to a queue for loading so it cannot be loaded into the rolling stock object until it has been configured
This product (Fertilizer Bagged) has been placed to a queue for loading and is ready to be loaded into the rolling stock object
To edit (configure) or delete this product  Left Click  on the down Arrowhead. This will open a settings menu for this particular product which will control its loading options.

Editing:
A tick or ticks will show the currently selected option(s) - no ticks means that no options have been selected and that this product will not be available for loading. To remove or add a tick  Left Click  on the required option. There are several possible displays of which a few samples are shown below:-

Only a single load queue (load0) is available and the maximum permitted quantity of this product in the rolling stock object is 1 item
The maximum load allowed in each queue is set by the rolling stock object creator and cannot be changed
Only a single load queue (load0) is available and the maximum permitted quantity of this product in the rolling stock object is 23000 items. This rolling stock object is designed to carry a bulk product (coal, grain, water, minerals, fuel, etc)
Two load queues (load0, load1) are available and the maximum permitted quantity of this product in the rolling stock object is 8 items in queue load0 and 16 items in queue load1. The queue load0 has been selected as the default, indicated by the tick, so only eight items will be loaded.
You can have both queues selected but this will not load more products. In such a case the first queue will be the default but some industry operations or driver commands may allow a choice of which queue will be used
Some rolling stock objects will allow you to select the loading position of a product.
 Left Click  on one of the position options to load that product in that particular position of the rolling stock object
  Deleting:
To delete a product from the approved product list  Left Click  on the  Delete  option
  Once all the required products have been added and configured then an approved product can be loaded into the rolling stock object. To load a product follow the instructions in below


 
  Rolling Stock Object configured but not loaded - it has a list of approved products but no product is currently loaded
 

Steps: To Load an Approved Product into the Rolling Stock Object
 Left Click  on the  + Add  button
 
 Left Click  an approved product from the list

The selected product will appear in the Commodity Levels list with a coloured bar and quantity values

Visible bulk products (e.g. coal, ballast, etc) will not appear in a rolling stock object until the Session has started. Other (non-bulk) products will appear as soon as the product has been added or its quantity setting is set to the minimum value or above (see below)


Notes:

Some rolling stock objects will allow more than one product to be loaded/unloaded at industries (but only one can be carried at any one time). To add and configure additional possible products repeat the steps shown on the left. In the image below a second possible product has been added to be loaded/unloaded


In the example above if the rolling stock object is carrying sheep and is sent to unload at a stockyard that only accepts cattle then the rolling stock object will not unload. If it is empty of both cattle and sheep then it will load either product depending on what is available at the stockyard.
In the following image a second product is not allowed and you are requested to remove one product
To remove the rejected new product from the load list (e.g. Fertilizer Bagged in the image above)  Left Click  on the Eye icon at the right of the product.

To remove the other loaded product follow the instructions in below


Once a product has been loaded into the rolling stock object its load quantity can be adjusted. To change the load quantity follow the instructions in below


  Rolling Stock Object configured and loaded - it has a list of approved products and one (or more) of them is currently loaded
 



Steps: To Adjust a Product Level or to Delete the Product
Move the mouse pointer into the grey area at the end of the colored bar
 Left Click and Drag  left or right the bar to its new position. To set the Product Quantity to zero drag the bar to the extreme left
To delete the product from the rolling stock objects load, set its quantity to zero as described in Step above.


Then  Left Click  on the Eye icon at the end of the coloured bar
Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 In most cases you will have to delete the currently loaded product before you can replace it with another. Follow the Steps shown on the left to delete a currently loaded product and then the instructions in above to load the new product
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 To add additional approved products to this rolling stock object, or to edit (or delete) those that are already there, follow the instructions in above
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If the maximum allowed load for a product is just 1 item, then the green bar will have just two possible positions - 1 (full or 100%) and 0 (empty or 0%)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Visible bulk products (e.g. coal, ballast, etc) will not appear in a rolling stock object until the Session has started. Other (non-bulk) products will appear as soon as the product has been added or its quantity setting is set to the minimum value or above


You can copy the loaded products and their set levels from the current rolling stock object to all the other identical rolling stock objects in the consist by a  Left Click  on the icon


Note that there are two of these icons

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the upper one, in the Commodity Levels section, will copy the currently loaded commodity only. Use this one if you have only edited the currently loaded commodity and/or its load level
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the lower one, only visible if the Supported Commodities option has been opened, will copy the list of supported/allowed commodities. Use this one if you have edited the list of allowed commodities


Loading Consists in Driver

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In Driver Mode you can open up the properties window of a rolling stock object to view its current load and the list of products it can carry
You can also edit the products carried by a rolling stock object


If you have opened a Consist Properties Window from the Dispatch Manager (available in Trainz Plus only) and want to edit the commodities shown then  Left Click  on the  Enable Editing  button at the bottom of the window. This will open its Commodities Level settings for editing.

Once editing has been enabled, the products carried by the selected rolling stock object can be edited as shown in the , and sections at  Loading Consists in Surveyor above.


Steps: To view the load properties of a consist in Driver:-
 Ctrl  +  Right Click  on the consist rolling stock object to bring up its options menu.


The option  Assign to Player >  is only available in Trainz Plus
Select the option  View Details... . This will open up the properties window for the selected rolling stock object
To edit the contents  Left Click  on the  Enable Editing  button on the bottom of the properties window
  Once editing has been enabled, the products carried by the selected rolling stock object can be edited as shown in the , and sections at  Loading Consists in Surveyor above


The Logs Palette

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This is a  Surveyor Only  palette


In Driver to show the Logs Palette on the screen refer to  Hiding and Showing Palettes and Windows at the top of this document


This palette displays the Trainz System Log which details the loading of assets, the operation of scripts, messages displayed on the screen (in Driver), etc. It is for diagnostic purposes.


Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the display area has a vertical scroll bar on the right for longer reports
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  Left Click  on the coloured dots to toggle them on/off and filter the log entries by message type
Grey ON shows general messages: Grey OFF hides general messages
Yellow ON shows warnings: Yellow OFF hides warnings
Red ON shows error messages: Red OFF hides error messages
Green ON shows "task completed" messages: Green OFF hides "task completed" messages
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  Left Click  in the  Search  text box to enter a text string to filter the log entries


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 This palette can be minimised and resized
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  Left Click  on the icon to close the palette


The Session Options Window

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This is a  Driver Only  window


In Driver to show the Session Options Window on the screen refer to  Hiding and Showing Palettes and Windows at the top of this document


This window allows you to change session settings in Driver "on the fly"



Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 This window can be minimised but it cannot be resized
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  Left Click  on the icon to close the window
Each item shown in the window can be edited:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  Left Click  on a boxed item to select an option from its drop down menu (see below)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 In the calendar  Left Click  on date (the day and/or the left/right month arrows) to change the season of the year or enter a new date in the text entry box (the year entered does not matter)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 In the clock  Left Click and Drag  the clock hand around the dial to change the time of day


 Derailment Mode 
  sets the realism level of derailments. Options are None (no derailments will occur), Arcade (derailments will occur far more often than reality) and Realistic
 Living Railroad Dispatch  available in Trainz Plus only
  sets the operation of the TLR (Trainz Living Railroad). Options are Enabled (feature is on) and Disabled (feature is off)
 Restart Stuck AI 
  sets whether or not attempts will be made to resolve AI conflicts and restart "stuck" AI controlled trains. Options are Enabled (feature is on) and Disabled (feature is off)
 Weather 
  sets the current weather conditions. Options are Clear, Cloudy, Drizzle, Rain, Stormy, Light Snow, Medium Snow, Heavy Snow
 Weather Changeability 
  sets the rate and scope of changes to the weather conditions during the session. Options are None (no weather changes), Periodic (minor and gradual changes) and Extreme (rapid and wide ranging changes)
 Time Rate 
  sets the speed at which time changes during the session. This does not affect the speed of trains or other operations. Options range from 1x (normal time) to 1440x (extremely rapid time)
 Current Time 
  sets, very inaccurately, the current time shown on the session clock.  Left Click and Drag  on the pointer shown on the clock dial. Each of the small dividing lines on the dial represents 36 minutes which makes accurate time setting difficult - approximations are best.


The Commodity Picker Window

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This is a  Driver Only  window


In Driver to show the Commodity Picker Window on the screen refer to  Hiding and Showing Palettes and Windows at the top of this document.


This window allows you to change the products carried by rolling stock in Driver "on the fly"




Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 This window cannot be minimised or resized
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  Left Click  on the icon to close the window
Steps: To change the products carried by a rolling stock object:-
move the mouse pointer onto a commodity icon in the Picker. A  Tooltip  identifying the product will appear on the pointer
 Left Click  on an icon to select its commodity. The message at the top of the palette will change to confirm the selection
move the pointer onto the rolling stock asset that will have its product queue restricted to the selected product only. The mouse pointer will have a Load icon attached to it
 Left Click  on the rolling stock object to restrict it to the selected product only. If the change is accepted then the mouse pointer will change to the icon for the selected product
The selection will fail if the rolling stock object has not been configured to accept the selected commodity. Failure is indicated when the Load icon attached to the pointer does not change when a rolling stock object has been clicked


The Session Info Window

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This is a  Driver Only  window


In Driver to show the Session Info Window on the screen refer to  Hiding and Showing Palettes and Windows at the top of this document.


This window displays the active message windows that were created for this session by a HTML Asset or a Message Popup Rule starting with the last one displayed


Notes:

This window can also be displayed by pressing the  F1  function key
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If no HTML Asset or Message Popup Rule exists in the session, or those present have not yet been activated, then nothing will be displayed
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 This window cannot be minimised or resized
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Left and Right arrow icons at the bottom of the palette will allow you to move forward and back through any other message windows that have been activated for this session
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 A icon indicates no more messages.  Left Click  on the or the icons to close the window


Detailed descriptions on how to create HTML Assets and Message Popups can be found on the Trainz Wiki Page at:-
How to Create a HTML Asset
How to Create a Message Popup


The Waybill Window

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This is a  Driver Only  window


In Driver to show the Waybill Window on the screen refer to  Hiding and Showing Palettes and Windows at the top of this document.


This window displays the commodity deliveries and pickups for this train


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 This window cannot be minimised or resized
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  Left Click  on the icon to close the window


The Schedule Info Window

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This is a  Driver Only  window


In Driver to show the Schedule Info Window on the screen refer to  Hiding and Showing Palettes and Windows at the top of this document.


This window displays the Trainz Living Railroad (TLR) schedule for the train


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 This window is fully functional in the Trainz Living Railroad (TLR) feature
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 This window cannot be minimised or resized
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  Left Click  on the icon to close the window


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Trainz Wiki

More Tutorials and Guides to Using Trainz

Related Links

How to Use the Surveyor 2.0 Tools
Trainz Simulator Official Documentation

This page was created by Trainz user pware in February 2023 and was last updated as shown below.