Endpoint Context Menu
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Segment Context Menu
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| Cut |
remove the segment or segments and move them into the Scrapbook |
| Copy |
copy the segment or segments and place them into the Scrapbook |
| Paste |
paste the contents of the current Scrapbook at the cursor (focus) point |
| Delete |
delete the segment, segments or endpoint. It has the same effect as pressing the Delete key |
| Replace Spline with Selected Asset |
the highlighted spline will be replaced with the asset currently selected in the Assets Palette. If the asset selected in the Assets Palette is the wrong type (e.g. a mesh object instead of a scenery spline) then this option will be greyed out |
| Paint Under Selected |
the texture selected in the Assets Palette will be painted under the highlighted spline segments. The Tool Options for the Brush Tool (Radius and Sensitivity) will control how the texture is applied. If no ground texture has been selected in the Assets Palette then this option will be greyed out |
| Smooth Ground Under Selected |
changes the height of the terrain under the segment or segments to match the set height of the spline (does not work on endpoints) |
| Settle on Ground |
sets the height of the selected endpoint to match the height of the terrain beneath them ("drops them back to earth"). When used on segments the spline will follow the height changes of the terrain |
| Apply Height to this Spline Endpoint |
sets the height of the selected endpoint to the value in the Tool Options Height text box |
| Apply Height |
sets the height of the selected segment or segments to the value in the Tool Options Height text box |
| Apply Grade to this Spline Endpoint |
sets the height of the endpoint to give a Grade to the surrounding segments that matches the value in the Tool Options Grade text box |
| Straighten Spline |
forces a straight line (as far as possible) between the endpoints of a single segment. This option will be ticked if the segment has already been straightened in which case selecting this option will "un-straighten" the segment and remove the tick |
| Separate Splines |
breaks the spline into two separate splines at the endpoint |
| Merge Splines |
removes the selected endpoint and merges the segments on both sides into one segment. The two segments can also be joined by selecting and deleting the endpoint with the Delete key |
| Insert Spline Point Here |
inserts a new endpoint in a segment at the point where it was clicked. This will create a new segment at the endpoint |
| Select in Assets Palette |
identifies the selected spline in the Asset Palette like the Eyedropper Tool |
| Edit Properties |
opens the Properties window of the selected spline |
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Keyboard Shortcut: D |
The Fine Adjustment Tool makes 3D adjustments (position and rotations) to objects in a route |
This tool uses the Tool Options Palette. If this palette is not visible on the screen then refer to Notes: Palettes at the top of this document.
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The Fine Adjustment Tool has no drop down menu lists.
The most obvious feature of the Fine Adjustment Tool is the 3D Anchor Frame it adds to the selected object.
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The coloured lines, called Anchors , allow manual positional and rotational controls:-
| The Horizontal and Vertical Anchors |
| Red Green Blue |
move the object (forward and back) in the direction of the Anchor |
| The Rotational Anchors |
| Red Green Blue |
rotate the object (clockwise and anti-clockwise) along the Anchor |
| The Asset Anchor |
| (black central dot) moves the object in any horizontal direction |
| Steps: To use the Fine Adjustment Tool controls:- |
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move the mouse pointer onto an Anchor - its colour will change to yellow for Anchor lines or green for the Asset Anchor |
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Left Click and Drag along the chosen line in the required direction (e.g. up on the blue vertical Anchor or clockwise around the arc of the red rotational Anchor) |
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Not all objects will have Red and/or Green rotational Anchors. |
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Fine Adjustment: Scenery Mesh Objects
Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects .
Blue vertical Anchor movement
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Green Anchor rotation
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Red Anchor rotation
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Blue Anchor rotation
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Notes:
Objects can be restored to their original height and rotation settings by opening their Context Menu and selecting either:-
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Reset Object Rotation to cancel the rotation changes, OR |
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Settle on Ground to cancel the height change |
The Randomise Object Rotation option in the Context Menu only affects rotations around the vertical axis.
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Mesh Object Context Menu
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| Cut |
remove the selected object or objects and move them into the Scrapbook |
| Copy |
copy the selected object or objects and place them into the Scrapbook |
| Paste |
paste the contents of the current Scrapbook at the cursor (focus) point |
| Delete |
delete the selected objects. It has the same effect as pressing the Delete key |
| Replace Object with Selected Asset |
the highlighted object will be replaced with the asset currently selected in the Assets Palette. If the asset selected in the Assets Palette is the wrong type (e.g. a mesh object instead of a scenery spline) then this option will be greyed out |
| Paint Under Selected |
the texture selected in the Assets Palette will be painted under the highlighted object. The Tool Options for the Brush Tool (Radius and Sensitivity) will control how the texture is applied. If no ground texture has been selected in the Assets Palette then this option will be greyed out |
| Smooth Ground Under Selected |
changes the height of the terrain under the object to match the set height of the object. If multiple objects at different heights have been selected then the terrain height will be set to match the height of the lowest object |
| Settle on Ground |
sets the height of the objects to match the height of the terrain beneath them ("drops them back to earth") |
| Apply Height |
sets the height of the objects to the value in the Tool Options Height text box |
| Reset Object Rotation |
resets the rotation angle of the objects to their default values |
| Randomise Object Rotation |
applies a random rotation angle to each object |
| Select in Assets Palette |
identifies the selected object in the Asset Palette like the Eyedropper Tool |
| Edit Properties |
opens the Properties window of the selected object |
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Fine Adjustment: Track Objects
Track Objects (signals, switches, speed signs, etc) are always attached to an existing track. They can be moved to new positions along the track and in Surveyor Classic that was the limit of their movement.
Surveyor 2.0 brings a new freedom of movement to track objects. They can be moved away from the track to the left or right as well as above and below the track. The operation of a track object is not affected by these changes.
| Steps: To move a track object with the Fine Adjustment Tool |
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For movements along the track - Left Click and Drag on the Green horizontal Anchor line (movement is restricted to the track and Anchor line only) |
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For movements left or right of the track - Left Click and Drag
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For movements vertical to the track - Left Click and Drag on the Blue vertical Anchor line (movement is restricted to the Anchor line only) |
| For most track objects the Rotational Anchors have no effect |
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Track Object Context Menu
To open a selected track objects Context menu either:-
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Left click the Context Icon OR |
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Press the T key |
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Track objects can be restored to their original height and position (on the track) by opening their Context Menu and selecting:-
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Reattach to Track to cancel the both the height and position changes, OR |
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Settle on Ground to cancel the height change only |
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Track objects can also be rotated to the opposite side of the track.
Fine Adjustment: Spline Objects (Including Track)
Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of joined segments linked at the endpoints.
| Moving a spline can involve moving:- |
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an endpoint, OR |
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a segment, OR |
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multiple segments including the whole length of the spline |
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Moving Spline Endpoints
Moving Spline Segments
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The Green rotational Anchor CANNOT be used on Track splines
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To select:-
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more than one segment. Hold the Shift key down and individually Left click on each segment |
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ALL the segments. Dbl-Left click on a segment. If the spline contains a junction then this will only select all the segments upto the junction point |
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Selecting a spline segment with the Fine Adjustment Tool will add a Temporary Endpoint at the point where the segment was clicked.
This will produce 3 Fine Adjustment Tool control frames, one at each end of the segment and one at the click point, as shown in the image on the left. The whole segment can be moved, as shown in the following images, by a Left Click and Drag anywhere within the segment. |

Segment moved to the right along the Red horizontal Anchor line |

Segment moved up along the Blue vertical Anchor line |

Segment rotated anti-clockwise around the Blue rotational Anchor arc |

Segment rotated clockwise around the Red rotational Anchor arc |
Fine Adjustment: Heights
| Two Anchor Points on the Blue vertical Anchor line determine the height of an endpoint or an object above the ground. |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 |
the Object Height Anchor, which is normally Black but turns Green when it is selected, controls the height of the object (including a spline Endpoints) above the ground. This Anchor point can be moved vertically by the pointer |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 |
the Ground Height Anchor, which is Yellow, marks the position of the object on the ground. This Anchor point cannot be moved vertically by the pointer but its height can be changed by setting the Tool Options Palette Height value |
| It is common for both height anchors to be at the same height but there are many situation where the two will be at different heights. The examples below show situations where the two are at different heights and the height of the Object Height Anchor will need to be adjusted. |
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A more complex alternative method is to use the Surveyor Compass Rose, the Info Palette and the Tool Options Palette.

The Surveyor Compass Rose |
| Steps: |
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Right click on the terrain at a point which has the height that will be used by the object. This will position the Surveyor Compass Rose and record its data as the Focus |
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Open the Focus controls in the Info Palette by a Left click on the small Right Arrowhead to the left of the Focus label |
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The Info Palette stores the positional data, including the Height (the Z value), of the Compass Rose under the label Focus |
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Left click on the white Down Arrowhead next to the Z value and select the menu option Use Height for Brush . This will transfer the Focus Z value to the Tool Options Palette Height control |
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Open the Context Menu for the object (or spline endpoint) |
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Select the option Apply Height or Apply Height to this Spline Endpoint |
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Keyboard Shortcut: F |
The Marquee Tool selects the content in areas of a route, creates and deletes baseboards and sets their properties |
Some features of this tool use the Scrapbook Palette, Assets Palette and Tool Options Palette. If these palettes are not visible on the screen then refer to Notes: Palettes at the top of this document.
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The Marquee Tool draws out a rectangular area, the Marquee Selection Area, on the route. Any objects (including Ground Heights, Ground Textures and Effect Layers) that are inside the Marquee Selection Area or touched by its boundary will be selected.

Not shown in the image, because they are not highlighted, are the Ground Heights, Ground Textures and Effect Layers that are also included in the Marquee Selection Area.
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The Marquee Selection Area 3D Anchor Frame has some similarities to the one used with the Fine Adjustment Tool.
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| Steps: To Create a Marquee Selection Area:- |
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select the Marquee Tool (or press the F key) |
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Left Click and Drag out the Marquee Selection Area around the objects to be selected |
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Using the Assets Palette Filter
The Assets Palette filter tools can be used to restrict the objects selected by the Marquee Tool.
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| Steps: To restrict the objects selected by the Marquee Tool:- |
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set the Filter Type in the Assets Palette to Filter Selection |
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set the other filter options in the Assets Palette to narrow down the type of assets (e.g. Scenery Splines and/or enter a partial name in the Text Box) |
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select the Marquee Tool from the Tools Palette (or press the F key) |
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Left Click and Drag out the Marquee Selection Area around the objects to be selected |
| Only those objects identified in the Assets Palette filters will be selected by the Marquee |
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Using the Filters shown above, the Marquee Selection Area only selects scenery spline objects.

Marquee Anchor Controls
The following images demonstrate the effect of using the Marquee Anchor Controls on the image shown at the top of this section as the starting point.
Horizontal Anchor Shift
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The Green horizontal Anchor has been used to shift the Marquee Selection Area to the left. Note that the 3 trees and a small building that were on the left of the Marquee Selection Area in the image above have been replaced (overwritten) by the Marquee contents. Also note that the texture has been moved leaving a gap showing the original grid texture. |
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Rotational Anchor Shift
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The Blue rotational Anchor has been used to rotate the Marquee Selection Area about 45° anti-clockwise. Again, anything that was originally in the area now covered by the Marquee Selection Area has been replaced by the contents of the Marquee. Also note that the texture has been moved leaving a gap showing the original grid texture. |
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Vertical Anchor Shift
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The Blue vertical Anchor has been used to lift the Marquee Selection Area upwards. |
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Notes:
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Left click on the Marquee Context Icon or press the T key to open the Context Menu for the Marquee.
Marquee Context Menu
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| Cut |
the objects selected in the Marquee area (including the ground heights, ground textures and effect layers) will be copied and placed into a new Scrapbook. Any scenery objects (excluding ground heights, ground textures and effect layers) that are not in a locked layer will be removed from the Marquee area. |
| Copy |
the objects selected in the Marquee area (including ground heights, ground textures and effect layers) will be copied and placed into a new Scrapbook. |
| Paste to Selected Area |
the contents of the current Scrapbook will be pasted into the Marquee area. Which contents will be pasted and how they will be pasted are controlled by the Filters in the Scrapbook Palette (see Scrapbook Data for more details). This option will always be available with and without a Marquee area being marked if there is a scrapbook available to be pasted. |
| Delete |
the selected scenery objects that are not in locked layers will be removed from the Marquee area but NOT the selected ground heights, ground textures and effect layers. |
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| Paint Within Marquee |
the currently selected Ground Texture will be painted into the Marquee area using the Radius and Sensitivity settings in the Brush Tool Options. If no texture has been selected in the Assets Palette then this option will be greyed out. |
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If the Marquee Selection Area goes beyond the current baseboards into "empty space" then this command will create new baseboards in those empty spaces and fill them with the selected texture |
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| Set Marquee to Brush Height |
the Ground Height in the Marquee area will be set using the Height setting in the Brush Tool Options. |
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If the Marquee Selection Area goes beyond the current baseboards into "empty space" then this command will create new baseboards in those empty spaces and set their height to the value in the Tool Options Palette Height setting. The new baseboards will be filled with the default texture for the selected Region |
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| Convert Baseboards To |
the entire baseboard where the Marquee selection area is located will be converted to a 5 metre or a 10 metre grid size (select one from the sub menu). The 5 metre grid gives a more accurate ground shape but it uses 4x as much memory. |
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If the Marquee Selection Area goes beyond the current baseboards into "empty space" then this command will create new baseboards in those empty spaces and set their grid resolution to the seleted value. The new baseboards will be filled with the default texture for the selected Region |
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| Delete Baseboards in Marquee |
when a Marquee Selection Area is drawn inside a baseboard, the entire baseboard will be given a green border. If the Marquee is drawn over the boundary between basebaords then both will have a green border. This option will delete ALL the baseboards that have a green border. |
| Select in Assets Palette |
when a single asset has been highlighted, including ground textures and effect layers, this will identify the asset in the Assets Palette. |
Scrapbook Operations
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Notes:
Scrapbook Data can be made from:- |
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Once an area has been marked out by the Marquee Tool a number of options become available.
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The Trainz Edit Menu will show some additional options:-
| Cut |
the objects selected in the Marquee area (including the ground heights, ground textures and effect layers) will be copied and placed into a new Scrapbook. Any scenery objects (excluding ground heights, ground textures and effect layers) that are not in a locked layer will be removed from the Marquee area. |
| Copy |
the objects selected in the Marquee area (including ground heights, ground textures and effect layers) will be copied and placed into a new Scrapbook. |
| Paste |
the contents of the current Scrapbook will be pasted into the route at the cursor (focus) point. Which contents will be pasted and how they will be pasted are controlled by the Filters in the Scrapbook Palette (see Scrapbook Data for more details). This option will always be available with and without a Marquee area being marked if there is a scrapbook available to be pasted. |
| Clear |
the selected scenery objects that are not in locked layers will be removed from the Marquee area but NOT the selected ground heights, ground textures and effect layers. |
| Select None |
the Marquee Selection Area boundary lines are removed from the route cancelling the selection process. Nothing that was inside the area will be removed. |
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Adding a New Scrapbook
The Cut and Copy Scrapbook operations are also found in the Marquee Context Menu (see the Marquee Context Menu section above).
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You don't have to use the Marquee Tool to create a new Scrapbook. You can use the Free Move Tool or the Fine Adjustment Tool to select any number of assets and then press Ctrl C . The selected objects, along with the ground height, ground textures, and any effect layers, will be copied into a new Scrapbook |
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When a new Scrapbook is created by a Cut or Copy , it will appear in the Scrapbook palette with some basic details.
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Notes:
Scrapbooks use very little memory so there is no real limit to how many you can store in the palette but finding the one you want will be more difficult as the list grows longer |
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Scrapbooks, old and new, can be deleted at any time by clicking the Delete icon. Deleting a Scrapbook does not delete the objects it contains |
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There are two changes that can be made to the new scrapbook:-
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Once a scrapbook has been Pinned it becomes an asset and will appear in Content Manager

The scrapbook can be uploaded to the DLS and saved as a CDP file.
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You can archive your scrapbooks as CDP files to keep the number of installed scrapbooks to a minimum. If an archived scrapbook is needed then you can use the Import Content Files option in Content Manager to add it to the Scrapbook Palette. It can be deleted from the palette later, when no longer needed. |
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Managing Baseboards
The Marquee is a powerful tool for adding, deleting and changing the properties of multiple baseboards.
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| Steps: To add new baseboards:- |
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select the Marquee Tool (or press the F key). |
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Left Click and Drag to draw out an area where the new baseboards will be added. This area can include the current baseboard. |
| The Marquee Selection Area, shown with a green border in the image on the left, covers the existing baseboard (black, bottom left) and where 3 new baseboards will be created. The Marquee has a Context Icon as shown in the image. |
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Left click on the Context Icon or press the T key to open up the Marquee Context Menu (see Marquee Context Menu above). |
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Create, Convert, Delete |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 |
To Create new baseboards, and to Convert selected baseboards to a different Grid Resolution, select the Context Menu option Convert Baseboards To > then select a resolution from two sub-options, 5m Grid and 10m Grid . If existing baseboards have been selected then they will also be converted to the new resolution.
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| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 |
To Delete baseboards select the Context Menu option Delete Baseboards in Marquee . The Ctrl Z keys can Undo the deletion.
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| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 |
To set the selected baseboards to the Height value in the Tool Options Palette select the Context Menu option Set Marquee to Brush Height . If the Marquee extends over "empty space" then new baseboards will be created at the set Height value.
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Mass Object Moves and Clones
Both the Free Move Tool and the Fine Adjustment Tool can move and clone (copy) single and multiple objects. The Marquee Tool can also move and clone objects but will include Ground Height, Ground Textures and Effect Layers in the cloning and moving operations.
Selecting and Moving Multiple Objects
Multiple objects can be selected and moved with the Free Move Tool and the Fine Adjustment Tool.
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Notes: Mass Moves
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You can also use the Marquee Tool to move objects but this will move Ground Heights, Ground Textures and Effect Layers as well as objects. |
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Selecting Multiple Identical Objects
You can quickly select all nearby identical objects by a Double-LeftClick on an object.
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This also applies to all the wagons in a consist. Double-LeftClick on any one of them to select all of them - they do not have to be identical wagons. |
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| A forest of many different trees. Only one has been selected. |
Double-LeftClick on a tree to select all the identical trees in the forest. |
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Hold down the Shift key and Double-LeftClick on another object. It and all its identical copies will be added to the selection. |
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Cloning Objects
You can easily clone single and multiple selected objects. If you have selected a group of objects they do not have to be the same type - you can select scenery objects and scenery splines.
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Notes: Layers and Cloning
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| Steps: To clone an object or a group of objects:- |
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use either the Free Move Tool or the Fine Adjustment Tool to select the object or objects |
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hold down the Ctrl key and Left Click and Drag on any of the selected objects |
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The Info Palette
If the Info Palette is not visible on the screen then refer to Notes: Palettes at the top of this document. Some Info Palette functions will also require the Assets Palette and the Tool Options Palette.
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This palette can be easily overlooked but it has some very useful features.
The Info Palette will appear as shown in the image below.
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Each of the small arrowhead icons will open the palette to display more information and some controls. |
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Notes:
All the positional data and controls in the Info Palette are defined in the following ways:-
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Focus Info and Controls
The Focus shows the current position and height of the Cursor object. Open up the Focus by Left clicking on its arrowhead icon.
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Before changing the cursor position with the Focus controls, set a Bookmark at its current position.
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The current cursor position is shown in the X, Y and Z text boxes. These values can be edited to move the cursor to a new position but CARE will be needed.
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Notes:
If you enter an X or Y value that is "out in empty space" (beyond the edge of a boundary baseboard) then the cursor will be refocussed at a point on the baseboard edge that is the closest to the entered co-ordinates.
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On the right of each box is a pair of Up/Down controls. Left Click and Drag up or down on these to adjust the cursor position in smaller increments.
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Next to the Z co-ordinate is a small white down arrowhead. Left click on the arrow to open its menu.
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There is only one item in the sub-menu. Use Height for Brush
Left click on the option to copy the current cursor height (Z) value from the Info Palette to the Tool Options Palette Height entry. |
You must have an object (or objects) selected for a name to be shown and the menu to be available.
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If the selected objects are different then a count of the additional objects will be added. The (+2) shown in the object name in the image on the left indicates that "2" additional different objects are in the group of selected objects. The name and position data shown will be for the last selected object. |
Next to the objects name is a small white Down Arrowhead. Left click on the arrowhead to open its menu.
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The menu options are:-
| Copy |
NOT WORKING (a known bug) - this option copies the objects details as text for pasting into a text editor |
| Show Asset Details |
opens a new window showing the image and description of the selected object |
| List Assets in New Window |
opens up Content Manager and lists all the selected objects |
| Add to Picklist |
adds selected objects to a Picklist |
| Remove from Picklist |
removes selected objects from a Picklist (objects must already be in a Picklist) |
| Select in Assets Palette |
highlights the selected object in the Assets Palette |
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Position Info and Controls
You must have an object (or objects) selected for the position data to be shown and edited. Open up the position data by Left clicking on its Pos: arrowhead icon.
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The position of the selected object (or the last object if more than one is selected) is shown in the X, Y and Z text boxes. These values can be edited to move the object or objects to a new position but CARE will be needed.
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Notes:
If you enter an X or Y value that is "out in empty space" (beyond the edge of a boundary baseboard) then the objects will be moved to that position and may vanish from view. The Undo command can be used to reverse the move or the Marquee Tool can be used to add a baseboard under the "floating" objects. |
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On the right of each box is a pair of Up/Down controls. Left Click and Drag up or down on these to adjust the position in smaller increments.
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Next to the Z co-ordinate is a small white down arrowhead. Left click on the arrow to open its menu.
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There is only one item in the sub-menu. Use Height for Brush
Left click on the option to copy the height (Z) value for the selected object from the Info Palette to the Tool Options Palette Height entry. |
Rotation Info and Controls
You must have an object (or objects) selected for the rotation data to be shown and edited. Open up the rotation data by Left clicking on its Rot: arrowhead icon.
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The rotational orientation of the selected object (or the last object if more than one is selected) is shown in the R, P and Y text boxes. These values can be edited to rotate the object or objects in 3D space BUT not all objects can be rotated in certain directions.
On the right of each box is a pair of Up/Down controls. Left Click and Drag up or down on these to adjust the rotation angle in smaller increments.
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Notes:
The rotation data and controls are defined in the following ways:-
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Layer Info and Controls
You must have an object (or objects) selected for the layer data to be shown and edited. Open up the layer data by Left clicking on its Layer: arrowhead icon.
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Notes:
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This will show the:-
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If multiple objects from different layers have been selected then no layer name will be shown in the Layer and Binding boxes. Instead they will be left "blank" as shown in the image on the left.
Both boxes can still be opened to assign layers to objects. |
Assigning Objects to a Different Layer
A selected object or group of selected objects can be assigned to a different layer. If multiple objects have been selected then they do not have to all be in the same layer.
Once a target layer has been selected then the Select Layer button, which sets the Active Layer, may become active.
The Active Layer is the layer used by the Placement Tool when objects are added to a route (or session). This button gives you the opportunity to set the Active Layer to the same layer that you just used to assign to an object. Its use is optional.
You can also set the Active Layer by selecting its name from the layer list in the Assets Palette.
If the Select Layer button is greyed out |
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then the selected object is now assigned to the current Active Layer so there is no need to use this option |
If it is NOT greyed out |
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then the selected object is now assigned to a layer that is not the current Active Layer. You have the option to Left click on this button to switch the Active Layer to the same layer as the object
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Assigning Objects to a Binding Layer
The Binding Layer, or Bound Layer as it is also called, is a tool used in the development of a route or session.
It allows you to temporarily assign an object to a second layer while it is still in its original layer. The object will then take on the properties (Locked/Unlocked, Hidden/Visible) of both layers.
Some examples of using the Binding Layer:-
| Example 1: |
| The problem: |
You need to stop an object from being selected so that you can you move other objects on or around it |
| The solution: |
Set the Binding Layer of the object to a locked layer (or use the Assets Palette to create a new empty layer and lock it). The object will then be locked even though its original layer is unlocked so it cannot be selected or moved. When the edit has been completed, reset the object Binding Layer to <none> or delete the empty locked layer you just created |
| Example 2: |
| The problem: |
A group of objects (e.g trees) are blocking access to another object. |
| The solution: |
Set the Binding Layer of the blocking objects to a hidden layer (or use the Assets Palette to create a new empty layer and hide it). The blocking objects will no longer be visible even though their original layer is visible. When the edit has been completed, reset their Binding Layer to <none> or delete the empty hidden layer you just created
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| Steps: To change the assigned binding layer of an object or group of objects:- |
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Left click on the Binding drop down box. If the object is already bound to a layer (for a single selected object only) the binding layer will be shown with a in front of its name |
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Select the Binding layer name from the drop down list |
| The layer reassignment will start the instant the layer is selected |
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If you see a Debugging Window on the screen as the task is processed, it will inform you when the task has been completed. You can then close the window |
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| As an example, the image below shows what you will see for a single object that has had:- |
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More information on creating, editing and using Layers can be found on the Trainz Wiki at:-
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Trainz Wiki
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More Tutorials and Guides to Using Trainz
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This page was created by Trainz user pware in January 2023 and was last updated as shown below.
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