User contributions for Pev
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5 June 2011
- 08:0308:03, 5 June 2011 diff hist +2,941 N CCG/Kind: Buildable New page: ==KIND: BUILDABLE== A Kind buildable is a variant of Kind Scenery, and may be used in place of a normal scenery item, with the following attributes: It inherits the Kind scenery attribute...
- 08:0108:01, 5 June 2011 diff hist +257 N CCG/Kind: Texture New page: KIND: TEXTURE You can now reference a simple texture as an asset. These can be referenced by kuid for use as a custom corona for example. Typical mesh config.txt kind texture kuid <K...
- 07:5907:59, 5 June 2011 diff hist +80 Content Creator's Guide No edit summary
- 07:5307:53, 5 June 2011 diff hist +2,182 N CCG/Kind: Activity New page: ==KIND: ACTIVITY== An activity is a scripted scenario. ===Config.txt :=== kind activity kuid <KUID:-14:160> username Highland Valley (DCC) scriptlibrary SP3S1DCC scriptclass SP3S1DCC... current
- 07:3907:39, 5 June 2011 diff hist +40 Content Creator's Guide No edit summary
- 07:3507:35, 5 June 2011 diff hist +3,801 N CCG/Kind: MOCrossing New page: ==KIND: MOCROSSING== This is an example level crossing consisting of script animated boom gates, and flashing lights, however, only the config.txt entries are discussed here. Some duplicat... current
- 07:3307:33, 5 June 2011 diff hist 0 N File:CCG mocrossing.jpg No edit summary current
- 07:1807:18, 5 June 2011 diff hist +44 Content Creator's Guide No edit summary
- 07:1307:13, 5 June 2011 diff hist +2,979 N CCG/Kind: TurnTable New page: ==KIND: TURNTABLE== This is a turntable object. ===Config.txt:=== kuid <KUID2:####:#####:1> kind "turntable" mesh-table { default { mesh ... current
- 07:0207:02, 5 June 2011 diff hist +42 Content Creator's Guide No edit summary
- 06:5806:58, 5 June 2011 diff hist +531 N CCG/Kind: Mesh New page: ==KIND: MESH== These are meshes that are never referenced through Surveyor panels but are referenced by KUID from another asset. It could be referenced through the preview-mesh-kuid tag (... current
- 06:5506:55, 5 June 2011 diff hist 0 N File:CCG mesh dir.jpg No edit summary current
- 06:5106:51, 5 June 2011 diff hist +32 Content Creator's Guide No edit summary
- 06:4906:49, 5 June 2011 diff hist +2,708 N CCG/Kind: MOJunction New page: ==KIND: MOJUNCTION== This is used for creating junction control levers. ===Config.txt:=== kuid <KUID2:####:#####:1> kind "mojunction" mesh-table { ... current
- 06:4306:43, 5 June 2011 diff hist +45 Content Creator's Guide No edit summary
- 06:4106:41, 5 June 2011 diff hist +3 CCG/Kind: MOSignal No edit summary current
- 06:3906:39, 5 June 2011 diff hist +4,872 N CCG/Kind: MOSignal New page: ==KIND: MOSIGNAL== The standard light signals in TRS. ===Config.txt=== kuid <KUID2:####:#####:1> kind "mosignal" mesh-table { default { ...
- 06:2806:28, 5 June 2011 diff hist +40 Content Creator's Guide No edit summary
- 06:2606:26, 5 June 2011 diff hist −1 CCG/MOSpeedBoard config No edit summary current
- 06:2506:25, 5 June 2011 diff hist −12 CCG/MOSpeedBoard config No edit summary
- 06:2406:24, 5 June 2011 diff hist +138 CCG/MOSpeedBoard config No edit summary
- 06:1806:18, 5 June 2011 diff hist +96 CCG/Kind: Bridge No edit summary
- 06:1506:15, 5 June 2011 diff hist 0 N File:CCG 3dmax front view.jpg No edit summary current
- 06:1206:12, 5 June 2011 diff hist 0 N File:CCG 3dmax top view.jpg No edit summary current
- 06:0806:08, 5 June 2011 diff hist 0 N File:CCG bridge single.jpg No edit summary current
- 06:0306:03, 5 June 2011 diff hist +2,743 N CCG/Kind: Bridge New page: ==KIND: BRIDGE – SINGLE TRACK== This kind is used for creating road and rail bridges. ===Config.txt=== kuid <KUID2:####:#####:1> kind "bridge" length ...
- 06:0306:03, 5 June 2011 diff hist +1,443 N CCG/Kind: Bridge Double Track New page: ==KIND: BRIDGE – DOUBLE TRACK== This kind can also be configured to create splines that can be used for placing two or more tracks using the trackoffsets tag. ===Config.txt :=== kuid ...
- 06:0206:02, 5 June 2011 diff hist +2,006 N CCG/Kind: Bridge Tunnel New page: ==KIND: BRIDGE – TUNNEL== This kind is used for creating road and rail tunnels. ===Config.txt :=== kuid <KUID2:####:#####:1> kind "bridge" length...
- 05:4005:40, 5 June 2011 diff hist +206 Content Creator's Guide No edit summary
- 05:3405:34, 5 June 2011 diff hist +22 CCG/Kind: Track (Road) No edit summary
- 05:3105:31, 5 June 2011 diff hist +2,622 N CCG/Kind: Track (Road) New page: ==KIND: TRACK - ROAD== This is used for creating roads. ===config.txt:=== kuid <KUID2:####:####:1> kind "track" length 5 grounded ...
- 05:2905:29, 5 June 2011 diff hist 0 N File:CCG upright.jpg No edit summary current
- 05:2605:26, 5 June 2011 diff hist 0 N File:CCG bendy.jpg No edit summary current
- 05:0905:09, 5 June 2011 diff hist +92 Content Creator's Guide No edit summary
- 05:0505:05, 5 June 2011 diff hist +1,528 N CCG/Kind: Track New page: ==KIND: TRACK - RAILS== This is used for creating rails. ===Config.txt :=== kuid <KUID2:####:#####:1> kind "track" trainz-build 2.7 rgb ...
- 05:0005:00, 5 June 2011 diff hist 0 N File:CCG chunky track texture.jpg No edit summary current
- 04:4904:49, 5 June 2011 diff hist +34 Content Creator's Guide No edit summary
- 04:4704:47, 5 June 2011 diff hist +3,019 N CCG/Kind: FixedTrack New page: ==KIND: FIXEDTRACK== A fixedtrack in Trainz could be likened to a model train sectional track system. They snap into position when moved onto another track in Surveyor. [[Image:CCG_Arrow_... current
- 04:3704:37, 5 June 2011 diff hist 0 N File:CCG fixed track attachments.jpg No edit summary current
- 04:2704:27, 5 June 2011 diff hist +44 Content Creator's Guide No edit summary
- 04:2504:25, 5 June 2011 diff hist +209 CCG/Kind: Industry Passenger Station Asset No edit summary
- 04:2404:24, 5 June 2011 diff hist +4,144 N CCG/Kind: Industry Passenger Vehicle Asset New page: ==PASSENGER VEHICLE ASSET== A passenger vehicle asset allows loading and unloading of passengers. No additional script is required for this asset to function. As this is configured to ope...
4 June 2011
- 22:5222:52, 4 June 2011 diff hist +230 CCG/Kind: Industry Multi Industry New No edit summary current
- 22:4922:49, 4 June 2011 diff hist +255 CCG/Kind: Industry Portal No edit summary current
- 22:4322:43, 4 June 2011 diff hist +7,579 N CCG/Kind: Industry Passenger Station Asset New page: ==PASSENGER STATION ASSET== A passenger station industry asset has more attributes than normal industry assets. It allows loading and unloading of passengers, and a "spawn" and "delete" pr...
- 22:4122:41, 4 June 2011 diff hist +6,709 N CCG/Kind: Industry Multi Industry New New page: ==MULTI INDUSTRY NEW== This is an industry object used to set up your own industry, with loading and unloading of products on attached track. The example model consists of track with att...
- 22:3922:39, 4 June 2011 diff hist +4,445 N CCG/Kind: Industry Portal New page: ==PORTAL== A portal is an industry object used to create and emit trains. It relies on a script to function. An example config.txt file is shown for a basic portal asset. HTML lines have...
- 22:3822:38, 4 June 2011 diff hist +253 Content Creator's Guide No edit summary
- 13:3513:35, 4 June 2011 diff hist +23,095 N CCG/Kind: Industry New page: ==KIND: INDUSTRY== An industry is best described as a scenery asset with product processing functionality. Industry assets interact with compatible rolling stock assets through their scrip...
- 12:2712:27, 4 June 2011 diff hist +39 Content Creator's Guide No edit summary