User contributions for Windwalkr
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13 October 2017
- 10:0610:06, 13 October 2017 diff hist +259 N Polygon Created page with "A polygon (also "primitive" or "triangle") is the most basic element of a 3D mesh. Each polygon is defined by three indices, each of which specifies a single [[ver..."
- 10:0110:01, 13 October 2017 diff hist +431 m Vertex buffer No edit summary
- 09:5909:59, 13 October 2017 diff hist +1,219 N Index buffer Created page with "An index buffer is a component of a render chunk which stores an array of indices. Each "index" is an integer which indexes into the corresponding vertex buffer. E..."
- 09:4609:46, 13 October 2017 diff hist +21 N Polygon count Redirected page to Polygon current
- 09:4509:45, 13 October 2017 diff hist +26 N Indices Redirected page to Index buffer current
- 09:4509:45, 13 October 2017 diff hist +26 N Index Redirected page to Index buffer current
- 09:4409:44, 13 October 2017 diff hist +27 N Vertex Buffer Windwalkr moved page Vertex Buffer to Vertex buffer current
- 09:4409:44, 13 October 2017 diff hist 0 m Vertex buffer Windwalkr moved page Vertex Buffer to Vertex buffer
- 09:4409:44, 13 October 2017 diff hist +1,783 N Vertex buffer Created page with "A vertex buffer is a component of a render chunk which stores an array of vertices. A vertex buffer in E2 is limited to 65k vertices; any mesh which is larger ..."
- 09:2909:29, 13 October 2017 diff hist +27 N Vertex Redirected page to Vertex Buffer current
- 09:2909:29, 13 October 2017 diff hist +27 N Vertices Redirected page to Vertex Buffer current
- 09:2809:28, 13 October 2017 diff hist +7 m Vertex count Redirected page to Vertex buffer current
- 09:2809:28, 13 October 2017 diff hist +20 N Vertex count Redirected page to Vertex
- 09:2509:25, 13 October 2017 diff hist +2,594 N Draw call Created page with "A draw call is the act of submitting geometry to the GPU for rendering. There is a strong correlation between the number of draw calls used to render a scene and the overa..."
- 09:0509:05, 13 October 2017 diff hist +1,353 N Render chunk Created page with "A render chunk, or simply "chunk", is the encapsulated data required to issue a single* draw call. This includes a material, a vertex buffer, an [[index buffer..."
- 08:5208:52, 13 October 2017 diff hist 0 m Hardware instancing No edit summary
- 08:5208:52, 13 October 2017 diff hist 0 m Material sharing No edit summary
- 08:5208:52, 13 October 2017 diff hist 0 m Help:VE186 No edit summary
- 08:5108:51, 13 October 2017 diff hist 0 m Help:VE166 No edit summary current
- 08:4308:43, 13 October 2017 diff hist +2,230 N Image file Created page with "An Image file, or "source image", stores a single 2D image, typically in RGB format with an optional Alpha (opacity) channel. This is not the same as a texture file us..."
11 October 2017
- 09:5309:53, 11 October 2017 diff hist +29 N LOD Redirected page to Level of Detail current
- 09:5309:53, 11 October 2017 diff hist +1,253 N PM file Created page with "The PM file format is an obsolete Mesh file format supported by Auran Jet. It provided support for an unusual form of LOD that was designed for high efficiency..." current
- 09:4409:44, 11 October 2017 diff hist +30 N Attachment Points Windwalkr moved page Attachment Points to Attachment point current
- 09:4409:44, 11 October 2017 diff hist 0 m Attachment point Windwalkr moved page Attachment Points to Attachment point current
- 09:4309:43, 11 October 2017 diff hist +366 N Trainzmesh file Created page with "The Trainzmesh file format is a simple mesh file format created for use with TANE. It serves as a simple replacement for the more complex IM file format which ..."
- 09:4109:41, 11 October 2017 diff hist 0 m Mesh file No edit summary
- 09:4009:40, 11 October 2017 diff hist −3,412 Mesh-table Redirected page to "mesh-table" container current
- 09:3909:39, 11 October 2017 diff hist +493 N Mesh file Created page with "A Trainz mesh file is a file containing 3D geometry in one of the file formats directly supported by Trainz: * IM file format (deprecated; not recommended.) * [[Train..."
- 09:3309:33, 11 October 2017 diff hist +1,175 N Mesh library Created page with "A mesh library is a technique rather than a specific asset type supported by Trainz. The intention of the technique is to include a number of mesh files into a single ..."
- 09:2509:25, 11 October 2017 diff hist +947 N Hardware instancing Created page with "Hardware instancing is a technique which allows the GPU to render multiple identical meshes in a single draw call, varying a limited amount of state (such as position ..."
- 09:1409:14, 11 October 2017 diff hist +753 N Texture atlas Created page with "A texture atlas is a single larger texture which combines what would normally be several distinct smaller textures. This technique can be a significant performance optimis..."
- 09:0609:06, 11 October 2017 diff hist +11 m M.pbrmetal No edit summary
- 01:3601:36, 11 October 2017 diff hist +1,353 N E2 Created page with "E2 is the N3V Games-internal name of the game engine used for Trainz from TANE (~2014) onwards. It replaces the Auran Jet engine used in previous editions ..." current
- 01:1701:17, 11 October 2017 diff hist −1,964 m FBX file format No edit summary
- 01:1701:17, 11 October 2017 diff hist +2,485 N Mesh metadata file Created page with "Various attributes which users may wish to control are frequently not available in standard modelling packages, or are not exported to the FBX file format. An optional "<m..."
- 01:1401:14, 11 October 2017 diff hist +15 m Material sharing No edit summary
- 01:1401:14, 11 October 2017 diff hist +3,925 N Material sharing Created page with "Each render chunk in a mesh file references a single material. It is beneficial for performance reasons to reduce the number of materials in use. To this end, it i..."
- 00:3300:33, 11 October 2017 diff hist +352 m Help:VE186 No edit summary
- 00:3100:31, 11 October 2017 diff hist +437 Help:VE186 No edit summary
- 00:1800:18, 11 October 2017 diff hist +32 Help:VE61 No edit summary
- 00:1600:16, 11 October 2017 diff hist +38 Help:VE82 No edit summary current
- 00:1500:15, 11 October 2017 diff hist +32 m Help:VE189 No edit summary
- 00:1400:14, 11 October 2017 diff hist +748 N Help:VE189 Created page with "'''Collision data exceeds 64KB and has been simplified. Consider using a different generation method or a simplified mesh.''' The asset contains complex geometry for which th..."
- 00:1100:11, 11 October 2017 diff hist +81 m Help:VE109 No edit summary current
- 00:1000:10, 11 October 2017 diff hist +37 m Help:VE176 No edit summary current
- 00:0800:08, 11 October 2017 diff hist +501 Help:VE166 No edit summary
- 00:0300:03, 11 October 2017 diff hist +534 Help:VE109 No edit summary
10 October 2017
- 23:5923:59, 10 October 2017 diff hist +511 m Help:VE48 No edit summary current
- 04:1504:15, 10 October 2017 diff hist +31 m Mesh stitching No edit summary
6 October 2017
- 11:1911:19, 6 October 2017 diff hist +1 m Physically Based Rendering No edit summary