User contributions for Windwalkr
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18 October 2017
- 10:5910:59, 18 October 2017 diff hist 0 m Overdraw No edit summary
- 10:5810:58, 18 October 2017 diff hist +2,036 N Overdraw Created page with "Overdraw is a rendering term which refers to cases where the same output fragment is rendered multiple times. This occurs when multiple polygons in the scene overlap t..."
- 10:3910:39, 18 October 2017 diff hist +36 N Parallax mapping Redirected page to Parallax Occlusion Map current
- 10:3810:38, 18 October 2017 diff hist +627 Art Recommendations No edit summary
- 09:4609:46, 18 October 2017 diff hist +26 N Texture.txt file Redirected page to Texture file current
- 09:0709:07, 18 October 2017 diff hist +994 Art Recommendations No edit summary
- 08:4608:46, 18 October 2017 diff hist +47,582 N Art Recommendations Created page with "This document seeks to provide guidance for content creators working at the TRS18 modeling standard. This is a living document and will be updated based on our real-world ..."
17 October 2017
- 06:3406:34, 17 October 2017 diff hist 0 m Performance No edit summary
- 06:3406:34, 17 October 2017 diff hist +2,858 Performance No edit summary
- 04:0204:02, 17 October 2017 diff hist +1,924 Performance No edit summary
- 00:1200:12, 17 October 2017 diff hist 0 m Performance No edit summary
- 00:1100:11, 17 October 2017 diff hist +405 Performance No edit summary
- 00:0100:01, 17 October 2017 diff hist +1,091 Performance No edit summary
16 October 2017
- 10:0610:06, 16 October 2017 diff hist +7 m Performance No edit summary
- 10:0510:05, 16 October 2017 diff hist +2,092 N Performance Created page with "This document discusses performance from a content creation perspective. It seeks to enumerate the major factors which reduce game frame rate and reference the major strategie..."
- 09:4109:41, 16 October 2017 diff hist +87 Content Creation No edit summary
- 04:2104:21, 16 October 2017 diff hist +27 N Session rule Redirected page to KIND Behavior current
- 04:1904:19, 16 October 2017 diff hist +734 Post-processing No edit summary current
- 04:1404:14, 16 October 2017 diff hist +2,349 N Post-processing Created page with "Post-processing effects are full-screen GPU image filters that are applied after 3D rendering has completed. They are somewhat analogous to taking a screenshot of the fina..."
- 03:3203:32, 16 October 2017 diff hist +4 m TRS19 No edit summary
- 03:2403:24, 16 October 2017 diff hist +14 m Level of Detail No edit summary
- 03:1003:10, 16 October 2017 diff hist +430 m KIND Mesh No edit summary
- 03:0603:06, 16 October 2017 diff hist +460 TRS19 No edit summary
- 02:5802:58, 16 October 2017 diff hist +3 m Skeleton No edit summary
- 02:5802:58, 16 October 2017 diff hist +665 N Skeleton Created page with "Animation in Trainz (and most other GPU-based renderers) involves several steps: 1. Creating a mesh, laid out in bind pose. 2. Creating a skeleton for that mesh, comp..."
- 02:5102:51, 16 October 2017 diff hist −3 m Bind pose No edit summary current
- 02:5002:50, 16 October 2017 diff hist +682 N Bind pose Created page with "The bind pose of an animated mesh is the default state of the mesh prior to any animation being applied. While there is no strict requirement on what a bind pose s..."
- 02:4702:47, 16 October 2017 diff hist +1,811 N Animation Created page with "Any mesh with a skeleton may have animations applied. Animations in Trainz are stored in the "*.kin" file format. These are created during FBX file import and are ..."
- 02:1402:14, 16 October 2017 diff hist +215 Render chunk No edit summary
- 02:1102:11, 16 October 2017 diff hist 0 m Mesh No edit summary
- 02:0702:07, 16 October 2017 diff hist +365 m Level of Detail No edit summary
- 02:0602:06, 16 October 2017 diff hist +1,033 Advanced LOD Techniques No edit summary
- 01:5101:51, 16 October 2017 diff hist +1,540 N Advanced LOD Techniques Created page with "This page details a number of LOD techniques which are not in themselves new capabilities, but rather which make inventive use of existing capabilities. =Texture Atlas at low..."
- 01:4301:43, 16 October 2017 diff hist +609 m KIND Mesh No edit summary
- 01:2001:20, 16 October 2017 diff hist +89 m Mesh stitching No edit summary current
15 October 2017
- 08:0808:08, 15 October 2017 diff hist −2,104 Asset Validation No edit summary
- 08:0208:02, 15 October 2017 diff hist −1,949 m Template:ORP-bot Blanked the page current
- 08:0108:01, 15 October 2017 diff hist −1,209 m Template:ORP-beg Blanked the page current
- 08:0108:01, 15 October 2017 diff hist −611 m Template:ORP-top Replaced content with "<includeonly>{{ORP-beg}}</includeonly>" current
- 08:0008:00, 15 October 2017 diff hist −12 m Template:ORP-top No edit summary
- 07:5907:59, 15 October 2017 diff hist −420 m Template:ORP-top No edit summary
- 07:5807:58, 15 October 2017 diff hist −129 m Template:ORP-beg No edit summary
- 07:5707:57, 15 October 2017 diff hist −805 Template:ORP-beg No edit summary
- 07:5607:56, 15 October 2017 diff hist −805 m Template:ORP-top No edit summary
- 07:5407:54, 15 October 2017 diff hist −674 Modeling No edit summary
- 07:4707:47, 15 October 2017 diff hist −22 m Class GameObject Reverted edits by Valentinvladimirovic (talk) to last revision by Windwalkr
- 07:4507:45, 15 October 2017 diff hist 0 m Image file No edit summary current
- 07:4407:44, 15 October 2017 diff hist +121 m Image file No edit summary
14 October 2017
- 01:0501:05, 14 October 2017 diff hist +969 Mesh No edit summary
13 October 2017
- 10:0710:07, 13 October 2017 diff hist +168 N Mesh Created page with "A mesh is a collection of render chunks, an optional skeleton, and potentially other metadata. It is stored in a mesh file. =Impact on Performance= TBD"