User contributions for Windwalkr
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24 October 2017
- 10:3210:32, 24 October 2017 diff hist +130 m Albedo map No edit summary
- 10:3110:31, 24 October 2017 diff hist +8 m M.pbrmetal No edit summary
- 10:3110:31, 24 October 2017 diff hist +332 Albedo map No edit summary
- 10:2310:23, 24 October 2017 diff hist +772 Alpha masking No edit summary
- 10:1710:17, 24 October 2017 diff hist +24 N Diffuse map Windwalkr moved page Diffuse map to Albedo map current
- 10:1710:17, 24 October 2017 diff hist 0 m Albedo map Windwalkr moved page Diffuse map to Albedo map
- 10:1610:16, 24 October 2017 diff hist +8 Alpha blending No edit summary current
- 10:1210:12, 24 October 2017 diff hist +28 N Blended alpha Redirected page to Alpha blending current
- 10:1110:11, 24 October 2017 diff hist +27 N Masked alpha Redirected page to Alpha masking current
- 10:0710:07, 24 October 2017 diff hist +211 m M.glass No edit summary
- 10:0310:03, 24 October 2017 diff hist +33 m M.glass No edit summary
- 10:0310:03, 24 October 2017 diff hist +33 m M.pbrmetaldetail No edit summary
- 10:0310:03, 24 October 2017 diff hist +33 m M.pbrmetalmasked No edit summary
- 10:0310:03, 24 October 2017 diff hist +33 m M.pbrmetal No edit summary
- 09:5309:53, 24 October 2017 diff hist +694 M.pbrmetalmasked No edit summary
- 09:4809:48, 24 October 2017 diff hist +6,079 N M.glass Created page with "m.glass is a variation on the m.pbrmetal material. It adds a blended alpha channel to allow actual glass-like transparencies to be created. All PBR materials are d..."
- 09:3409:34, 24 October 2017 diff hist +36 N Texels per meter Redirected page to Texels-to-meters ratio current
- 09:3409:34, 24 October 2017 diff hist +7,773 N M.pbrmetaldetail Created page with "m.pbrmetaldetail is a variation on the m.pbrmetal material. It adds a 'detail map' which is often used to provide fine surface texture repeated across the entire mater..."
- 09:0209:02, 24 October 2017 diff hist +4,982 N M.pbrmetalmasked Created page with "m.pbrmetalmasked is a minor variation on the m.pbrmetal material. It adds a masked alpha channel to allow a complex outline to be created without the use of large ..."
- 08:4808:48, 24 October 2017 diff hist +289 Material Types No edit summary
23 October 2017
- 08:0108:01, 23 October 2017 diff hist −448 m Normal map No edit summary
- 01:3201:32, 23 October 2017 diff hist −80 m Help:AssetPreview No edit summary
- 01:2801:28, 23 October 2017 diff hist +267 Help:AssetPreview No edit summary
20 October 2017
- 00:3300:33, 20 October 2017 diff hist +31 N Preview Asset Redirected page to Help:AssetPreview current
- 00:3200:32, 20 October 2017 diff hist 0 Polygon No edit summary
- 00:3200:32, 20 October 2017 diff hist +1,145 Polygon No edit summary
19 October 2017
- 05:4005:40, 19 October 2017 diff hist −16 m KIND Mesh →mesh-table-lod-transition-distances
- 05:3905:39, 19 October 2017 diff hist 0 m "mesh-table" container No edit summary
- 05:3805:38, 19 October 2017 diff hist +28 m "mesh-table" container No edit summary
- 05:3505:35, 19 October 2017 diff hist +4,190 N Mesh-table LOD Created page with "Mesh-table LOD is a Level of Detail (LOD) technique intended for use on simple scenery assets. It is the primary alternative of the LM.txt file LOD technique, whic..." current
- 05:1405:14, 19 October 2017 diff hist +1 m KIND Mesh No edit summary
- 05:0805:08, 19 October 2017 diff hist +4 m Advanced LOD Techniques No edit summary current
- 05:0705:07, 19 October 2017 diff hist +21 m Advanced LOD Techniques No edit summary
- 02:2002:20, 19 October 2017 diff hist +32 m Help:VE83 No edit summary current
- 01:4601:46, 19 October 2017 diff hist +298 N Help:VE83 Created page with "The file '$(FILE)' is provided in LM format despite having no attachment points and no animation support. This may have a negative impact on performance. This error results w..."
- 01:3901:39, 19 October 2017 diff hist +1,787 N Texture tiling Created page with "Texture tiling is the technique of allowing texture samples from beyond the 0.0 .. 1.0 texture coordinate range to "wrap around" as if the texture is infinitely tiled in e..." current
- 01:1201:12, 19 October 2017 diff hist +1 m Parallax Occlusion Map No edit summary
- 01:1201:12, 19 October 2017 diff hist +178 Parallax Occlusion Map No edit summary
- 01:1001:10, 19 October 2017 diff hist +20 m Parallax Occlusion Map No edit summary
- 01:0901:09, 19 October 2017 diff hist +1,662 Parallax Occlusion Map No edit summary
- 00:3900:39, 19 October 2017 diff hist +21 N Triangle Redirected page to Polygon current
- 00:3900:39, 19 October 2017 diff hist +21 N Primitive Redirected page to Polygon current
- 00:3800:38, 19 October 2017 diff hist +673 N Fragment Created page with "A fragment is a rendering concept which is roughly analogous to a single pixel on the output display (as opposed to a texel on an input texture). In practice, there is..."
- 00:3300:33, 19 October 2017 diff hist +1,415 N Texels-to-meters ratio Created page with "The texels-to-meters ratio is a scalar which defines the size of a single texel. Trainz approximates a value per render chunk and uses this for texture streaming a..." current
- 00:2400:24, 19 October 2017 diff hist +1,240 N Tangent space Created page with "Tangent Space is a specialized coordinate system used in fragment shading which can be considered as having the following properties: * Z points away from the surface (along..." current
18 October 2017
- 11:0411:04, 18 October 2017 diff hist +4 m Performance No edit summary
- 11:0411:04, 18 October 2017 diff hist +182 Performance No edit summary
- 11:0111:01, 18 October 2017 diff hist −158 Alpha masking No edit summary
- 11:0011:00, 18 October 2017 diff hist +27 N Alpha-mask Redirected page to Alpha masking current
- 10:5910:59, 18 October 2017 diff hist 0 m Overdraw No edit summary