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Showing below up to 50 results in range #551 to #600.

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  1. PM file (09:53, 11 October 2017)
  2. Image file (07:45, 15 October 2017)
  3. Mesh stitching (01:20, 16 October 2017)
  4. Bind pose (02:51, 16 October 2017)
  5. Post-processing (04:19, 16 October 2017)
  6. Tangent space (00:24, 19 October 2017)
  7. Texels-to-meters ratio (00:33, 19 October 2017)
  8. Texture tiling (01:39, 19 October 2017)
  9. Advanced LOD Techniques (05:08, 19 October 2017)
  10. Mesh-table LOD (05:35, 19 October 2017)
  11. Alpha blending (10:16, 24 October 2017)
  12. Alpha masking (10:33, 24 October 2017)
  13. Modeling Guidelines (01:20, 1 November 2017)
  14. Texture Atlas (02:40, 10 November 2017)
  15. CCG/Appendix D: New Functions in Trainz Classics (06:36, 10 November 2017)
  16. HowTo/Quickdrive (06:37, 10 November 2017)
  17. Test Track:Graph Panel (06:43, 10 November 2017)
  18. KIND Buildable (06:45, 10 November 2017)
  19. Cd key for trainz simulator12 (11:34, 11 November 2017)
  20. CCG/Modelling: Bogeys (12:20, 14 November 2017)
  21. KIND Controlset (04:04, 22 November 2017)
  22. Controls container (05:02, 22 November 2017)
  23. KIND tni-controls-plugin (05:43, 22 November 2017)
  24. Hardware-controls-list container (06:11, 22 November 2017)
  25. Controller-device-list container (06:22, 22 November 2017)
  26. Wiki Feature Requests (01:13, 6 December 2017)
  27. KIND Library (23:41, 11 December 2017)
  28. Socket-template-list Container (00:02, 12 December 2017)
  29. TNI Socket Interface (00:25, 12 December 2017)
  30. HowTo/Configure an iPortal (07:26, 16 January 2018)
  31. HowTo/Use Trig Stations (07:28, 16 January 2018)
  32. HowTo/Scaling setup in Blender (10:47, 16 January 2018)
  33. HowTo/Build normal maps in Max (10:47, 16 January 2018)
  34. HowTo/Localize an Asset (10:48, 16 January 2018)
  35. HowTo/Reskin an Asset (10:49, 16 January 2018)
  36. HowTo/Build a Bridge (10:49, 16 January 2018)
  37. HowTo/Build Catenary (10:51, 16 January 2018)
  38. HowTo/Build a Car for Traffic (stand-alone version) (22:57, 16 January 2018)
  39. HowTo/Build a Car for Traffic (mesh library version) (22:57, 16 January 2018)
  40. HowTo/Build a drivable car (22:58, 16 January 2018)
  41. HowTo/Configure a spline for collisions (23:13, 16 January 2018)
  42. HowTo/Update your auto-generated next KUID (23:14, 16 January 2018)
  43. HowTo/Your first Trainz Script (23:15, 16 January 2018)
  44. HowTo/Hide- & Unhide Meshes (23:18, 16 January 2018)
  45. CCG/The Basics of Content Creation (23:50, 16 January 2018)
  46. Material sharing (01:30, 17 January 2018)
  47. Automating Animations. (02:07, 17 January 2018)
  48. Handling Corona Effects. (02:07, 17 January 2018)
  49. Playing Sounds. (02:07, 17 January 2018)
  50. Hiding Meshes. (02:07, 17 January 2018)

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