Oldest pages
From TrainzOnline
Jump to navigationJump to search
Showing below up to 50 results in range #551 to #600.
- PM file (09:53, 11 October 2017)
- Image file (07:45, 15 October 2017)
- Mesh stitching (01:20, 16 October 2017)
- Bind pose (02:51, 16 October 2017)
- Post-processing (04:19, 16 October 2017)
- Tangent space (00:24, 19 October 2017)
- Texels-to-meters ratio (00:33, 19 October 2017)
- Texture tiling (01:39, 19 October 2017)
- Advanced LOD Techniques (05:08, 19 October 2017)
- Mesh-table LOD (05:35, 19 October 2017)
- Alpha blending (10:16, 24 October 2017)
- Alpha masking (10:33, 24 October 2017)
- Modeling Guidelines (01:20, 1 November 2017)
- Texture Atlas (02:40, 10 November 2017)
- CCG/Appendix D: New Functions in Trainz Classics (06:36, 10 November 2017)
- HowTo/Quickdrive (06:37, 10 November 2017)
- Test Track:Graph Panel (06:43, 10 November 2017)
- KIND Buildable (06:45, 10 November 2017)
- Cd key for trainz simulator12 (11:34, 11 November 2017)
- CCG/Modelling: Bogeys (12:20, 14 November 2017)
- KIND Controlset (04:04, 22 November 2017)
- Controls container (05:02, 22 November 2017)
- KIND tni-controls-plugin (05:43, 22 November 2017)
- Hardware-controls-list container (06:11, 22 November 2017)
- Controller-device-list container (06:22, 22 November 2017)
- Wiki Feature Requests (01:13, 6 December 2017)
- KIND Library (23:41, 11 December 2017)
- Socket-template-list Container (00:02, 12 December 2017)
- TNI Socket Interface (00:25, 12 December 2017)
- HowTo/Configure an iPortal (07:26, 16 January 2018)
- HowTo/Use Trig Stations (07:28, 16 January 2018)
- HowTo/Scaling setup in Blender (10:47, 16 January 2018)
- HowTo/Build normal maps in Max (10:47, 16 January 2018)
- HowTo/Localize an Asset (10:48, 16 January 2018)
- HowTo/Reskin an Asset (10:49, 16 January 2018)
- HowTo/Build a Bridge (10:49, 16 January 2018)
- HowTo/Build Catenary (10:51, 16 January 2018)
- HowTo/Build a Car for Traffic (stand-alone version) (22:57, 16 January 2018)
- HowTo/Build a Car for Traffic (mesh library version) (22:57, 16 January 2018)
- HowTo/Build a drivable car (22:58, 16 January 2018)
- HowTo/Configure a spline for collisions (23:13, 16 January 2018)
- HowTo/Update your auto-generated next KUID (23:14, 16 January 2018)
- HowTo/Your first Trainz Script (23:15, 16 January 2018)
- HowTo/Hide- & Unhide Meshes (23:18, 16 January 2018)
- CCG/The Basics of Content Creation (23:50, 16 January 2018)
- Material sharing (01:30, 17 January 2018)
- Automating Animations. (02:07, 17 January 2018)
- Handling Corona Effects. (02:07, 17 January 2018)
- Playing Sounds. (02:07, 17 January 2018)
- Hiding Meshes. (02:07, 17 January 2018)