M.tbumpgloss

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This is a legacy material, and should only be used where compatibility with older versions of Trainz is required.

Description

Bump mapped reflective material

Blends a reflection map onto a bump map. The blend between reflection and diffuse maps is controlled by the layerOpacity or amount value of the reflection map.

Preview

Max Settings

Max Settings in detail

  • Ambient - Ambient color R,G,B
  • Diffuse - Diffuse color R,G,B
  • Specular - Specular color R,G,B
  • Opacity - Level of transparency, 0 = transparent, 100 = opaque.
  • Glossiness - Should be set to 32 to match game.
  • Diffuse map - RGB = diffuse color, A = reflection strength/mask
  • Opacity map - Legacy support for Diffuse texture Alpha channel
  • Normal map - RGB = bump normal A, = specular strength
  • Reflection map - RGB = reflection color. Spherical mapping. 'amount' controls blend between reflection and diffuse maps.

Related Links

Material Types - Material types supported by Trainz.

Max Exporters - 3D Studio Max exporters.

Exporting with 3D Studio Max - Material setup and exporting with 3DS Max.

.texture.txt Files - What goes into a .texture.txt file